Search found 131 matches

by Luomu
Fri Jul 05, 2013 7:03 pm
Forum: Pioneer
Topic: Official contributor forum open
Replies: 11
Views: 895

RE: Official contributor forum open

<t>I tried to register yesterday, but never got an activation mail. I tried "Resend activation e-mail", both yesterday and today: Still no success. Both client-side and server-side junk folders are empty. I do receive other e-mails on the account, so it is working.Username is the same as here.Odd. I ...
by Luomu
Mon Jul 01, 2013 3:00 pm
Forum: Pioneer
Topic: Official contributor forum open
Replies: 11
Views: 895

RE: Official contributor forum open

Not purposefully, no. That IP might be on some spam protection list. Try regging without tor.
by Luomu
Mon Jul 01, 2013 11:52 am
Forum: Pioneer
Topic: Official contributor forum open
Replies: 11
Views: 895

RE: Official contributor forum open

I would say, it's not for mods. That's more "community stuff", and that's what SSC is good for. We don't offer file uploads anyway. But, if you have a technical question about modding to Pioneer developers, ask on the new dev forum. And if you have a bug report, use Github.
by Luomu
Mon Jul 01, 2013 11:03 am
Forum: Pioneer
Topic: Official contributor forum open
Replies: 11
Views: 895

Official contributor forum open

<t>Every now and then we have would-be contributors offering art and such through IRC or this SpaceSimCentral fan forum (which we generally don't monitor). Neither is a good way to get noticed, so we have opened a forum for Pioneer contributors. If you want to discuss development of Pioneer, or show ...
by Luomu
Sun Mar 03, 2013 5:36 pm
Forum: Pioneer Mods
Topic: Using Blender to Create Models
Replies: 30
Views: 4156

RE: Using Blender to Create Models

<t>Can the new model system handle tailsitters and/or variable geometry, yet? I've got the urge to play around in Blender a bit...That's got nothing to do with the model system, really. The game would need to understand the alternative orientation... I think it would be a fun thing to have and I'd ...
by Luomu
Wed Feb 20, 2013 11:12 pm
Forum: Pioneer Mods
Topic: Light Shuttle "Nomad"
Replies: 11
Views: 1406

RE: Light Shuttle "Nomad"

Nice! But you should go for some other colour scheme than gray. It makes it look very boat-like :)
by Luomu
Tue Feb 19, 2013 5:57 pm
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 9738

RE: Removing Elite/Frontier content

 is renaming it sufficient? Yes, from what I've seen it's high detailed enough so it could be any space shuttle inspired model. Something like a Cobra mk3 is going to be a recognizable shape no matter what you do.
by Luomu
Sat Feb 16, 2013 11:45 am
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 153276

RE: !! Pioneer Question Time !! - Ask them here

Pioneer-c339e30 - "Could not find model", "ERROR' on place all LMR model chips?We removed the old model system and all the old models, but did not remove any model-less ship definitions. They will be removed or disabled in next release.
by Luomu
Fri Feb 15, 2013 9:08 pm
Forum: Pioneer Mods
Topic: Shuttle
Replies: 24
Views: 3285

RE: Shuttle

Yeah, no interiors for the core ships. It's a can of worms: why do all the pilots look alike, why don't they move, why does this this abandoned ship still have someone in it etc...
by Luomu
Thu Jan 24, 2013 8:43 am
Forum: Pioneer Mods
Topic: Using Blender to Create Models
Replies: 30
Views: 4156

RE: Using Blender to Create Models

<t>Right, I've implemented the following (you'll have to wait for the next nightly or release):- geometry with alpha texture is not automatically treated as transparent. I decided this was too error prone (photoshop saves pngs with alpha unless you flatten the image). Still, I recommend not to ...
by Luomu
Wed Jan 23, 2013 12:13 am
Forum: Pioneer Mods
Topic: Using Blender to Create Models
Replies: 30
Views: 4156

RE: Using Blender to Create Models

<t>First of all, I think there is a bug and the game does not detect a transparent texture correctly. Will fix this tomorrow or thursday when I get pioneer-time. Forcing it with the opacity value can be used for now. The opacity setting is for if you simply want to have glass or other transparent ...
by Luomu
Wed Jan 16, 2013 11:25 am
Forum: Pioneer
Topic: Peoples thoughts on STARDREAMER
Replies: 28
Views: 2295

RE: Peoples thoughts on STARDREAMER

Its a UI function.Also see: Sim City or any other game with time controls
by Luomu
Fri Jan 11, 2013 8:27 pm
Forum: Pioneer
Topic: Alpha 30 released
Replies: 11
Views: 1060

RE: Alpha 30 released

:dancer:
by Luomu
Wed Jan 09, 2013 9:00 am
Forum: Pioneer
Topic: New model system
Replies: 73
Views: 3831

RE: New model system

<t>Putting a "person sized" (~1.8 units tall) box next to your model should also help with getting the scale right. if i set it to meters on export the scale factor is 0.0254 and thats way to small in game (isnt it?) In max, I recommend you use the "generic units" setting and treat 1 unit as 1 meter ...
by Luomu
Wed Jan 09, 2013 7:49 am
Forum: Pioneer
Topic: New model system
Replies: 73
Views: 3831

RE: New model system

<r>The scale of the old models is all over the place, so please do not use them as a guideline, especially the oversized buildings and the eagle <E>:)</E> Do all new models in 1 unit = 1 meter scale, and try to keep the sizes realistic, whatever that might mean (a space shuttle is around 40 meters ...
by Luomu
Mon Jan 07, 2013 10:59 pm
Forum: Pioneer
Topic: BBS News and a new ship
Replies: 26
Views: 2315

RE: BBS News and a new ship

<r>It's a neat ship, I would like to have it in the game after you are done with it. For your next model, I would recommend using lighter/whiter textures so the ship is more visible. It also allows us to better add colour variations. <br/>
<br/>
Quote:<br/>
by the way if people want the higher res ...
by Luomu
Mon Jan 07, 2013 10:47 pm
Forum: Pioneer
Topic: New model system
Replies: 73
Views: 3831

RE: New model system

<r>Q&A!Is it really necessary to need a UV map for the entire model? There are certain portions of my model that I would be happy if they were just the base object with a colour and specular level.It is always necessary to generate UV coordinates (not complicated; select faces, auto-unwrap, done ...
by Luomu
Thu Dec 27, 2012 7:18 am
Forum: Pioneer Mods
Topic: Modular freighter / tugboat design ... early days yet
Replies: 16
Views: 1666

RE: Modular freighter / tugboat design ... early days yet

<t>Yes, the names come from the Blender material names: In addition, the Blender Collada exporter appends "-material" to each exported name, which is confusing but you seem to have figured this out. I don't know if other applications/exporters mangle names like this so it's not something the ...
by Luomu
Fri Dec 14, 2012 11:35 pm
Forum: Pioneer
Topic: New model system
Replies: 73
Views: 3831

RE: New model system

I would like to emphasize these two things:- This new system is not LMR. It's a fresh start. It's a lot more conventional.- We want feedback! I would especially like to hear from non-Blender users, because the import process has only been tested with Blender 2.6X.
by Luomu
Fri Dec 07, 2012 7:42 pm
Forum: Pioneer
Topic: 2D art needed for faction logos
Replies: 15
Views: 1665

RE: 2D art needed for faction logos

<r>Well, I made up some requirements:- All images need to be 256x256px (I don't think they will be shown larger than this, usually smaller)- Alpha channel for transparency (use .png)- Three layers seems reasonable. One for background and two for foreground elements- If we want to colorize the ...

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