Search found 131 matches
- Fri Jul 05, 2013 7:03 pm
- Forum: Pioneer
- Topic: Official contributor forum open
- Replies: 11
- Views: 895
RE: Official contributor forum open
<t>I tried to register yesterday, but never got an activation mail. I tried "Resend activation e-mail", both yesterday and today: Still no success. Both client-side and server-side junk folders are empty. I do receive other e-mails on the account, so it is working.Username is the same as here.Odd. I ...
- Mon Jul 01, 2013 3:00 pm
- Forum: Pioneer
- Topic: Official contributor forum open
- Replies: 11
- Views: 895
RE: Official contributor forum open
Not purposefully, no. That IP might be on some spam protection list. Try regging without tor.
- Mon Jul 01, 2013 11:52 am
- Forum: Pioneer
- Topic: Official contributor forum open
- Replies: 11
- Views: 895
RE: Official contributor forum open
I would say, it's not for mods. That's more "community stuff", and that's what SSC is good for. We don't offer file uploads anyway. But, if you have a technical question about modding to Pioneer developers, ask on the new dev forum. And if you have a bug report, use Github.
- Mon Jul 01, 2013 11:03 am
- Forum: Pioneer
- Topic: Official contributor forum open
- Replies: 11
- Views: 895
Official contributor forum open
<t>Every now and then we have would-be contributors offering art and such through IRC or this SpaceSimCentral fan forum (which we generally don't monitor). Neither is a good way to get noticed, so we have opened a forum for Pioneer contributors. If you want to discuss development of Pioneer, or show ...
- Sun Mar 03, 2013 5:36 pm
- Forum: Pioneer Mods
- Topic: Using Blender to Create Models
- Replies: 30
- Views: 4156
RE: Using Blender to Create Models
<t>Can the new model system handle tailsitters and/or variable geometry, yet? I've got the urge to play around in Blender a bit...That's got nothing to do with the model system, really. The game would need to understand the alternative orientation... I think it would be a fun thing to have and I'd ...
- Wed Feb 20, 2013 11:12 pm
- Forum: Pioneer Mods
- Topic: Light Shuttle "Nomad"
- Replies: 11
- Views: 1406
RE: Light Shuttle "Nomad"
Nice! But you should go for some other colour scheme than gray. It makes it look very boat-like 
- Tue Feb 19, 2013 5:57 pm
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 9738
RE: Removing Elite/Frontier content
is renaming it sufficient? Yes, from what I've seen it's high detailed enough so it could be any space shuttle inspired model. Something like a Cobra mk3 is going to be a recognizable shape no matter what you do.
- Sat Feb 16, 2013 11:45 am
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153276
RE: !! Pioneer Question Time !! - Ask them here
Pioneer-c339e30 - "Could not find model", "ERROR' on place all LMR model chips?We removed the old model system and all the old models, but did not remove any model-less ship definitions. They will be removed or disabled in next release.
- Fri Feb 15, 2013 9:08 pm
- Forum: Pioneer Mods
- Topic: Shuttle
- Replies: 24
- Views: 3285
RE: Shuttle
Yeah, no interiors for the core ships. It's a can of worms: why do all the pilots look alike, why don't they move, why does this this abandoned ship still have someone in it etc...
- Thu Jan 24, 2013 8:43 am
- Forum: Pioneer Mods
- Topic: Using Blender to Create Models
- Replies: 30
- Views: 4156
RE: Using Blender to Create Models
<t>Right, I've implemented the following (you'll have to wait for the next nightly or release):- geometry with alpha texture is not automatically treated as transparent. I decided this was too error prone (photoshop saves pngs with alpha unless you flatten the image). Still, I recommend not to ...
- Wed Jan 23, 2013 12:13 am
- Forum: Pioneer Mods
- Topic: Using Blender to Create Models
- Replies: 30
- Views: 4156
RE: Using Blender to Create Models
<t>First of all, I think there is a bug and the game does not detect a transparent texture correctly. Will fix this tomorrow or thursday when I get pioneer-time. Forcing it with the opacity value can be used for now. The opacity setting is for if you simply want to have glass or other transparent ...
- Wed Jan 16, 2013 11:25 am
- Forum: Pioneer
- Topic: Peoples thoughts on STARDREAMER
- Replies: 28
- Views: 2295
RE: Peoples thoughts on STARDREAMER
Its a UI function.Also see: Sim City or any other game with time controls
- Fri Jan 11, 2013 8:27 pm
- Forum: Pioneer
- Topic: Alpha 30 released
- Replies: 11
- Views: 1060
- Wed Jan 09, 2013 9:00 am
- Forum: Pioneer
- Topic: New model system
- Replies: 73
- Views: 3831
RE: New model system
<t>Putting a "person sized" (~1.8 units tall) box next to your model should also help with getting the scale right. if i set it to meters on export the scale factor is 0.0254 and thats way to small in game (isnt it?) In max, I recommend you use the "generic units" setting and treat 1 unit as 1 meter ...
- Wed Jan 09, 2013 7:49 am
- Forum: Pioneer
- Topic: New model system
- Replies: 73
- Views: 3831
RE: New model system
<r>The scale of the old models is all over the place, so please do not use them as a guideline, especially the oversized buildings and the eagle <E>:)</E> Do all new models in 1 unit = 1 meter scale, and try to keep the sizes realistic, whatever that might mean (a space shuttle is around 40 meters ...
- Mon Jan 07, 2013 10:59 pm
- Forum: Pioneer
- Topic: BBS News and a new ship
- Replies: 26
- Views: 2315
RE: BBS News and a new ship
<r>It's a neat ship, I would like to have it in the game after you are done with it. For your next model, I would recommend using lighter/whiter textures so the ship is more visible. It also allows us to better add colour variations. <br/>
<br/>
Quote:<br/>
by the way if people want the higher res ...
<br/>
Quote:<br/>
by the way if people want the higher res ...
- Mon Jan 07, 2013 10:47 pm
- Forum: Pioneer
- Topic: New model system
- Replies: 73
- Views: 3831
RE: New model system
<r>Q&A!Is it really necessary to need a UV map for the entire model? There are certain portions of my model that I would be happy if they were just the base object with a colour and specular level.It is always necessary to generate UV coordinates (not complicated; select faces, auto-unwrap, done ...
- Thu Dec 27, 2012 7:18 am
- Forum: Pioneer Mods
- Topic: Modular freighter / tugboat design ... early days yet
- Replies: 16
- Views: 1666
RE: Modular freighter / tugboat design ... early days yet
<t>Yes, the names come from the Blender material names: In addition, the Blender Collada exporter appends "-material" to each exported name, which is confusing but you seem to have figured this out. I don't know if other applications/exporters mangle names like this so it's not something the ...
- Fri Dec 14, 2012 11:35 pm
- Forum: Pioneer
- Topic: New model system
- Replies: 73
- Views: 3831
RE: New model system
I would like to emphasize these two things:- This new system is not LMR. It's a fresh start. It's a lot more conventional.- We want feedback! I would especially like to hear from non-Blender users, because the import process has only been tested with Blender 2.6X.
- Fri Dec 07, 2012 7:42 pm
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1665
RE: 2D art needed for faction logos
<r>Well, I made up some requirements:- All images need to be 256x256px (I don't think they will be shown larger than this, usually smaller)- Alpha channel for transparency (use .png)- Three layers seems reasonable. One for background and two for foreground elements- If we want to colorize the ...