New frustaz!

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
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Brianetta
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New frustaz!

Post by Brianetta »

New thrusters, that is!Luomu, being awesome, has updated the look of the thrusters. This is currently on the tracker as pull request #945 and may be appearing in a nightly build very soon. This might be subject to further tweaks, so please don't treat this as a finished product.The video shows the thrusters on an Eagle MkI and a Hammerhead, both with and without HDR. if you see a black square on the sun, that's a known bug in HDR mode, as is the entirely black screen that follows it.
robn
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RE: New frustaz!

Post by robn »

Merged to master, and will appear in the next nightly (available within the next half hour). Its slightly modified from what's in the video to make the thrusters look more consistent at various angles. This seems to cause a lot more flicker when HDR is enabled, but that's pretty normal for HDR at the moment.
Luomu
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RE: New frustaz!

Post by Luomu »

Ziusudra has repurposed the code for new lasers, check this out:
Uruboros
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RE: New frustaz!

Post by Uruboros »

:o yes ! beautiful ! wait for alpha 20.... :cry:
Brianetta
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RE: New frustaz!

Post by Brianetta »


Uruboros wrote:
:o yes ! beautiful ! wait for alpha 20.... :cry:
If you want to wait, then wait. That's your choice. (-:
Uruboros
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RE: New frustaz!

Post by Uruboros »

how to make this change to apply to alpha 19? if it is simple .... Teach plz :roll:
Brianetta
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RE: New frustaz!

Post by Brianetta »


Uruboros wrote:
how to make this change to apply to alpha 19? if it is simple .... Teach plz :roll:
Not alpha 19. Get a nightly build instead.http://twitter.com/pioneerspacesim
Uruboros
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RE: New frustaz!

Post by Uruboros »

Done THX:P
Overlord
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RE: New frustaz!

Post by Overlord »

Is there a nightly with those new lasers? Got the thrusters but old lasers.
robn
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RE: New frustaz!

Post by robn »

Not yet. They were submitted for inclusion as I was going to bed, and I'm just about to leave for work. I'll be reviewing and merging that code today or tonight and as long as there's no problems (and there shouldn't be), they'll appear in the next nightly.
robn
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RE: New frustaz!

Post by robn »

New builds are up with the new lasers included.
Overlord
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RE: New frustaz!

Post by Overlord »

Well whether the combat has a complete makeover or not, that is a huge improvement. I notice the lasers have much higher range now and they travel at a much better speed. I was landing many more hits than before and the whole fight had a much faster pace about it than before. I still died of course :lol:Thrusters look great too :oops: :D
robn
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RE: New frustaz!

Post by robn »


Overlord wrote:
Well whether the combat has a complete makeover or not, that is a huge improvement. I notice the lasers have much higher range now and they travel at a much better speed. I was landing many more hits than before and the whole fight had a much faster pace about it than before. I still died of course :lol:
Its only a visual change. They look nicer and are visible for longer, but they move at the same speed and do the same kind of damage as before.
Ziusudra
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RE: New frustaz!

Post by Ziusudra »

The speed and range haven't actually changed. These appear faster because they are drawn smaller and there was a bug that was causing them to only be drawn out to 2.5km from the camera.
Overlord
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RE: New frustaz!

Post by Overlord »

Really? How weird that they seem faster. Maybe I'm just getting used to them.
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