Search found 19 matches
- Thu Jan 03, 2013 9:07 am
- Forum: Pioneer Mods
- Topic: Pioneer Mods on SSC
- Replies: 269
- Views: 29906
RE: Pioneer Mods on SSC
<t>@everyone As a newbie in Pioneer i may not have the right to say much, but i can definitely conclude that it's full of passionate developers and (technical) artists. So much passion that sometimes they pass on personal side. I believe that the focus should return now on how to proceed and move ...
- Thu Jan 03, 2013 7:51 am
- Forum: Pioneer Mods
- Topic: Pioneer Mods on SSC
- Replies: 269
- Views: 29906
RE: Pioneer Mods on SSC
@everyone Why don't just keep both models till the new model can do anything that the old model can do? I am not an artist myself and i haven't done any model to be honest but this way it will calm down things and be sure that we don't miss anything. Dionisis
- Fri Dec 28, 2012 8:36 pm
- Forum: Pioneer
- Topic: Implementation of mulitplayer aspects of Pioneer (a working example)
- Replies: 4
- Views: 867
- Fri Dec 28, 2012 8:35 pm
- Forum: Pioneer
- Topic: Implementation of mulitplayer aspects of Pioneer (a working example)
- Replies: 4
- Views: 867
RE: Implementation of mulitplayer aspects of Pioneer (a working example)
<t>Requests and Technical InformationIn order to prepare for integration the functionality to main project, and accommodate changes i need help on UI/Settings.Since that i am completely ignorant of that part from the technical side i would deeply appreciate if senior dev(s) can give ahand on ...
- Fri Dec 28, 2012 8:33 pm
- Forum: Pioneer
- Topic: Implementation of mulitplayer aspects of Pioneer (a working example)
- Replies: 4
- Views: 867
Implementation of mulitplayer aspects of Pioneer (a working example)
<t>Some initial stuff i kept in mind as the basis of the example/attempt: The goal is to incorporate as many as possible multiplayer aspects in Pioneer game using the same application and keeping current Physics and functionality.The multiplayer aspects should not make the game deviate from the ...
- Fri Dec 28, 2012 8:30 pm
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>@everyoneThere a lot of ways and levels to implement "multiplayer" aspects (with or without quotes) in Pioneer and at the same time not breaking the physics of the game at all or making small adjustments that immensely increase the gameplay experience is a truth. Also the truth, if we want to ...
- Tue Dec 11, 2012 6:09 pm
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<r> @Brianetta Well, I never said that there won't need to be any adaptations on time acceleration/some mechanics issues. I suspect both Stardreamer and hyperspace jumps consequences you mentioned have to do on this effect. On your consideration of this change/adaptation seen as a negative ...
- Tue Dec 11, 2012 4:29 pm
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>@everyoneReading through all previous post, if i put aside the constructive one that having concerns on modifying current physics model, it seems that i have not been understood or i have not stressed enough that the possible ability of multiplayer of Pioneer would not remove the ability of ...
- Sat Dec 08, 2012 10:10 am
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>@IrdwrwynBeing an overly sociable person myself too i fully understand many of your questioning thoughts. What i can say is that this is not the way a multiplayer/MMO has to be or is in the end. There can beprivacy when/if needed or not and i think i have described above in my proposals/thoughts ...
- Sat Dec 08, 2012 4:38 am
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1666
RE: 2D art needed for faction logos
.png format supports alpha channel. I am using Paint.NET and i am doing it in it - i don't know how you do it in PhotoShop, but usually you specify a threshold in RGB and whatever is below that you erase it with lasso and that creates the transparent part of the image.
- Fri Dec 07, 2012 7:04 am
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1666
RE: 2D art needed for faction logos
<r>Well, i am not a 2D artist but i had made for the main factions the following logos. I don't know whether they can fit into the heraldry idea, but if you feel you can have any use or get any idea from them feel free. And forgive me for the use of the English language:) Faction: Alliance (CIS ...
- Thu Dec 06, 2012 9:24 am
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>I'm happy too from you response Andy, I have started hanging on irc and yes i have began working on a Postgresql database a bit. My goal is to make something that can be sometime in the future combined with/absorbed in the main project, not something close, mod, alternative etc. My main problems ...
- Thu Dec 06, 2012 5:40 am
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>I agree with you, there is a lot of work to be done but it is more than worth it. I am not at all keen on the idea of having 2 separate and different games at all and support them, it is impossible for a single man or just two and it breaks/disrupts the whole effort. Personally, i will put myself ...
- Thu Dec 06, 2012 4:07 am
- Forum: Pioneer
- Topic: Faction Allocation Table...?
- Replies: 6
- Views: 879
RE: Faction Allocation Table...?
<r>Well, as me being very brand to the game and not a C++ programmer myself, I bet your best bet would be in discussing with devs on irc channel - this is what i do, harass those poor bastards <E>:)</E> with questions <E>:)</E>. As far as i can see atm there exist only support on faction class for ...
- Wed Dec 05, 2012 5:41 pm
- Forum: Pioneer
- Topic: Faction Allocation Table...?
- Replies: 6
- Views: 879
RE: Faction Allocation Table...?
<t>Hello, i have been writing a branch from the main version of the game that includes 3 steps: export the generated star systems (and the custom ones too) into separate star systems .xml files, 2. load them into a database for reference and more research / tweak operations and 3. be able to export ...
- Tue Dec 04, 2012 4:53 pm
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<r>@fluffyfreakThis is by far the best explanation and most interesting and enjoyful post i ever read in the forum. It raised some questions, though..I am only after the #5 you mentioned, because imho this is what provides the best options, ability and unrestricted experience. While what you ...
- Tue Dec 04, 2012 10:39 am
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>@fluffyfreak exactly. All MMO games have a central database server that facilitates the second 'M'. This is the way imho to do it and imho the only workable way to do it. As far as Elite 4 is concerned i am not sure after so many years whether it actually make it, or even can gather the required ...
- Tue Dec 04, 2012 5:56 am
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3940
RE: The Science Behind a Multiplayer Version
<t>Well, i would like to add here some thoughts and a proposal of mine on this subject (if i can of course).First, I would like to say that i don't consider myself an expert on this subject - there exist a lot of people here, that have spent a lot of time, put huge effort and have much more ...
- Tue Jul 24, 2012 10:47 am
- Forum: Pioneer Mods
- Topic: P66 Models, one by one
- Replies: 185
- Views: 22518
RE: P66 Models, one by one
Hello,is it possible to provide a link for mods_systems_archive_6files.zip files. I tried the links you have in first pages and they seem not working.Thank you.