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New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 7:50 pm
by Brianetta
Direct from the pull request on Github, I give you:
WaveMotion wrote:
This patch introduces a new third-person view mode in which the orientation of the camera is not locked to the ship's rotation. More precisely, the camera retains its orientation relative to the root frame instead of that relative to the ship as the ship rotates.It is accessible through the f1 key after external view, and is controlled by the cursor keys (x- and y-axis rotation) and the comma and period keys (z-axis rotation). The controls differ from external view in that they will move the camera around the ship relative to the camera's own orientation instead of the ship's (i.e. "your" up/down/left/right).The sidereal view eliminates having to rotate the external camera back forward when the autopilot does its mid-trip flip, and makes autopilot in general very pleasing to watch. It's also useful for manual landings, though absolutely terrible for combat.Things left to be done before sidereal view is ready to show up in alpha:- An icon for the bottom-left UI button (the external view icon is substituted for now)- Translation strings for all languages- Testing and general feedback.Thanks!
And here's the exclusive preview video!

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 8:08 pm
by Guest
Great, :)Is it supposed to replace the old external view or will it be a new additional view?

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 8:15 pm
by Brianetta

Gudadantza wrote:
Great, :)Is it supposed to replace the old external view or will it be a new additional view?
It's fully intended to be an additional view. That is the reason that WaveMotion is requesting an additional icon graphic.

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 8:29 pm
by Geraldine
8-) This will be very handy for all you movie makers out there!

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 8:30 pm
by Brianetta
bchimself has been requesting it on air in his Let's Play series.

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 8:43 pm
by WaveMotion
Thanks for the great video, Brianetta!
Gudadantza wrote:
Great, :)Is it supposed to replace the old external view or will it be a new additional view?
That's a good question. From my own experiences from playing with the sidereal view, I found that there wasn't much reason to use the old external view at all. Of course, I'm probably biased in favor of the new view since it's my feature and I was also testing it. :D I'd recommend that we let both external views stay until we've had them for a while and we have a better idea of what they do and do not do. One big thing sidereal view has a hard time doing is combat; the camera doesn't move with you when you have to turn to face your opponent. Since I've heard of at least one Pioneer player who likes to fight with external view, that deficiency seems like a point in favor of keeping the old external view. To be safe, I've decided not to call to replace the external view and to ask for a new icon and translations for the sidereal view.

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 8:44 pm
by robn
That looks awesome, and it really lets you see what the autopilot is up to. The final docking approach reminds me of BSG.Something that might be cool is to have some visual representation of the autopilot waypointing, so I can see where it wants to go. Its not part of this patch; it would just help me make sense of it all :)

RE: New camera mode: 'Sidereal view'

Posted: Mon Jan 30, 2012 11:06 pm
by Marcel
That is 'effing cool! We definitely need both views! 8-)Here's a thought, what about using F9-F12 to choose the 4 view modes directly? It would be useful during combat.

RE: New camera mode: 'Sidereal view'

Posted: Tue Jan 31, 2012 12:06 am
by Ziusudra

Marcel wrote:
That is 'effing cool! We definitely need both views! 8-)Here's a thought, what about using F9-F12 to choose the 4 view modes directly? It would be useful during combat.
F9-F11 are already used to select between the scanner, equipment, and message displays on the console. Although, having a key for the message display is currently pointless.

RE: New camera mode: 'Sidereal view'

Posted: Tue Jan 31, 2012 3:53 am
by robn

Ziusudra wrote:
F9-F11 are already used to select between the scanner, equipment, and message displays on the console. Although, having a key for the message display is currently pointless.
If I have my way these keys will become redundant. Scanner will always be on, messages will be displayed in some kind of HUD overlay and equipment will be somewhere accessible. I can see F9-F12 being made into direct camera select buttons, with F1 remaining as switch back to worldview and cycle cameras.

RE: New camera mode: 'Sidereal view'

Posted: Tue Jan 31, 2012 7:51 am
by Guest
I consider both views are needed, this kind of view can be seen in some flight simulators and have their different use, The vanilla external can be considered more aesthetic, cinemathographic, visual and screenshot related, and the last one more "navigational".Greetings

RE: New camera mode: 'Sidereal view'

Posted: Tue Jan 31, 2012 1:20 pm
by Overlord
Looks fantastic! Will be gettings fraps warmed up for when this is in. Personally I'd leave the original fixed cam in, you can just guarantee if its taken out you'll one day say "Hmm, I wish I could just fix the camera right now..."

RE: New camera mode: 'Sidereal view'

Posted: Tue Jan 31, 2012 5:22 pm
by WaveMotion

Gudadantza wrote:
I consider both views are needed, this kind of view can be seen in some flight simulators and have their different use, The vanilla external can be considered more aesthetic, cinemathographic, visual and screenshot related, and the last one more "navigational".
I expect the sidereal cam to see more use for screenshots, due to the greater range of angles possible with it. It can rotate in place clockwise and counter-clockwise (with period and comma keys), which means that you can truly get any angle you want. For example, with the current external it's often not possible to set the camera parallel to the planet you're flying over so that the horizon goes side-to-side in the screen. The sidereal cam lets you do that easily.
Overlord wrote:
Looks fantastic! Will be gettings fraps warmed up for when this is in. Personally I'd leave the original fixed cam in, you can just guarantee if its taken out you'll one day say "Hmm, I wish I could just fix the camera right now..."
Haha, you're definitely right. I'd originally thought of the new camera mode as a button you could press to lock and unlock the external camera to the ship rotation instead of an entirely separate camera mode. It turned out that implementing it like that was not entirely a fun task (as far as I could see) due to messiness in our UI code. Once that is cleaned up, we might consider merging the two external views.

RE: New camera mode: 'Sidereal view'

Posted: Wed Feb 01, 2012 12:34 am
by Marcel
How about F1 to select view mode followed by the keyboard 1-4 keys to select the type of view? As a implied before, being able to select front and back views with one key press would be very helpful in combat. Repeated presses of F1 would still cycle through the types of views.

RE: New camera mode: 'Sidereal view'

Posted: Thu Feb 02, 2012 5:41 am
by WaveMotion

Marcel wrote:
How about F1 to select view mode followed by the keyboard 1-4 keys to select the type of view? As a implied before, being able to select front and back views with one key press would be very helpful in combat. Repeated presses of F1 would still cycle through the types of views.
Thanks for your suggestion. We've decided to implement just that, except we used shift+1 to 4 instead, since using the number keys created a conflict with existing UI functions (choosing autopilot options from the navigational menu). Anyway, I'm pleased to announce that the Sidereal View mode has just been merged into our master branch just minutes ago. This means the feature will be included in Alpha 19, due out a week after this coming Friday. If you're impatient to try out the new camera before then, you can find it in the next nightly build, which we will announce from [url]http://twitter.com/pioneerspacesim[/url] Cheers!

RE: New camera mode: 'Sidereal view'

Posted: Thu Feb 02, 2012 9:48 pm
by s2odan

Quote:
We've decided to implement just that, except we used shift+1 to 4 instead
Cool that sounds good. Its always been a minor annoyance cycling through camera modes :)

RE: New camera mode: 'Sidereal view'

Posted: Fri Feb 03, 2012 12:14 pm
by bchimself

Brianetta wrote:
bchimself has been requesting it on air in his Let's Play series.
^^