Search found 7 matches

by greyoxide
Sun Oct 16, 2011 1:58 pm
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5132

RE: Buildings

<t>Sorry for not posting anything here in a long time.Here are three more buildings for the project. I am aware that The pioneer engine cannot deal with bump or spec maps however I included them in-case someone else is able to use them. I am not very happy with the center building, I think the ...
by greyoxide
Fri Feb 18, 2011 12:55 am
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5132

RE: Buildings

<r><br/>
Taquito wrote:<br/>
<br/>
<br/>
Ross128 wrote:<br/>
i like very much the second globular building, as already sayd it is a nice retro-style touchwho remember the landscape destroyed by the planet in Star-Maidens? (look at 1:21)<YOUTUBE id="TMD5tjf3W9o"><s>[media]</s>http://www.youtube.com ...
by greyoxide
Wed Feb 16, 2011 9:30 pm
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5132

RE: Buildings

<r><br/>
LancerSolurus wrote:<br/>
Would you guys mind if I used them in my game engine? I really like the look of them <E>;)</E><br/>
I guess that would depend on what you intend to use them for. What kind of game is it?here is another simple filler building. I tried to give the glass a mirror type ...
by greyoxide
Tue Feb 15, 2011 5:30 pm
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5132

RE: Buildings

another simple background building, this time with bumpmaps[attachment=546:build_2.7z]
by greyoxide
Tue Feb 15, 2011 1:25 pm
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5132

RE: Buildings

<t>I hope you can forgive my lack of familiarity with the codebase. I am wondering if it is possible to impose a heightmap on the terrain generator for city areas? Then you could divide the buildings into groups according to terrain types;1) large city type buildings with streets/tubes around the ...
by greyoxide
Tue Feb 15, 2011 1:56 am
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5132

Buildings

I downloaded the latest alpha, and so far it looks great!One area though that I saw was that the buildings seemed kind of primitive. With that in mind I thought it would be nice to model some buildings to add to your pallet.Here is the first one.
by greyoxide
Thu Feb 10, 2011 2:53 pm
Forum: Pioneer
Topic: Modular Ships (.blend included)
Replies: 38
Views: 3444

RE: Modular Ships (.blend included)

<t>Im glad to see that someone is making good use of my spaceship builder.It looks like there is some difficulty when it comes to the number of polys for a ship. What would be the ideal facecount (quads) for a standard size ship?Also are you guys interested in a similar spaceship builder for smaller ...

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