Search found 70 matches
- Mon Dec 31, 2012 9:32 pm
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 49334
RE: Nightly builds
<t>Hm. Is that supposed to be merged with the main tree when compiling? What is the directory layout supposed to be so that the compiler finds all the stuff? It's not clear from compiling.txt, if I do what it says I end up with a completely separate repository. (edit) I ended up merging the 2 ...
- Mon Dec 31, 2012 8:57 pm
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 49334
RE: Nightly builds
<t>The current Git code does not compiler cleanly with VC++ express 2012. There is a new dependency of sigc++ that wasn't there before. The libs are there, but it doesn't look like the headers made it: <br/>
<br/>
Code:<br/>
C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open ...
<br/>
Code:<br/>
C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open ...
- Thu Nov 29, 2012 8:34 pm
- Forum: Pioneer
- Topic: Missing file in git repo
- Replies: 9
- Views: 1253
RE: Missing file in git repo
Code::Blocks can't import VS 2010 or 2012 projects. Only 2008 and older. The newer formats are incompatible.All my builds have been 32bit. No point even thinking at 64bit before getting the basics to work.
- Thu Nov 29, 2012 6:06 am
- Forum: Pioneer
- Topic: Missing file in git repo
- Replies: 9
- Views: 1253
RE: Missing file in git repo
Even with autotools, still the linker can't find libraries. Grrr.
- Thu Nov 29, 2012 4:14 am
- Forum: Pioneer
- Topic: Missing file in git repo
- Replies: 9
- Views: 1253
RE: Missing file in git repo
<t>That's exactly the idea, I prefer a free (speech) alternative to free (beer).Well, I'm making a bit of progress towards making autotools with mingw. It turns out I didn't have pkg-tool installed. I installed pkg-tool-lite, and now it fails in a different manner:<br/>
Code:<br/>
autoreconf-2.68 ...
Code:<br/>
autoreconf-2.68 ...
- Thu Nov 29, 2012 3:29 am
- Forum: Pioneer
- Topic: Missing file in git repo
- Replies: 9
- Views: 1253
RE: Missing file in git repo
<t>I got everything to compile fine with the latest mingw (had to recompile all libraries of course) but this is the error I get at linking stage. What I did is use Code::Blocks to import the vc2008 project, and made slight modifications to the project to get it to compile:-removed precompiled ...
- Thu Nov 29, 2012 2:40 am
- Forum: Pioneer
- Topic: Missing file in git repo
- Replies: 9
- Views: 1253
Missing file in git repo
<t>When compiling the latest git tree with mingw I came across the following:in src/graphics/gl2/StarfieldMaterial.h line 12:<br/>
Code:<br/>
#include "Material.h"<br/>
But there is no Material.h in that directory. Needs either to become ../Material.h or place a copy of src/graphics/material.h in ...
Code:<br/>
#include "Material.h"<br/>
But there is no Material.h in that directory. Needs either to become ../Material.h or place a copy of src/graphics/material.h in ...
- Wed Mar 23, 2011 6:31 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 30051
RE: Alpha 9 released
Marcel wrote:
I think that in lieu of Star Trek, Babylon 5 might serve as a source of inspiration. Subzeroplainzero, I want to say again how much your work is appreciated. This is a major contribution, even though we snipe at your sartorial choices.
+1
- Mon Mar 21, 2011 7:09 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 30051
RE: Alpha 9 released
<r><br/>
Subzeroplainzero wrote:<br/>
As for the clothes.. I've been going for a kind of retro/80's feel but they are by no means a finished product. They'll get better with time, trust me <E>:)</E><br/>
Well, mission accomplished. They do all look like extras from some Dirty Harry movie. <E>:)</E ...
Subzeroplainzero wrote:<br/>
As for the clothes.. I've been going for a kind of retro/80's feel but they are by no means a finished product. They'll get better with time, trust me <E>:)</E><br/>
Well, mission accomplished. They do all look like extras from some Dirty Harry movie. <E>:)</E ...
- Fri Mar 18, 2011 9:54 pm
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 30051
RE: Alpha 9 released
<t>Here is what I do that crashes alpha9 each time.Start at Epsilon Eridani.Get launch permission, then don't touch keyboard and mouse anymore. You take off automatically, reach the top then start descending.As soon as you touch the ground again, game crashes.Tested with the same behavior on the ...
- Thu Mar 03, 2011 4:27 pm
- Forum: Pioneer
- Topic: Nav computer
- Replies: 22
- Views: 2570
RE: Nav computer
Subzeroplainzero wrote:
I'm loving the idea of auto-combat! I'm terrible at doing it manually
Ever played IL-2? The autopilot there is pretty good at shooting down enemy planes for you. Better than I am anyway.
- Thu Mar 03, 2011 4:22 pm
- Forum: Pioneer
- Topic: Atmospheric flight
- Replies: 15
- Views: 2228
RE: Atmospheric flight
Correct, but are those shields supposed to be effective against rarefied gases? Dust?
- Thu Mar 03, 2011 7:03 am
- Forum: Pioneer
- Topic: Atmospheric flight
- Replies: 15
- Views: 2228
RE: Atmospheric flight
<t>There are reasons for keeping an aerodynamic-looking shape even for ships that aren't intended for atmospheric flight. Micrometeorites, rarefied interstellar/interplanetary clouds of gas etc. at the speeds we're supposedly going can be obstacles. The less frontal area exposed and the shallower ...
- Tue Feb 15, 2011 2:45 pm
- Forum: Pioneer
- Topic: Alpha 8, and a new lead programmer
- Replies: 127
- Views: 21810
RE: Alpha 8, and a new lead programmer
<r><br/>
s2odan wrote:<br/>
Tom's Master branch is considered offcial.<br/>
I am following several branches, but I wanted to clarify which will be the official one from which point releases will emerge. Because right now they seem pretty divergent. <E>:)</E> And my mind is feeble and easily confused ...
s2odan wrote:<br/>
Tom's Master branch is considered offcial.<br/>
I am following several branches, but I wanted to clarify which will be the official one from which point releases will emerge. Because right now they seem pretty divergent. <E>:)</E> And my mind is feeble and easily confused ...
- Tue Feb 15, 2011 12:08 pm
- Forum: Pioneer
- Topic: Alpha 8, and a new lead programmer
- Replies: 127
- Views: 21810
RE: Alpha 8, and a new lead programmer
<t>So which is the "official" git repository for Pioneer now? My understanding is such: the official repository is still tomm's, with John Jordan having his own which is more his plaything where he tries things out, but eventually these changes when mature making it still into tomm's repo; same for ...
- Tue Feb 15, 2011 7:29 am
- Forum: Pioneer Mods
- Topic: Messiah 3d, great offer for game animators.
- Replies: 16
- Views: 3123
RE: Messiah 3d, great offer for game animators.
LOL. Does anyone remember a number of years back, when Frontier Developments' page on Elite4 had some concept art on it - a girl in a spacesuit?
Perhaps that's why E4 hasn't been developed. They were waiting for this offer.
- Mon Feb 14, 2011 5:55 pm
- Forum: Pioneer
- Topic: Modular Ships (.blend included)
- Replies: 38
- Views: 5148
RE: Modular Ships (.blend included)
<t><br/>
Ross128 wrote:<br/>
Just my dream, but imagine how great could be a system of personalized and customed ships, im thinking of a game like Need For Speed Underground.I loved to add "parts" to my cars, now imagine:you have your bland and bare white new Imperial Courier MkIV, you go to the ...
Ross128 wrote:<br/>
Just my dream, but imagine how great could be a system of personalized and customed ships, im thinking of a game like Need For Speed Underground.I loved to add "parts" to my cars, now imagine:you have your bland and bare white new Imperial Courier MkIV, you go to the ...
- Mon Feb 14, 2011 12:26 pm
- Forum: Pioneer Mods
- Topic: Messiah 3d, great offer for game animators.
- Replies: 16
- Views: 3123
RE: Messiah 3d, great offer for game animators.
Perhaps we should remake Pioneer into a FPS.
*ducks*(boooo, hisss...)
- Sun Feb 13, 2011 10:45 pm
- Forum: Pioneer Mods
- Topic: Messiah 3d, great offer for game animators.
- Replies: 16
- Views: 3123
RE: Messiah 3d, great offer for game animators.
I'm in for 1.
- Tue Feb 08, 2011 3:04 pm
- Forum: Pioneer
- Topic: Beware the spiky planet
- Replies: 7
- Views: 1317
RE: Beware the spiky planet
Perhaps you should keep a note of the parameters that generated that planet terrain, maybe someone'll include something like this in some special missions...