Search found 17 matches

by laarmen
Wed Jan 21, 2015 10:06 am
Forum: Pioneer
Topic: To any potential (and not yet) contributor out there...
Replies: 4
Views: 1157

RE: To any potential (and not yet) contributor out there...

<r>If you have a chance, have a look at the issues labeled Bite-sized in the tracker. They're (supposedly) a nice entry point to the codebase. And don't hesitate to come by IRC to ask if anyone would be willing to mentor you in writing a fix for those. I'll try to think of other tasks similar to ...
by laarmen
Sat Jan 03, 2015 9:05 pm
Forum: Pioneer
Topic: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
Replies: 7
Views: 1304

RE: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"

LIBGL_ALWAYS_SOFTWARE runs it using llvmpipe, which is software rendering not using the Intel chip. If your chip is an Intel GMA, it is either OpenGL 2.1 or a PowerVR chip, which would mean you would be out of luck as those don't have any Linux driver, at all. Sorry!
by laarmen
Fri Jan 02, 2015 9:40 am
Forum: Pioneer
Topic: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
Replies: 7
Views: 1304

RE: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"

If it's the same laptop you made me look into a few weeks ago, it was something like 2.1.
by laarmen
Thu Jan 01, 2015 2:58 pm
Forum: Pioneer
Topic: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
Replies: 7
Views: 1304

RE: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"

Impaktor, don't give false hope. We're not likely to go back to an OpenGL lesser than 3, so this chip is doomed, unless using llvmpipe, which, as you showed, isn't very efficient (but is useful for us developers)
by laarmen
Mon Dec 29, 2014 12:42 pm
Forum: Pioneer
Topic: To any potential (and not yet) contributor out there...
Replies: 4
Views: 1157

To any potential (and not yet) contributor out there...

<r>You've played Pioneer for days, weeks, months, even years, explored the galaxy, slingshotted around the brightest stars and crashed in our famous spiky asteroids. It has all been fun and nice, but now you find it a bit boring. Furthermore, you want to give back to the community for having made ...
by laarmen
Tue Jul 01, 2014 3:38 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 213998

RE: !! Pioneer Question Time !! - Ask them here

Yep, sorry about the crashes, most of them were more or less my fault. However, I *think* most of the bugs have either been fixed already on master, or their patches are awaiting review on GitHub, so I'd say everything should get back to relative normalcy in a couple of days.
by laarmen
Mon Feb 25, 2013 6:15 am
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 13988

RE: Removing Elite/Frontier content

<t>(oh, yes, I forgot the traditional IANAL too) As it shows here, the way copyright and licences, furthermore free software licences, work is a tricky thing and you cannot assume that people that are not actively involved in free software projects know the specificities involved. I don't know about ...
by laarmen
Sun Feb 24, 2013 4:37 pm
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 13988

RE: Removing Elite/Frontier content

<t>Two things: First of all, commercial distribution or benevolent doesn't change anything WRT the legality of distributing copyrighted material. If you don't have the copyright or a licence to distribute (which can however make the commercial distinction, like CC-BY-NC for the Creative Commons ...
by laarmen
Thu Feb 21, 2013 2:03 pm
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 13988

RE: Removing Elite/Frontier content

OK, I'll rephrase : "But LMR is gone in the mainline"
by laarmen
Thu Feb 21, 2013 11:33 am
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 13988

RE: Removing Elite/Frontier content

<t>All right. To clarify my further declarations, I must say that while not a member of the Core team, I do help in maintaining and developing Pioneer. Which means I know what this task involves. The Pioneer project is NOT a democracy. We don't have the infrastructure to support this type of ...
by laarmen
Wed Nov 28, 2012 2:46 pm
Forum: Pioneer
Topic: Pioneer Hosting Question
Replies: 9
Views: 1158

RE: Pioneer Hosting Question

It would be a bit more à propos to link to pioneerspacesim.net instead of SSC to get the alpha, Loki99 <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_wink.gif[/url] class='bbc_emoticon' alt=';-)' />
by laarmen
Fri Aug 24, 2012 6:03 pm
Forum: Pioneer
Topic: Gameplay, factions, missions, blah blah blah
Replies: 152
Views: 14668

RE: Gameplay, factions, missions, blah blah blah

<t>Walterar, I shouldn't have to remind you that this forum is not exactly a place where all the Pioneer dev hang out. So the fact that nobody says that they work on something doesn't mean that it isn't done anyway.Furthermore, this is an open source projet, and exporting this kind of variable to ...
by laarmen
Tue Aug 14, 2012 8:57 pm
Forum: Pioneer
Topic: Dear programming beardie wizards...
Replies: 9
Views: 1092

RE: Dear programming beardie wizards...

Some of us are still working on the beardie part <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_wink.gif[/url] class='bbc_emoticon' alt=';-)' />
by laarmen
Mon Jul 23, 2012 2:30 pm
Forum: Pioneer Mods
Topic: Mods listing
Replies: 62
Views: 10877

RE: Mods listing

<t>Hello,First of all, this is great stuff! I had no idea there was so much models out there, to be honest.It would be a really good idea to specify the license. In the mainline dev repository, the code is licensed under the GPL-3+ license whereas the art assets are under CC-BY-SA v3. There's a ...
by laarmen
Mon Apr 23, 2012 11:16 am
Forum: Pioneer
Topic: Gameplay, factions, missions, blah blah blah
Replies: 152
Views: 14668

RE: Gameplay, factions, missions, blah blah blah

<r><br/>
fluffyfreak wrote:<br/>
<br/>
<br/>
laarmen wrote:<br/>
I'm with robn with the minimal content stuff. When generating content (in a large sense, i.e. code, models, etc...) for a software project, you not only have to think about the actual content, but also how it will evolve as the ...
by laarmen
Mon Apr 23, 2012 11:00 am
Forum: Pioneer
Topic: Gameplay, factions, missions, blah blah blah
Replies: 152
Views: 14668

RE: Gameplay, factions, missions, blah blah blah

<t>I'm with robn with the minimal content stuff. When generating content (in a large sense, i.e. code, models, etc...) for a software project, you not only have to think about the actual content, but also how it will evolve as the software evolves.On a side note :<br/>
fluffyfreak wrote:<br/>
Yes ...
by laarmen
Wed Apr 18, 2012 12:55 pm
Forum: Pioneer
Topic: Pioneer economic system
Replies: 28
Views: 3460

RE: Pioneer economic system

<r>Sure, thinking that trading and stuff will be done automagically in the future sounds vaguely reasonable. But the problem is, trading is one of the main gameplay mechanisms of Pioneer/Frontier. Eliminating money from the universe would have for main impact to cripple the game, you don't want that ...

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