Search found 21 matches
- Sat Dec 10, 2011 3:55 pm
- Forum: Pioneer
- Topic: HowTo - Tour the galaxy without the autopilot
- Replies: 17
- Views: 1413
RE: HowTo - Tour the galaxy without the autopilot
<r>It's called Lithobraking? Funny, I always call it something else when it happens. Usually several somethings. <E>8-)</E> That sounds a lot better, though.Good idea for a post, btw. I use autopilot for when I actually want to survive, but manually piloting a spaceship is much cooler than sitting ...
- Mon Dec 05, 2011 8:59 pm
- Forum: Pioneer
- Topic: Logo art for Pioneer
- Replies: 28
- Views: 2622
RE: Logo art for Pioneer
<t>From an SEO perspective, it seems like the more terms relevant to Pioneer the better. Call it a "space exploration game", "space adventure", "space simulator", "open-world space exploration", etc. The more keywords associated with Pioneer the better, especially if they help differentiate the game ...
- Fri Dec 02, 2011 6:31 pm
- Forum: Pioneer
- Topic: Logo art for Pioneer
- Replies: 28
- Views: 2622
RE: Logo art for Pioneer
@Tweel:That looks really slick and professional. Luomo's badge is also cool. I agree with the retro charm it has. Is Pioneer supposed to feel retro? Perhaps a combination of the two, an iconic image of human spaceflight with a polished feel. Kudos to the creators, though.
- Sat Nov 19, 2011 1:34 pm
- Forum: Pioneer
- Topic: UncleBob's mission ideas
- Replies: 77
- Views: 7035
RE: UncleBob's mission ideas
<t>Point taken. But what about a debris field from one body impacting another? An article I read recently said there probably was once another planet that was ejected from our solar system to become a rogue planet, altering the orbits of Earth and other bodies on its way out. Say a rogue planet ...
- Sat Nov 19, 2011 12:26 am
- Forum: Pioneer
- Topic: UncleBob's mission ideas
- Replies: 77
- Views: 7035
RE: UncleBob's mission ideas
<r>Being able to not only watch the game evolve as time passes, but also to interact with those actually doing the creating. Very nifty. Thinking of mission archetypes. Racing, trade, assassinations, taxi and recon seems to cover many of the missions one would expect from an open space sim. What ...
- Fri Nov 18, 2011 11:05 am
- Forum: Pioneer
- Topic: Sugestion: Free roaming option in Pioneer
- Replies: 23
- Views: 1073
RE: Sugestion: Free roaming option in Pioneer
<t>@Bugbear1973Good info. This game and this forum are great, but more documentation on basic game features is needed. I know a little info exists on the wiki, but last I checked there wasn't very much. As new features get added, the developers have been good about adding important info to the ...
- Fri Nov 18, 2011 10:44 am
- Forum: Pioneer
- Topic: UncleBob's mission ideas
- Replies: 77
- Views: 7035
RE: UncleBob's mission ideas
<t><br/>
Brianetta wrote:<br/>
That's possible, too, CreepyStepdad, with the exception of performance-enhancing gadgets. Interestingly, you do get a performance boost (thrust *and* agility) by carrying less cargo.<br/>
Having "CreepyStepdad" used seriously exposed a major flaw in my choice for a ...
Brianetta wrote:<br/>
That's possible, too, CreepyStepdad, with the exception of performance-enhancing gadgets. Interestingly, you do get a performance boost (thrust *and* agility) by carrying less cargo.<br/>
Having "CreepyStepdad" used seriously exposed a major flaw in my choice for a ...
- Thu Nov 17, 2011 8:05 pm
- Forum: Pioneer
- Topic: UncleBob's mission ideas
- Replies: 77
- Views: 7035
RE: UncleBob's mission ideas
<t>What about missions that require the player to compete against a number of similarly-equipped NPC ships to be the first to a geographical goal, like a station or spaceport? In the future, items that boost total thrust and agility could be purchased and installed onboard to make these missions ...
- Thu Nov 10, 2011 7:52 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153492
RE: !! Pioneer Question Time !! - Ask them here
Would someone mind explaining the cargo and fuel scoop. I tried to get close to Sol with the fuel scoop equipped, but ended up TOO close. I also tried to mine Phobos but got chased off by the fuzz. Can mining be done yet?
- Mon Nov 07, 2011 4:42 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153492
RE: !! Pioneer Question Time !! - Ask them here
Running delivery missions in sol with the starting ship my autopilot kills me about half the time. Do I need to know something else? Is there a way I can be avoiding these accidents, or is this a bug in the autopilot code?
- Sat Nov 05, 2011 3:16 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153492
RE: !! Pioneer Question Time !! - Ask them here
<t>I apoligize in advance if this not not the right place to bring this up, but I was reading a previous discussion about relative speed for ftl jumps. What if jumping to a target with relative speed meant having to first attain relative speed before jumping? This way, jumping to a station or planet ...
- Fri Oct 14, 2011 6:35 pm
- Forum: Pioneer
- Topic: Pioneer Nature Project
- Replies: 18
- Views: 1142
RE: Pioneer Nature Project
<t>So it sounds like the capability for generating planetary flora and fauna in already there in a way. There would have to be a module written to handle placing planetary objects like trees and grasses, but then the variables needed could simply be added to a planet's description and voila! The ...
- Fri Oct 14, 2011 1:11 pm
- Forum: Pioneer
- Topic: Pioneer Nature Project
- Replies: 18
- Views: 1142
RE: Pioneer Nature Project
<t>I agree that a Universe full of pines would indeed defeat the point. Procedural generation of unique flora and fauna could be done once the player gets close enough to a planet. Couldn't the seeds for their generation be kept and used again the next time the player visits? Considering that only a ...
- Mon Sep 19, 2011 8:51 pm
- Forum: Pioneer
- Topic: Really Impressed with this game!
- Replies: 5
- Views: 868
Really Impressed with this game!
<r>I discovered this game a few months ago, just after it first got music. After very little effort, I became comfortable with the interface and was exploring the universe in no time. Having played Oolite and Universal Combat, along with a number of other sims, I would have to say that Pioneer could ...
- Mon Sep 19, 2011 8:37 pm
- Forum: Pioneer
- Topic: Pioneer Nature Project
- Replies: 18
- Views: 1142
RE: Pioneer Nature Project
<t>This has the potential to really bring planets to life. One question; if procedural placement of static objects like these models could be implemented, how much more would be required for animals? A simple animation loop and pathfinding ai, coupled with relative scarcity of animal populations ...
- Sat Sep 17, 2011 1:57 pm
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 11301
RE: Pioneer City Buildings Modeling
That looks great! Good work.
- Thu Sep 15, 2011 3:24 pm
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 11301
RE: Pioneer City Buildings Modeling
Can't help you with testing, but those models look sweet! I look forward to someday seeing them in-game.
- Thu Sep 01, 2011 12:07 am
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153492
RE: !! Pioneer Question Time !! - Ask them here
<r>So how far away is functional Enemy AI? I was reading some other posts and it sounds like a lot of work. How's that going? Really digging the new map feature. Kudos. I was wondering how booty will be gained, for example when enemies are killed. Will the player have to pick stuff up with grippers ...
- Mon Aug 22, 2011 2:17 pm
- Forum: Pioneer
- Topic: Issue tracker now available
- Replies: 142
- Views: 20951
RE: Issue tracker now available
<r><br/>
robn wrote:<br/>
Yes, actually. I'm finding they struggle on massive planets, usually descending too fast. I haven't tested thoroughly though. Please open an issue for this so with a ship and planet that you can reproduce this at. We can then get on with some serious testing and determine a ...
robn wrote:<br/>
Yes, actually. I'm finding they struggle on massive planets, usually descending too fast. I haven't tested thoroughly though. Please open an issue for this so with a ship and planet that you can reproduce this at. We can then get on with some serious testing and determine a ...
- Sun Aug 21, 2011 11:57 pm
- Forum: Pioneer
- Topic: Issue tracker now available
- Replies: 142
- Views: 20951
RE: Issue tracker now available
Has anyone else had trouble landing large ships? So far I have tried to land two large ships on autopilot, and both times they decided to kill themselves.