UI overhaul
UI overhaul
Thought I'd get in and show this off before the speculation starts in the Google+ Page thread :)We've been experimenting with rebuilding our UI from the ground up, using a library called libRocket. Its still a long way off and there's some curly problems to deal with but so far the results are looking promising.The basic arrangement is that most aspects of the UI would be decoupled from the game core and modifiable via RML and RCSS files, are libRocket's HTML and CSS subsets. Among other things this means that the entire UI would be completely reskinnable just by changing a few files in data/.Various screenshots and technical discussion here:https://github.com/pioneerspacesim/pioneer/pull/594Note that although we're pretty sure this is the direction we want to go, there's still lots of stuff we haven't figured out and the layouts and buttons presented here are only tests. So don't be too criticial 
RE: UI overhaul
Here's some more recent screenshots that aren't in the issue.Secondary camera test:Scrollbar tests:Commodity trade or inventory experiment:
RE: UI overhaul
Quote:
The basic arrangement is that most aspects of the UI would be decoupled from the game core and modifiable via RML and RCSS files
Best.Decision.Ever. Adapting the Frontier interface one by one permanently would have seriously hampered the game in the long run, and would have turned a lot of palyers that are not out of the "old school".btw, what kind of a trade good is "boating accident"?
RE: UI overhaul
im very much liking this as it gets pulled off
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fluffyfreak
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RE: UI overhaul
I'm really encouraged by how all of this is looking guys. Good job so far!
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Subzeroplainzero
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RE: UI overhaul
ollobrain wrote:
im very much liking this as it gets pulled off
I said the exact same thing to my wife last night!