Search found 19 matches

by DionisisK
Thu Jan 03, 2013 9:07 am
Forum: Pioneer Mods
Topic: Pioneer Mods on SSC
Replies: 269
Views: 29906

RE: Pioneer Mods on SSC

<t>@everyone As a newbie in Pioneer i may not have the right to say much, but i can definitely conclude that it's full of passionate developers and (technical) artists. So much passion that sometimes they pass on personal side. I believe that the focus should return now on how to proceed and move ...
by DionisisK
Thu Jan 03, 2013 7:51 am
Forum: Pioneer Mods
Topic: Pioneer Mods on SSC
Replies: 269
Views: 29906

RE: Pioneer Mods on SSC

@everyone Why don't just keep both models till the new model can do anything that the old model can do? I am not an artist myself and i haven't done any model to be honest but this way it will calm down things and be sure that we don't miss anything. Dionisis
by DionisisK
Fri Dec 28, 2012 8:35 pm
Forum: Pioneer
Topic: Implementation of mulitplayer aspects of Pioneer (a working example)
Replies: 4
Views: 867

RE: Implementation of mulitplayer aspects of Pioneer (a working example)

<t>Requests and Technical InformationIn order to prepare for integration the functionality to main project, and accommodate changes i need help on UI/Settings.Since that i am completely ignorant of that part from the technical side i would deeply appreciate if senior dev(s) can give ahand on ...
by DionisisK
Fri Dec 28, 2012 8:33 pm
Forum: Pioneer
Topic: Implementation of mulitplayer aspects of Pioneer (a working example)
Replies: 4
Views: 867

Implementation of mulitplayer aspects of Pioneer (a working example)

<t>Some initial stuff i kept in mind as the basis of the example/attempt: The goal is to incorporate as many as possible multiplayer aspects in Pioneer game using the same application and keeping current Physics and functionality.The multiplayer aspects should not make the game deviate from the ...
by DionisisK
Fri Dec 28, 2012 8:30 pm
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>@everyoneThere a lot of ways and levels to implement "multiplayer" aspects (with or without quotes) in Pioneer and at the same time not breaking the physics of the game at all or making small adjustments that immensely increase the gameplay experience is a truth. Also the truth, if we want to ...
by DionisisK
Tue Dec 11, 2012 6:09 pm
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<r> @Brianetta Well, I never said that there won't need to be any adaptations on time acceleration/some mechanics issues. I suspect both Stardreamer and hyperspace jumps consequences you mentioned have to do on this effect. On your consideration of this change/adaptation seen as a negative ...
by DionisisK
Tue Dec 11, 2012 4:29 pm
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>@everyoneReading through all previous post, if i put aside the constructive one that having concerns on modifying current physics model, it seems that i have not been understood or i have not stressed enough that the possible ability of multiplayer of Pioneer would not remove the ability of ...
by DionisisK
Sat Dec 08, 2012 10:10 am
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>@IrdwrwynBeing an overly sociable person myself too i fully understand many of your questioning thoughts. What i can say is that this is not the way a multiplayer/MMO has to be or is in the end. There can beprivacy when/if needed or not and i think i have described above in my proposals/thoughts ...
by DionisisK
Sat Dec 08, 2012 4:38 am
Forum: Pioneer
Topic: 2D art needed for faction logos
Replies: 15
Views: 1666

RE: 2D art needed for faction logos

.png format supports alpha channel. I am using Paint.NET and i am doing it in it - i don't know how you do it in PhotoShop, but usually you specify a threshold in RGB and whatever is below that you erase it with lasso and that creates the transparent part of the image.
by DionisisK
Fri Dec 07, 2012 7:04 am
Forum: Pioneer
Topic: 2D art needed for faction logos
Replies: 15
Views: 1666

RE: 2D art needed for faction logos

<r>Well, i am not a 2D artist but i had made for the main factions the following logos. I don't know whether they can fit into the heraldry idea, but if you feel you can have any use or get any idea from them feel free. And forgive me for the use of the English language:) Faction: Alliance (CIS ...
by DionisisK
Thu Dec 06, 2012 9:24 am
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>I'm happy too from you response Andy, I have started hanging on irc and yes i have began working on a Postgresql database a bit. My goal is to make something that can be sometime in the future combined with/absorbed in the main project, not something close, mod, alternative etc. My main problems ...
by DionisisK
Thu Dec 06, 2012 5:40 am
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>I agree with you, there is a lot of work to be done but it is more than worth it. I am not at all keen on the idea of having 2 separate and different games at all and support them, it is impossible for a single man or just two and it breaks/disrupts the whole effort. Personally, i will put myself ...
by DionisisK
Thu Dec 06, 2012 4:07 am
Forum: Pioneer
Topic: Faction Allocation Table...?
Replies: 6
Views: 879

RE: Faction Allocation Table...?

<r>Well, as me being very brand to the game and not a C++ programmer myself, I bet your best bet would be in discussing with devs on irc channel - this is what i do, harass those poor bastards <E>:)</E> with questions <E>:)</E>. As far as i can see atm there exist only support on faction class for ...
by DionisisK
Wed Dec 05, 2012 5:41 pm
Forum: Pioneer
Topic: Faction Allocation Table...?
Replies: 6
Views: 879

RE: Faction Allocation Table...?

<t>Hello, i have been writing a branch from the main version of the game that includes 3 steps: export the generated star systems (and the custom ones too) into separate star systems .xml files, 2. load them into a database for reference and more research / tweak operations and 3. be able to export ...
by DionisisK
Tue Dec 04, 2012 4:53 pm
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<r>@fluffyfreakThis is by far the best explanation and most interesting and enjoyful post i ever read in the forum. It raised some questions, though..I am only after the #5 you mentioned, because imho this is what provides the best options, ability and unrestricted experience. While what you ...
by DionisisK
Tue Dec 04, 2012 10:39 am
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>@fluffyfreak exactly. All MMO games have a central database server that facilitates the second 'M'. This is the way imho to do it and imho the only workable way to do it. As far as Elite 4 is concerned i am not sure after so many years whether it actually make it, or even can gather the required ...
by DionisisK
Tue Dec 04, 2012 5:56 am
Forum: Pioneer
Topic: The Science Behind a Multiplayer Version
Replies: 61
Views: 3940

RE: The Science Behind a Multiplayer Version

<t>Well, i would like to add here some thoughts and a proposal of mine on this subject (if i can of course).First, I would like to say that i don't consider myself an expert on this subject - there exist a lot of people here, that have spent a lot of time, put huge effort and have much more ...
by DionisisK
Tue Jul 24, 2012 10:47 am
Forum: Pioneer Mods
Topic: P66 Models, one by one
Replies: 185
Views: 22518

RE: P66 Models, one by one

Hello,is it possible to provide a link for mods_systems_archive_6files.zip files. I tried the links you have in first pages and they seem not working.Thank you.

Go to advanced search