<t>From what i read on this report :<br/>
[url]https://github.com/pioneerspacesim/pioneer/issues/5294[/url]<br/>
It can be even worse in some situation (probably depending on your cargo/fuel/ship weight) as the user that did the report mentionned he even faced a case in which he had to wait 7 ...
Search found 22 matches
- Tue Nov 23, 2021 12:05 pm
- Forum: Pioneer
- Topic: accelerated interplanetary flights are way too long
- Replies: 4
- Views: 2092
- Sat Nov 20, 2021 1:21 pm
- Forum: Pioneer
- Topic: accelerated interplanetary flights are way too long
- Replies: 4
- Views: 2092
accelerated interplanetary flights are way too long
<t>It's been some years i had not played Pioneer, so i download the latest version on the main website and after trying some cargo run i felt something was not right, in my memories travel between 2 planets were much faster.<br/>
It's probably ok for someone that just fly a couple of time and move ...
It's probably ok for someone that just fly a couple of time and move ...
- Sat Mar 10, 2012 4:10 pm
- Forum: Pioneer
- Topic: Alpha 20 released
- Replies: 37
- Views: 2430
RE: Alpha 20 released
Ah ok, i asked because in the other screenshot that i uploaded (the one in which you can see every planet, moons and space stations of a system), the gaz giant didn't showed with that dark color.
- Sat Mar 10, 2012 11:24 am
- Forum: Pioneer
- Topic: Alpha 20 released
- Replies: 37
- Views: 2430
RE: Alpha 20 released
<t>Thanks for the new release, can't wait to run out of fuel :DIt 's been a few versions i wanted to mention this, but always forgot as it's not a place i visit usually.On the Epsilon Eridani start, there's the gaz giant HerculesBut when i fly somewhere nearby, what i see is that :Is the texture ...
- Sun Feb 05, 2012 5:00 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153347
RE: !! Pioneer Question Time !! - Ask them here
Thanks, good to see that heat management is planned.
- Sun Feb 05, 2012 4:59 pm
- Forum: Pioneer
- Topic: Alpha 18 released
- Replies: 31
- Views: 2527
RE: Alpha 18 released
Do you have plans to reproduce the FE2/FFE economy with prices being different by star systems , or are you going to involve some kind of dynamic economy with price increasing or decreasing depending on the amount of what is bought or sold ?
- Sun Feb 05, 2012 2:17 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153347
RE: !! Pioneer Question Time !! - Ask them here
Hello,What kind of temperature will trigger the "hull temp" display ?I ask becayse i was thinking that on this kind of planet that close to a sun, the hull should start to display a little temperature ?
- Sun Feb 05, 2012 12:02 pm
- Forum: Pioneer
- Topic: Alpha 18 released
- Replies: 31
- Views: 2527
RE: Alpha 18 released
<t>I have not yet tried to make any trade or missions with Pioneer (as i'm having more fun exploring and discovering breath taking landscape around) , but if they kept the economy from Frontier Elite 2 or Frontier First Encounter, there was lot of money to make from doing this :-in a base or space ...
- Mon Jan 30, 2012 10:45 pm
- Forum: Pioneer
- Topic: Alpha 18 released
- Replies: 31
- Views: 2527
RE: Alpha 18 released
<r>I have always lots of fun with Pioneer, took a few screenshots of my explorations over the solar system and beyond with alpha 18 and it is always immersive, i wish i had a better enough system to fly very smoothly at the increased details of my screenshots <E>:)</E> .Landing on Deimos, wondering ...
- Fri Oct 07, 2011 11:09 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 69951
RE: Completed Pioneer Models
<r><br/>
fluffyfreak wrote:<br/>
<br/>
<br/>
Robsoie wrote:<br/>
Now for the structure of a space ship model : would there be problem if a space ship model is made of several part that are saved as if it was a single model, of would it be necessary to have the whole model not made from any part but ...
fluffyfreak wrote:<br/>
<br/>
<br/>
Robsoie wrote:<br/>
Now for the structure of a space ship model : would there be problem if a space ship model is made of several part that are saved as if it was a single model, of would it be necessary to have the whole model not made from any part but ...
- Fri Oct 07, 2011 10:01 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 69951
RE: Completed Pioneer Models
It's great to see Pioneer is supporting lods for 3D models.Thank you all for your answers, all of them will be helpfull.
- Thu Oct 06, 2011 6:04 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 69951
RE: Completed Pioneer Models
<t>A few questions about contributing with models.For the engine, what should be the best polycount a space ship (regardless of its size) should be ?I'm used to make low poly models in Blender, but if starting detailling a bit the shapes, it's easy to get the face count going high in no time.By ...
- Wed Oct 05, 2011 9:14 pm
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 37570
RE: Nightly builds
I played around the Fractal value in one of the nightly builds.Lowest Fractal setting :And setting them on the highest :(both using max or nearly max detail, i don't remember exactly)Impressive how Pioneer is visually scalable
- Sun Sep 11, 2011 9:36 am
- Forum: Pioneer
- Topic: Alpha 14 released
- Replies: 30
- Views: 1991
RE: Alpha 14 released
<r>ThanksBeen flying in Hades canyon while New Hope was on the horizonI wish i had a powerfull computer enough to play at this kind of details <E>:D</E> but what's impressive with Pioneer is that even at medium details it looks really nice (and with great framerate on my old system)for comparison ...
- Sun Sep 11, 2011 7:58 am
- Forum: Pioneer
- Topic: Alpha 14 released
- Replies: 30
- Views: 1991
RE: Alpha 14 released
<t>@Geraldine, thanks for the welcome<br/>
robn wrote:<br/>
That's a known bug that was fixed a few days ago but didn't make the deadline for alpha 14. A workaround is to delete lines 39-47 from data/modules/TradeShips.lua.<br/>
I deleted those lines (i think that's the ones ?)<br/>
Quote:<br/>
if ...
robn wrote:<br/>
That's a known bug that was fixed a few days ago but didn't make the deadline for alpha 14. A workaround is to delete lines 39-47 from data/modules/TradeShips.lua.<br/>
I deleted those lines (i think that's the ones ?)<br/>
Quote:<br/>
if ...
- Sun Sep 11, 2011 6:39 am
- Forum: Pioneer
- Topic: Alpha 14 released
- Replies: 30
- Views: 1991
RE: Alpha 14 released
<t>The new windows binary applied on the "bad build" lead into this error after selecting your starting point (and i tried the new build and it does the same error too) :And once clicking OK, it crashes with a runtime error.The windows version of the "bad build" didn't have this error.edit : just ...
- Sat Sep 10, 2011 3:45 pm
- Forum: Pioneer
- Topic: Alpha 14 released
- Replies: 30
- Views: 1991
RE: Alpha 14 released
<t>I noticed i didn't visited Europa in last nightly builds, didn't visited it since a while actually.So after getting Alpha 14, i went right to it, and well it's rather weird but i don't know if it is intended or if it is a bug to report, is Europa supposed to look like this .From orbit :From ...
- Tue Sep 06, 2011 4:41 am
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 37570
RE: Nightly builds
<t>Tried a windows nightly build.While my computer is not modern and so can't use opengl shaders (being limited to opengl 1.4 and sadly unlike direct3d shaders there's no cpu emulation program for them for my card like 3d analyzer does) but i am really impressed by how amazing the landscape can be ...
- Fri Aug 12, 2011 5:27 pm
- Forum: Pioneer
- Topic: Alpha 13 released
- Replies: 5
- Views: 1090
RE: Alpha 13 released
Thank you very much for this new release, i always have much fun in exploring planets and moons.A little view of Pluto, from that strange elevated crater on Charon surface.
- Thu Aug 04, 2011 6:30 pm
- Forum: Pioneer
- Topic: Alpha 12 released
- Replies: 37
- Views: 2990
RE: Alpha 12 released
Thank you for the link, i didn't noticed there was a bug tracker, good to see it's a bug as i was thinking i was forgetting something before starting the autopilot and couldn't find what it was.