Search found 30 matches
- Mon Jul 30, 2012 8:24 am
- Forum: Ad-Infinitum
- Topic: request for video of ad-infinitum on a YouTube
- Replies: 2
- Views: 1334
RE: request for video of ad-infinitum on a YouTube
Many thanks M0u53r, just what I was looking for. Quality fine. In way of thanks I'll add the name "MOu53r" to the planet name file on the next update.
- Fri Jul 27, 2012 12:00 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: [POLL] Vote for version you like
- Replies: 12
- Views: 1077
RE: [POLL] Vote for version you like
I think it all depends what the race specialises in.in my view the backgrounds could reflect the following:1. electronic or cyber race2. race adapted to exotic environment3. high tech race4. industrial race
- Wed Jul 25, 2012 8:14 am
- Forum: Ad-Infinitum
- Topic: request for video of ad-infinitum on a YouTube
- Replies: 2
- Views: 1334
request for video of ad-infinitum on a YouTube
<t>I have tried to run a free video (CamStudio-Recorder) capture of ad-infinitum running, but seem to only be able to get a few seconds. I am unfamiliar with game recorders software and was wondering if somebody could help out. I think it would be good to have a recorded version of the game as some ...
- Mon Jul 23, 2012 7:59 am
- Forum: Ad-Infinitum
- Topic: Combat types
- Replies: 2
- Views: 1344
RE: Combat types
<t>yes, the basic idea at the start is to make it work; the little triangles nodes go from world to word simply as a visual way of indicating that the program knows the location of worlds and where they are in relation to each other. I am toying with the idea of grouping the worlds into "systems" of ...
- Mon Jul 23, 2012 7:22 am
- Forum: Ad-Infinitum
- Topic: 64 Bit Windows 7
- Replies: 4
- Views: 1448
RE: 64 Bit Windows 7
<t>interesting, should work,has anybody else tried running on a 64 bit machine with win 7?Try right-clicking on the exe application, and on properties, go to compatibility and set as an xp version.I do not have a 64 bit machine, but the screen going blank indicates that the program is initiating.it ...
- Wed Jul 18, 2012 10:15 am
- Forum: Ad-Infinitum
- Topic: About ad infinitum
- Replies: 13
- Views: 2150
RE: About ad infinitum
Yes, I need help on all fronts.
- Wed Jul 18, 2012 10:11 am
- Forum: Ad-Infinitum
- Topic: Updates
- Replies: 9
- Views: 2436
RE: Updates
<t>still in development, mind you when i revisit the code after a break i do feel a brain explosion is cumming on, i certainly need an aspirin or two. I am a very messy code writer.I have given the project a break but hope to return. I think it is important to understand that it is just lonesome I ...
- Tue Apr 10, 2012 7:01 am
- Forum: Ad-Infinitum
- Topic: The Vote in the Inner Council
- Replies: 6
- Views: 1510
RE: The Vote in the Inner Council
yes, good idea. A sort of play on even if you win, and yes there would be a great deal of unfinished afairs. Thanks for pointing that out.
- Sun Apr 08, 2012 10:12 am
- Forum: Ad-Infinitum
- Topic: The Vote in the Inner Council
- Replies: 6
- Views: 1510
RE: The Vote in the Inner Council
Yes, but the game has to end at some point.
- Mon Mar 05, 2012 8:50 am
- Forum: Ad-Infinitum
- Topic: The Vote in the Inner Council
- Replies: 6
- Views: 1510
RE: The Vote in the Inner Council
<t>sorry JoelMB12 for this late reply, I seem to have missed your post.Good question, things are a little hazy as to how you win. There are no turns so there may be a time to wait and maintain your position. But I will try and see if I can make the actual process very time consuming with plenty of ...
- Mon Dec 05, 2011 9:40 am
- Forum: Ad-Infinitum
- Topic: Updates
- Replies: 9
- Views: 2436
RE: Updates
<t>Version: alpha 1.9.9.2.0recent additions, adjustments:graphics:added 4 new farm land types to diversifyprogramming:routine to clip units images if they are partly off screen. example code located in "faction_flags.h"<br/>
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Code:<br/>
// first scroll cut (e & w)if (mirror_image==false){if ...
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Code:<br/>
// first scroll cut (e & w)if (mirror_image==false){if ...
- Mon Dec 05, 2011 6:49 am
- Forum: Ad-Infinitum
- Topic: Technical: Direct Draw run down
- Replies: 0
- Views: 1225
Technical: Direct Draw run down
<t>run down of creating graphics in ad-infinitum:Sub Note 1a: You can compiled ad infinitum (like a pro) using lcc-win32 which is free and can be found at http://www.cs.virginia.edu/~lcc-win32/the code files are all located in the "code" file of the ad infinitum downloadSub Note 1b: the whole ...
- Fri Dec 02, 2011 9:14 am
- Forum: Ad-Infinitum
- Topic: About ad infinitum
- Replies: 13
- Views: 2150
RE: About ad infinitum
<t>I am still about. I had to rewrite several times the routines for combat in the code (game was crashing with my new code and I just could not find where the problem lay, so I had to start from scratch and this several times), I have now achieved a basic version that effects the moral bar of units ...
- Tue Oct 25, 2011 6:24 am
- Forum: Ad-Infinitum
- Topic: Updates
- Replies: 9
- Views: 2436
RE: Updates
<t>Version: alpha 1.9.9.1.9recent additions, adjustments: Added pine forests and graphics of pine forests, added Forrest types to be mixed, pine, jungle Jungle is programed but do not yet have graphics for hexes. Allowed ice worlds to have pine trees. Found and Plugged a "memory leak" that was a bug ...
- Fri Oct 21, 2011 10:29 am
- Forum: Ad-Infinitum
- Topic: Updates
- Replies: 9
- Views: 2436
RE: Updates
<t>Version: alpha 1.9.9.1.8added code to sort units on the y axis (to stop overlapping)this is only done on the planet viewed (no point sorting the perspective of units if you cant see them), so no problem with speed.adjusted and added new forest graphics and adjusted frame graphics.added a sorting ...
- Wed Oct 19, 2011 9:33 am
- Forum: Ad-Infinitum
- Topic: Updates
- Replies: 9
- Views: 2436
Updates
<t>Version: alpha 1.9.9.1.7adjustments: started work on the unit menu icons, all very basic now. if cursor over a unit or unit is selected, a square appears (this will be for a picture of the unit type) and three coloured bars, these will represent:- life: how many of the units are dead/alive health ...
- Mon Oct 17, 2011 6:17 am
- Forum: Ad-Infinitum
- Topic: Unit expirience
- Replies: 2
- Views: 1403
RE: Unit expirience
<t><br/>
DarkOne wrote:<br/>
Is there alignment/moral specs you have to attain to get the paladin status?<br/>
No, There is one religion, but different sect. All units are religious. The, idea for paladin status installing fear on a world comes from a story I heard about the Gurkhas, where the ...
DarkOne wrote:<br/>
Is there alignment/moral specs you have to attain to get the paladin status?<br/>
No, There is one religion, but different sect. All units are religious. The, idea for paladin status installing fear on a world comes from a story I heard about the Gurkhas, where the ...
- Mon Oct 17, 2011 5:47 am
- Forum: Ad-Infinitum
- Topic: Resourses
- Replies: 2
- Views: 1426
RE: Resourses
<t><br/>
DarkOne wrote:<br/>
Do you have to do some sort of surveying of the terrain to find these gem resources to mine or do you already know about there locations when you get on to the surface of the planet?<br/>
Yes, a specialist unit (the imperial geologist) will need time to ascertain a ...
DarkOne wrote:<br/>
Do you have to do some sort of surveying of the terrain to find these gem resources to mine or do you already know about there locations when you get on to the surface of the planet?<br/>
Yes, a specialist unit (the imperial geologist) will need time to ascertain a ...
- Mon Oct 17, 2011 5:34 am
- Forum: Ad-Infinitum
- Topic: About ad infinitum
- Replies: 13
- Views: 2150
RE: About ad infinitum
<t><br/>
CaptainKal wrote:<br/>
It reminds me of the "Emperor of the Fading Suns" game.<br/>
Aye, that's the one. Listed it as "EFS" in my inspiration list. A game I felt held the idea for the next great 4x after Master of Orion II, but with a shoddy production and not properly implementing its ...
CaptainKal wrote:<br/>
It reminds me of the "Emperor of the Fading Suns" game.<br/>
Aye, that's the one. Listed it as "EFS" in my inspiration list. A game I felt held the idea for the next great 4x after Master of Orion II, but with a shoddy production and not properly implementing its ...
- Sat Oct 15, 2011 6:46 am
- Forum: Ad-Infinitum
- Topic: About ad infinitum
- Replies: 13
- Views: 2150
RE: About ad infinitum
More Screen shots:Town icon selectionLunar ScapeLava world