Search found 54 matches
- Thu Jun 27, 2013 8:34 am
- Forum: Show Off
- Topic: Even more non-related models!
- Replies: 4
- Views: 1019
Even more non-related models!
<t>Why hello there. I see you have clicked on this thread. There is no escape now. Prepare to view.... even more newbish attempts at modelling! Witness the; PF-L1 "Podfish" Personal TransportA gigantic luxury shuttle, though hardly worthy of the title. In fact, it's more of a frigate, or gunboat ...
- Mon Mar 18, 2013 7:01 am
- Forum: Mobile and Web Gaming
- Topic: Star Traders RPG
- Replies: 6
- Views: 1273
RE: Star Traders RPG
Multiplayer would indeed be a welcome addition. The game looks a lot better on Android than iPad... must... resist... offering assistance as... interface... artist...
- Sun Mar 17, 2013 6:19 am
- Forum: Mobile and Web Gaming
- Topic: Star Traders RPG
- Replies: 6
- Views: 1273
Star Traders RPG
<t>Thought I might post this one, since it's defiantly worth a look. While it might not exactly be a space sim, it's a general open world space trading game all round with a nice slew of features. Found it during one of my aimless App Store safaris... Link: [url]http://www.corytrese.com/games ...
- Wed Oct 03, 2012 6:44 pm
- Forum: Starpoint Gemini Series
- Topic: Starpoint Gemini...and a Question About the Sequel...
- Replies: 13
- Views: 1412
RE: Starpoint Gemini...and a Question About the Sequel...
<t>Yes! That's exactly what I thought of the game! It has rough edges, of course (and that's all the reviews seem to target), but the gameplay is gold. Personally, I like the 2D plane movement- it's unique and makes for an interesting gameplay style. Another game I thought seemed awfully similar was ...
- Mon Oct 01, 2012 1:41 am
- Forum: Space and SciFi MMO and Multi-Player Only Discussion
- Topic: Pirate Galaxy
- Replies: 2
- Views: 1047
RE: Pirate Galaxy
Hm... yes, I remember seeing that a long time ago. Wasn't too shabby. I honestly hate the whole F2P style, most games don't get it right... so I'm curious why now the developers aim for a KS.
- Sun Sep 30, 2012 11:05 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxy on Fire 2 for the PC
- Replies: 26
- Views: 2155
RE: Galaxy on Fire 2 for the PC
<t>Eh, the graphical aspect has been stepped up alot. But it still just looks like the mobile versions, and I doubt it'll have enough depth to be enjoyable on PC. I've got the HD version on my iPad, and it seems almost identical. Combat has always been... slow, and too simple, in my opinion. And ...
- Sun Sep 23, 2012 7:44 am
- Forum: Show Off
- Topic: Some more model attempts
- Replies: 7
- Views: 1378
RE: Some more model attempts
Here's my newest model, the Denelbian Hauler. This is why you don't give me the Copy/Paste button.
- Sat Sep 22, 2012 8:38 pm
- Forum: Show Off
- Topic: Some more model attempts
- Replies: 7
- Views: 1378
RE: Some more model attempts
<t>Thanks! I'm working on experimenting with this thing called... eh... greebles I think... with another ship. I think my designs are too solid though (as in one giant body). Perhaps I should use concept images for once instead of making it up as I go along. <img src="'[url]http://spacesimcentral ...
- Thu Sep 20, 2012 3:47 am
- Forum: Show Off
- Topic: Some more model attempts
- Replies: 7
- Views: 1378
Some more model attempts
<t>Been awhile since I experimented with 3D, so I thought I'd post some models that I've done over the past few months. Nothing spectacular, or anything... I have this problem of not using proper techniques to model so my models end up rather odd and messy.Alliance Hawk Class CruiserAlliance Serpent ...
- Wed Sep 19, 2012 6:41 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: FTL - Faster Than Light
- Replies: 61
- Views: 4331
RE: FTL - Faster Than Light
<t>I have to say, a combination of ion weapons and battle drones seems to be the most effective option. I unlocked the Engi ship accidentely on my first playthrough, and have been using it ever since. I usually stock up on lots of crew members, keeping humans for controling systems and hiring a few ...
- Sat Sep 15, 2012 8:56 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: FTL - Faster Than Light
- Replies: 61
- Views: 4331
RE: FTL - Faster Than Light
<t>This game is pure epic. Been watching it since the kickstarter. Love how it gets across the feeling of controlling both a ship and crew. Certain things could be improved, of course, such as the lack of difficulty options and the unfourtunate problem of simply running into the same event over ...
- Mon Sep 10, 2012 9:43 am
- Forum: FPS, Strategy and Tactical Scifi Games
- Topic: Conquest: 2 Frontier Wars "Forever"
- Replies: 1
- Views: 1552
Conquest: 2 Frontier Wars "Forever"
<t>This is an interesting little find here. I couldn't find it elsewhere on the forums, so I figured I'd post a topic here. Now... I'm guessing a lot of sci fi gamers will all know ye old Conquest Frontier Wars, that fairly old 4X RTS. I loved the game, and I still do, I play it every now again ...
- Tue Sep 04, 2012 8:51 am
- Forum: Free SciFi Gaming Projects
- Topic: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
- Replies: 16
- Views: 1815
RE: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
... what is this?! A fan made Battlestar Galactica game that hasn't been torn to shreds yet?!<img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif[/url] class='bbc_emoticon' alt='
' />
- Thu Aug 16, 2012 8:37 am
- Forum: Show Off
- Topic: My first attempt at modeling...
- Replies: 12
- Views: 1591
RE: My first attempt at modeling...
<t>Hiya potsmoke66, sorry I didn't reply sooner. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_razz.gif[/url] class='bbc_emoticon' alt=':P' />I too, hate the Blender tutorials- rather the official ones anyway. They either seemed too complex or too simple, at least for ...
- Sat Jun 23, 2012 10:25 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: SpaceBit
- Replies: 2
- Views: 872
RE: SpaceBit
<t>Sounds like a mighty interesting project. And unique, too- I'm not sure I've heard of a top down building game before. So would this have some simularities to our beloved block building game? :)The concept of building and flying spacecraft is also pretty enticing, how are the dynamics of such a ...
- Tue Jun 19, 2012 5:04 am
- Forum: Free SciFi Gaming Projects
- Topic: Space Conquest "REMIX" WIP
- Replies: 9
- Views: 1101
RE: Space Conquest "REMIX" WIP
<r>Thanks again. Construct is hating me at the moment- so I'm using really simplistic methods to do things. For example, the "interiors" or ships are simply an overlayed sprite with special collision masks. The "Player" object simply has special objects attached to certain areas to give function to ...
- Sun Jun 17, 2012 3:41 am
- Forum: Deep Space Salvage Yard
- Topic: new game...
- Replies: 7
- Views: 1391
RE: new game...
<t>Sounds awesome. From what I know, iOS is a great platform to develop on and is in dire need of more space trading style games. The concept of a turn based combat system sounds particuarly unique, though. And it sounds like you guys have a hell of a lot of experience, so I'm looking forward to ...
- Sat Jun 16, 2012 7:31 am
- Forum: Free SciFi Gaming Projects
- Topic: Space Conquest "REMIX" WIP
- Replies: 9
- Views: 1101
RE: Space Conquest "REMIX" WIP
<t>I just finished the frame of the new "Interior Mode". I came across the idea by accident, when I was experimenting with dynamic zoom levels. Now, you can press the Switch Modes key (Q) to have the camera zoom into the ship so you can see the interior. This activates the Character Movement, and ...
- Wed Jun 13, 2012 3:47 am
- Forum: Free SciFi Gaming Projects
- Topic: Space Conquest "REMIX" WIP
- Replies: 9
- Views: 1101
RE: Space Conquest "REMIX" WIP
<r><br/>
Quote:<br/>
Looking good so far Technical byte. 8-)Couple of ideas for you to consider a gravity well around any planets of stars could add to the combat.A zoom in when combat starts or a zoom out when not engaged in combat.Couple of old games I'am thinking about here are space war and star ...
Quote:<br/>
Looking good so far Technical byte. 8-)Couple of ideas for you to consider a gravity well around any planets of stars could add to the combat.A zoom in when combat starts or a zoom out when not engaged in combat.Couple of old games I'am thinking about here are space war and star ...
- Tue Jun 12, 2012 7:15 am
- Forum: Free SciFi Gaming Projects
- Topic: Space Conquest "REMIX" WIP
- Replies: 9
- Views: 1101
Space Conquest "REMIX" WIP
<t>I've decided to make a topic here, as I'm desperate for some feedback. I've been working on and off on a game that I've simply titled "Space Conquest" REMIX. Yea, it's a crappy name, but it's meant to be a remake of sorts of the first game I ever attempted to make.Righto- onto the game. The game ...