Search found 17 matches
- Wed Jan 21, 2015 10:06 am
- Forum: Pioneer
- Topic: To any potential (and not yet) contributor out there...
- Replies: 4
- Views: 1157
RE: To any potential (and not yet) contributor out there...
<r>If you have a chance, have a look at the issues labeled Bite-sized in the tracker. They're (supposedly) a nice entry point to the codebase. And don't hesitate to come by IRC to ask if anyone would be willing to mentor you in writing a fix for those. I'll try to think of other tasks similar to ...
- Sat Jan 03, 2015 9:05 pm
- Forum: Pioneer
- Topic: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
- Replies: 7
- Views: 1304
RE: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
LIBGL_ALWAYS_SOFTWARE runs it using llvmpipe, which is software rendering not using the Intel chip. If your chip is an Intel GMA, it is either OpenGL 2.1 or a PowerVR chip, which would mean you would be out of luck as those don't have any Linux driver, at all. Sorry!
- Fri Jan 02, 2015 9:40 am
- Forum: Pioneer
- Topic: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
- Replies: 7
- Views: 1304
RE: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
If it's the same laptop you made me look into a few weeks ago, it was something like 2.1.
- Thu Jan 01, 2015 2:58 pm
- Forum: Pioneer
- Topic: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
- Replies: 7
- Views: 1304
RE: Can't run in xsession, runs slow otherwise, Debian 8, "Could not create GL context"
Impaktor, don't give false hope. We're not likely to go back to an OpenGL lesser than 3, so this chip is doomed, unless using llvmpipe, which, as you showed, isn't very efficient (but is useful for us developers)
- Mon Dec 29, 2014 12:42 pm
- Forum: Pioneer
- Topic: To any potential (and not yet) contributor out there...
- Replies: 4
- Views: 1157
To any potential (and not yet) contributor out there...
<r>You've played Pioneer for days, weeks, months, even years, explored the galaxy, slingshotted around the brightest stars and crashed in our famous spiky asteroids. It has all been fun and nice, but now you find it a bit boring. Furthermore, you want to give back to the community for having made ...
- Tue Jul 01, 2014 3:38 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 213998
RE: !! Pioneer Question Time !! - Ask them here
Yep, sorry about the crashes, most of them were more or less my fault. However, I *think* most of the bugs have either been fixed already on master, or their patches are awaiting review on GitHub, so I'd say everything should get back to relative normalcy in a couple of days.
- Mon Feb 25, 2013 6:15 am
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 13988
RE: Removing Elite/Frontier content
<t>(oh, yes, I forgot the traditional IANAL too) As it shows here, the way copyright and licences, furthermore free software licences, work is a tricky thing and you cannot assume that people that are not actively involved in free software projects know the specificities involved. I don't know about ...
- Sun Feb 24, 2013 4:37 pm
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 13988
RE: Removing Elite/Frontier content
<t>Two things: First of all, commercial distribution or benevolent doesn't change anything WRT the legality of distributing copyrighted material. If you don't have the copyright or a licence to distribute (which can however make the commercial distinction, like CC-BY-NC for the Creative Commons ...
- Thu Feb 21, 2013 2:03 pm
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 13988
RE: Removing Elite/Frontier content
OK, I'll rephrase : "But LMR is gone in the mainline"
- Thu Feb 21, 2013 11:33 am
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 13988
RE: Removing Elite/Frontier content
<t>All right. To clarify my further declarations, I must say that while not a member of the Core team, I do help in maintaining and developing Pioneer. Which means I know what this task involves. The Pioneer project is NOT a democracy. We don't have the infrastructure to support this type of ...
- Wed Nov 28, 2012 2:46 pm
- Forum: Pioneer
- Topic: Pioneer Hosting Question
- Replies: 9
- Views: 1158
RE: Pioneer Hosting Question
It would be a bit more à propos to link to pioneerspacesim.net instead of SSC to get the alpha, Loki99 <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_wink.gif[/url] class='bbc_emoticon' alt=';-)' />
- Fri Aug 24, 2012 6:03 pm
- Forum: Pioneer
- Topic: Gameplay, factions, missions, blah blah blah
- Replies: 152
- Views: 14668
RE: Gameplay, factions, missions, blah blah blah
<t>Walterar, I shouldn't have to remind you that this forum is not exactly a place where all the Pioneer dev hang out. So the fact that nobody says that they work on something doesn't mean that it isn't done anyway.Furthermore, this is an open source projet, and exporting this kind of variable to ...
- Tue Aug 14, 2012 8:57 pm
- Forum: Pioneer
- Topic: Dear programming beardie wizards...
- Replies: 9
- Views: 1092
RE: Dear programming beardie wizards...
Some of us are still working on the beardie part <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_wink.gif[/url] class='bbc_emoticon' alt=';-)' />
- Mon Jul 23, 2012 2:30 pm
- Forum: Pioneer Mods
- Topic: Mods listing
- Replies: 62
- Views: 10877
RE: Mods listing
<t>Hello,First of all, this is great stuff! I had no idea there was so much models out there, to be honest.It would be a really good idea to specify the license. In the mainline dev repository, the code is licensed under the GPL-3+ license whereas the art assets are under CC-BY-SA v3. There's a ...
- Mon Apr 23, 2012 11:16 am
- Forum: Pioneer
- Topic: Gameplay, factions, missions, blah blah blah
- Replies: 152
- Views: 14668
RE: Gameplay, factions, missions, blah blah blah
<r><br/>
fluffyfreak wrote:<br/>
<br/>
<br/>
laarmen wrote:<br/>
I'm with robn with the minimal content stuff. When generating content (in a large sense, i.e. code, models, etc...) for a software project, you not only have to think about the actual content, but also how it will evolve as the ...
fluffyfreak wrote:<br/>
<br/>
<br/>
laarmen wrote:<br/>
I'm with robn with the minimal content stuff. When generating content (in a large sense, i.e. code, models, etc...) for a software project, you not only have to think about the actual content, but also how it will evolve as the ...
- Mon Apr 23, 2012 11:00 am
- Forum: Pioneer
- Topic: Gameplay, factions, missions, blah blah blah
- Replies: 152
- Views: 14668
RE: Gameplay, factions, missions, blah blah blah
<t>I'm with robn with the minimal content stuff. When generating content (in a large sense, i.e. code, models, etc...) for a software project, you not only have to think about the actual content, but also how it will evolve as the software evolves.On a side note :<br/>
fluffyfreak wrote:<br/>
Yes ...
fluffyfreak wrote:<br/>
Yes ...
- Wed Apr 18, 2012 12:55 pm
- Forum: Pioneer
- Topic: Pioneer economic system
- Replies: 28
- Views: 3460
RE: Pioneer economic system
<r>Sure, thinking that trading and stuff will be done automagically in the future sounds vaguely reasonable. But the problem is, trading is one of the main gameplay mechanisms of Pioneer/Frontier. Eliminating money from the universe would have for main impact to cripple the game, you don't want that ...