Search found 21 matches

by Duckocide
Thu Oct 13, 2011 5:20 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One


ollobrain wrote:
Looking good a demo or purchase option would be great
Glad you like the look of it. I'm probably raking far too long for everyone to get the thing finished :).
by Duckocide
Thu Oct 13, 2011 5:19 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One


PINBACK wrote:
Will you doing a demo of the game Duckocide :?:
360 version will have a trial version. Demo for the PC - Hadn't really thought about it much. ... I will though.
by Duckocide
Thu Oct 13, 2011 5:18 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
DarkOne wrote:<br/>
Great work on the trailer Duckocide. Has to ruin your day getting sucked outside the ship with no EVA suit :)I noticed in the trailer that Copernicus One says v1.0, you must be getting close to releasing the game? And on the controls help screen I noticed the Xbox ...
by Duckocide
Mon Oct 10, 2011 3:25 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<t><br/>
PINBACK wrote:<br/>
One criticism I do have for you is right at the start where you are shown the memos and instructions, they are a little hard to make out against a moving background.<br/>
It's better when playing for real (I think). Also, you can bring up the crew tablet at anytime in ...
by Duckocide
Sun Oct 09, 2011 5:33 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

Time marches by, and Copernicus One keeps progressing a little further...
by Duckocide
Sat Apr 30, 2011 4:33 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r>Now, the Copernicus One shuttle is not just a trans-lunar transport. Oh no... There is a whole science capability within the vehicle that is starting to appear as yet more challenging locations... <YOUTUBE id="YzmEuK7l1Qk"><s>[media]</s>http://www.youtube.com/watch?v=YzmEuK7l1Qk<e>[/media]</e ...
by Duckocide
Sun Apr 10, 2011 4:32 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r>For anyone tracking the progress of this simulation / adventure another progress video has been posted up... <YOUTUBE id="TgcmtyuSBQ0"><s>[media]</s>http://www.youtube.com/watch?v=TgcmtyuSBQ0<e>[/media]</e></YOUTUBE> One of the things I love about adventure games are the sub-plots and additional ...
by Duckocide
Sat Mar 26, 2011 5:40 am
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
Darkone wrote:<br/>
Quick question on the smoke from the fire, will the smoke eventually effect the environment by causing a cloud in the cabin if not taken care of quickly?Nice soundtrack <E>:)</E><br/>
That is a really good question. I want to make sure the game looks great and is ...
by Duckocide
Sun Mar 20, 2011 6:15 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

Progress Video #24 is up. ;) Demo of one of the Sub-games within the Adventure. Comments and observations welcome. :?
by Duckocide
Mon Feb 28, 2011 5:29 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
SolCommand wrote:<br/>
Nice vid man. Really scared me when that base launched that projectile or whatever it was cause my speakers volume was turned up so it sounded really loud, like a cannon fire <E>:)</E><br/>
<E>:lol:</E> Glad you like it. Surprise is something I hope the adventure will ...
by Duckocide
Fri Feb 25, 2011 3:11 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

Hi AllLatest progress video is up... (Intro to the game)
by Duckocide
Tue Feb 01, 2011 3:51 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
Darkone wrote:<br/>
Any plans to add let a player go on the outside of the ship to maybe access another part of the ship that was closed off or to repair something vital to the ship? With the recent updates to the planet it would be nice to see it all from the loneliness of space <E>:)</E ...
by Duckocide
Mon Jan 31, 2011 11:30 am
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

Copernicus Base[attachment=499:copernicus_f2.jpg](May be NASA did send Apollo 20 after all? :shock: )
by Duckocide
Mon Jan 31, 2011 3:21 am
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
Geraldine wrote:<br/>
I wonder if you could have a race around the hanger bay using fire extinguishers? <E>;)</E><br/>
Brainiac sports... <E>:lol:</E> Interestingly, the physics will allow it. That said, I have dampened the recoil (impulse) force when you use the extinguisher. Found it a ...
by Duckocide
Sun Jan 30, 2011 5:27 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<t>The reason why you see the objects shake is a due to a function aptly named "ShakeTheRoom()" (It simulates extreme vibration in the environment). Once again, a test. <br/>
Darkone wrote:<br/>
Question on the overall game play Duckocide, will the player have multiple ways to solve problems ...
by Duckocide
Sat Jan 29, 2011 10:32 am
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
Darkone wrote:<br/>
Nice new vid DuckocideCouldn't really tell what caused the hypertension to happen? You picked up the fire extinguisher and was turning around to go back to the controls and it started. I can see stress bringing that on, but I did see that situation to stressful?The smoke ...
by Duckocide
Fri Jan 28, 2011 3:26 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

Some more progress... Tell me that doesn't feel just like your heads pounding ?!?
by Duckocide
Wed Jan 19, 2011 3:53 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One


farcodev wrote:
it's a great work, keep it up ! :geek:
Thanks ... Will do my level best :D
by Duckocide
Mon Jan 17, 2011 3:20 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<t><br/>
de5me7 wrote:<br/>
im really pumped for this gamefor along time ive felt that games could go so much further beyond shooting in 3d environments.the earth textures and music are A+++<br/>
I agree. I used to love graphical adventures and some of the great stories therein. Even back in the day ...
by Duckocide
Mon Jan 17, 2011 3:15 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Copernicus One
Replies: 51
Views: 7122

RE: Copernicus One

<r><br/>
Darkone wrote:<br/>
Hi Duckocide and welcome to SSCYou have a nice concept you are working on for Copernicus One. In this latest video I really like the pcb puzzle and hope there is more tech type puzzles in the game which make sense since you are in space <E>;)</E> But that music does fit ...

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