Search found 70 matches
- Wed Jun 13, 2012 4:47 pm
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
[attachment=1268:UseCase1.png]
- Fri Jun 01, 2012 2:33 am
- Forum: Sci-Fi Movies and Television
- Topic: John Carter
- Replies: 19
- Views: 1205
RE: John Carter
<t>It is not a bad movie and, as I said, my children loved it.I have found it a bit too long and, imagine, the boring parts (and characters) were often the ones that had been added to the original story.Now my children are reading the books. They have the right age, I do not think I would appreciate ...
- Thu May 31, 2012 10:15 am
- Forum: Sci-Fi Movies and Television
- Topic: John Carter
- Replies: 19
- Views: 1205
RE: John Carter
<t>My children were happy.I myself think that those who messed with the original storyline were not at the same level of the original author.Mind well, they had clearly good intentions but the result were way sub-par.The most difficult part of the movie (theoretically) were the green men and they ...
- Thu May 31, 2012 10:07 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
[attachment=1225:UseCaseDiagram1.png]
- Wed Mar 14, 2012 9:59 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
Most mean not all of them? What are the friendly ones? Why they are not the one used?BTW Modelio seemed to me much more accessible but maybe it is somehow crippled?
- Wed Mar 14, 2012 4:08 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
<t><br/>
Simbad wrote:<br/>
<br/>
<br/>
bertipa wrote:<br/>
Use cases for a 4X Space game are pratically infinite.Between the real user and the other non-human-being actors it will be a very big work.<br/>
If you think so. I think, as I show with my posting, that there are a lot of use cases that ...
Simbad wrote:<br/>
<br/>
<br/>
bertipa wrote:<br/>
Use cases for a 4X Space game are pratically infinite.Between the real user and the other non-human-being actors it will be a very big work.<br/>
If you think so. I think, as I show with my posting, that there are a lot of use cases that ...
- Fri Mar 09, 2012 4:49 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
<t>Use cases for a 4X Space game are pratically infinite.Between the real user and the other non-human-being actors it will be a very big work.I was starting with packages top-down and the data-model bottom-up to grossly define the breath of the project.BTW I can't find a way to create sub-packages ...
- Thu Mar 08, 2012 7:13 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
<t><br/>
Simbad wrote:<br/>
If you do not like to communicate through ICQ I cannot help you much.OpenAmeos has a well organized documentation. On a windows machine you will find the Documents in C:\OpenAmeos10.2\Documentation\UMLEVALThis is a kind of tutiorial that gives you some hints how to use ...
Simbad wrote:<br/>
If you do not like to communicate through ICQ I cannot help you much.OpenAmeos has a well organized documentation. On a windows machine you will find the Documents in C:\OpenAmeos10.2\Documentation\UMLEVALThis is a kind of tutiorial that gives you some hints how to use ...
- Tue Mar 06, 2012 1:20 pm
- Forum: Sci-Fi Movies and Television
- Topic: Terra Nova
- Replies: 11
- Views: 1128
RE: Terra Nova
R.I.P.
- Tue Mar 06, 2012 7:42 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
OK, I have installed OpenAmeos and now I'm feeling quite lost.In Modelio I was able to bluff my ignorance better
.Can you create a few packages in OpenAmos like the 'Another game instance' and the 'Services' ones and send me the file?Just to break the ice 
- Tue Mar 06, 2012 7:02 am
- Forum: Free SciFi Gaming Projects
- Topic: 4X TBS/RTS Grand Strategy Space game diplomacy evolution?
- Replies: 5
- Views: 938
RE: 4X TBS/RTS Grand Strategy Space game diplomacy evolution?
I'm quite a fan of the asyncronous diplomacy system of MoO3. It was a simple and efficent way to give the feel that diplomacy between different races distant hundreds of light-years would be different from what we have today.
- Mon Mar 05, 2012 8:44 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
For the package diagram model I use Modelio (free edition) (http://www.modeliosoft.com).I'm quite new to UML so if you you think that OpenAmeos is better I will move in that direction (will try it ASAP).
- Sun Mar 04, 2012 7:18 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
<t><br/>
Simbad wrote:<br/>
For smaller systems I use OpenAmeos [url]http://www.openameos.org[/url] that runs on Windows and Linux. Its a bit old but development is going on as I could see in the project trackers.For larger systems I use ArtisanStudio that is a commercial tool.One of the important ...
Simbad wrote:<br/>
For smaller systems I use OpenAmeos [url]http://www.openameos.org[/url] that runs on Windows and Linux. Its a bit old but development is going on as I could see in the project trackers.For larger systems I use ArtisanStudio that is a commercial tool.One of the important ...
- Sat Mar 03, 2012 11:02 pm
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
<r><br/>
Simbad wrote:<br/>
Of course I am still there. Waiting! <E>:)</E><br/>
Smashing!As I said monday I will tell you the name of the uml packages diagram tool but while we are here can you try gliffy?I have put the data model in public mode so theoretically you should be able to edit it.While ...
Simbad wrote:<br/>
Of course I am still there. Waiting! <E>:)</E><br/>
Smashing!As I said monday I will tell you the name of the uml packages diagram tool but while we are here can you try gliffy?I have put the data model in public mode so theoretically you should be able to edit it.While ...
- Sat Mar 03, 2012 10:42 pm
- Forum: Free SciFi Gaming Projects
- Topic: Which resources in a 4X Space game?
- Replies: 5
- Views: 840
RE: Which resources in a 4X Space game?
<r><br/>
robske wrote:<br/>
Short version <E>:D</E> In the space age, sub-atomic mechanics science will have advanced far enough, that we can craft virtually any resource from any other resource. So the main measurements of resources would be mass and energy.Long version <E>:shock:</E> In order to ...
robske wrote:<br/>
Short version <E>:D</E> In the space age, sub-atomic mechanics science will have advanced far enough, that we can craft virtually any resource from any other resource. So the main measurements of resources would be mass and energy.Long version <E>:shock:</E> In order to ...
- Sat Mar 03, 2012 2:32 pm
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
<r><br/>
Simbad wrote:<br/>
Yes,good ideas. Even a good idea to use UML for development. I am a fan of it. Created a web-server from scratch with an UML-Tool. Maybe I can help you a bit. What kind of UML-Tool you are using?Are you working on windows or on linux?Even I have been off for a while, I am ...
Simbad wrote:<br/>
Yes,good ideas. Even a good idea to use UML for development. I am a fan of it. Created a web-server from scratch with an UML-Tool. Maybe I can help you a bit. What kind of UML-Tool you are using?Are you working on windows or on linux?Even I have been off for a while, I am ...
- Thu Feb 23, 2012 9:45 am
- Forum: Free SciFi Gaming Projects
- Topic: 4X Grand Strategy Space games, TBS, RTS or else?
- Replies: 13
- Views: 1258
RE: 4X Grand Strategy Space games, TBS, RTS or else?
<t>Before to explain my proposal I have to point out that it is meant for GRAND STRATEGIC space games. I mean games where the player is managing dozens of worlds and other habitats in a hundred of light years volume.That means that it is impossible to use the 'Real Time' terminology so I will use ...
- Sun Jan 22, 2012 3:50 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
RE: 4X Space game UML diagrams
Neagoth wrote:
Looks good to me
Thanks!
- Tue Jan 17, 2012 10:15 pm
- Forum: Free SciFi Gaming Projects
- Topic: Defining characteristics of an interstellar civilization
- Replies: 5
- Views: 1118
RE: Defining characteristics of an interstellar civilization
<r><br/>
DarkOne wrote:<br/>
Some interesting posts here bertipa. With communication, I think this could be implemented in a game to make it more realistic. But there would be a downside, the game would take forever to play and it would make head-2-head play with real players almost impossible ...
DarkOne wrote:<br/>
Some interesting posts here bertipa. With communication, I think this could be implemented in a game to make it more realistic. But there would be a downside, the game would take forever to play and it would make head-2-head play with real players almost impossible ...
- Tue Jan 17, 2012 5:37 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3926
4X Space game UML diagrams
<t>Hi everybody, I'm working on a comprehensive and modern analysis for a 4X Grand Strategy Space game and here it is my, admittedly rough, output until now:UML entity model:http://www.gliffy.com/publish/3098094/UML package diagram:[attachment=1035:UML_1.jpg]and this is the informal brainstorming ...