Search found 67 matches
- Thu Jun 04, 2015 1:53 pm
- Forum: Solotra.B
- Topic: Solotra.B Development Log
- Replies: 25
- Views: 3554
RE: Solotra.B Development Log
omg amiga-retro-color-goodness YAY
- Thu Jun 04, 2015 1:50 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Spaceforce: Rogue Universe HD giveaway
- Replies: 13
- Views: 1128
RE: Spaceforce: Rogue Universe HD giveaway
<t>in the old version there was a bug?feature? that took the games title pretty literally - your very expensive wingman get sometimes hostile without any reason (like getting friendly fire from you) - without that gameplay destroying bug - even the old version was rocksolid once you get over the lil ...
- Wed May 27, 2015 9:59 am
- Forum: FPS, Strategy and Tactical Scifi Games
- Topic: Approaching Infinity
- Replies: 35
- Views: 4010
RE: Approaching Infinity
There is a sale on shrapnel games - for around 30$ - looks like a promotion during that IRDC event. now i have to go and mourn my loss of my ship short after i had THAT amulet in my captains hand...
- Tue Apr 14, 2015 2:05 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Can you recommend good survival game, preferably in space?
- Replies: 8
- Views: 1014
RE: Can you recommend good survival game, preferably in space?
look for this "Out There Omega Edition"http://store.steampowered.com/app/334420/[/url] main theme is a pilot lost in space with his ship trying stay alive to get back to earth - no combat - its environment vs you.
- Thu Jan 23, 2014 3:10 pm
- Forum: Pioneer
- Topic: Buying goods in a station/starport
- Replies: 15
- Views: 1610
RE: Buying goods in a station/starport
another question slightly related to trading: is there a way to make currency readout more readable ?ie. instead of 3500000.00 credits it got some thousands limiters and reads 3,500,000.00 or in other locales 3.500.000,00also would like to see an option to hide the dezimal values.
- Thu Jan 09, 2014 2:26 pm
- Forum: PC and Console Gaming
- Topic: Mad max game
- Replies: 14
- Views: 1215
RE: Mad max game
ah yes Just Cause 2 - my most favorite regime-change-game - but if you complain about some tropical playground being empty (get a traffic mod!) - what will you say to a post-apocalyptic desert-wasteland ... in the meantime try the demo of neo-scavenger for some survivalist gameplay
- Sat Jan 04, 2014 12:15 pm
- Forum: Pioneer
- Topic: Buying goods in a station/starport
- Replies: 15
- Views: 1610
RE: Buying goods in a station/starport
you can use some tools like "Speed Auto Clicker" or "Autohotkey" to have fast mouseclicks either with holding a customized key or on/off switch
- Mon Dec 16, 2013 8:41 pm
- Forum: FPS, Strategy and Tactical Scifi Games
- Topic: Approaching Infinity
- Replies: 35
- Views: 4010
RE: Approaching Infinity
<r>Hi Bob, thank you very much for the public demo of your very good game.(warning - little feedback ahead) Even the 008 version makes lots of fun andi did not encounter any obvious gamebreaking bugs and not a single crash orother expected weird alpha-behaviour. Maybe the following items are already ...
- Wed Oct 16, 2013 5:02 pm
- Forum: FPS, Strategy and Tactical Scifi Games
- Topic: Galactic civs 3
- Replies: 8
- Views: 1091
RE: Galactic civs 3
...video playback does not count as gameplay...no purchase from me if it still has that nonsense economic / production allocation model
- Sat Aug 31, 2013 2:58 pm
- Forum: Starpoint Gemini Series
- Topic: so, um, a quick question about your affiliates
- Replies: 9
- Views: 1285
RE: so, um, a quick question about your affiliates
<t>Well... actually I might as well ask... what do you think about the idea of a tabletop Starpoint Gemini?Hi Dorijan, i like that idea - but maybe a pc version of that tabletop game first - you know lack of friends with same interests within 100km...would it be something like that real ol ...
- Sun Aug 25, 2013 4:37 am
- Forum: Starpoint Gemini Series
- Topic: Vigo space station - video
- Replies: 7
- Views: 1131
RE: Vigo space station - video
sounds very realistic to me - either thats a feature or my soundsystem failed just one question:are docking sequences mandatory or skipable or (even better) option to turn them off at least after the first visit on a station ? (just in case i missed that info)
- Sun Aug 18, 2013 4:28 pm
- Forum: Classic/Retro Space Games
- Topic: Need your help remembering the name of a game
- Replies: 8
- Views: 1098
RE: Need your help remembering the name of a game
YES it was exactly that WINTREK game !thanks for the link unfortunately that Wintrek doesnt run on win7 x64 and those Wintrek enhanced downloadmirrors on sourceforge are not working - if anyone got them could you please post a working link here ?
- Thu Aug 15, 2013 7:07 pm
- Forum: Introduce Yourself to SSC
- Topic: Helo from a 'old' gamer
- Replies: 7
- Views: 928
RE: Helo from a 'old' gamer
you may tryGazillionaire Turn based Trading Game (with rather weird art style) - that also supports Hot Seat for killing friendships (at least those ol' windows version)[url]http://www.homeoftheunderdogs.net/game.php?id=1705[/url]
- Wed Aug 14, 2013 5:38 pm
- Forum: Colonisation: Moonbase
- Topic: Screenshots
- Replies: 11
- Views: 1506
RE: Screenshots
[url]http://www.homeoftheunderdogs.net/game.php?name=Moonbase[/url] 
- Tue Aug 13, 2013 6:18 pm
- Forum: Classic/Retro Space Games
- Topic: Need your help remembering the name of a game
- Replies: 8
- Views: 1098
RE: Need your help remembering the name of a game
<t>nah not a clone back then there were quit a few of this type of space combat games (usually turn based) - i think one was almost star trek themed - and another one also let you design ship spec for usage... but i cant remember those names too... edit: maybe this one :[url]http://www ...
- Thu Aug 08, 2013 5:15 pm
- Forum: X Series
- Topic: X rebirth vids
- Replies: 29
- Views: 3286
RE: X rebirth vids
<t>Me is also not a fan of the old X games - imo they managed to get the negatives of both space and management together... even gazillionere was better.Would love to see a space game that "simulates" a detailed living world/space that doesnt revolve only around the player (i guess iam spoiled by ...
- Wed Jul 31, 2013 4:14 pm
- Forum: Starpoint Gemini Series
- Topic: Starpoint Gemini 2 feature suggestions and requests
- Replies: 20
- Views: 1896
RE: Starpoint Gemini 2 feature suggestions and requests
<r>Currently, we have fixed commodity prices, changed by random events, but the inflation seems interesting and doable. I'll pass it along! So, basically there are good trade routes this time around, but we're making sure they aren't "easy". If we set up a good trade route, you can be sure it's not ...
- Mon Jul 29, 2013 5:36 pm
- Forum: Starpoint Gemini Series
- Topic: Starpoint Gemini 2
- Replies: 37
- Views: 3885
RE: Starpoint Gemini 2
Thanks for that answer Dorijan - and right another question: can you use a joystick with it - would love to use a joystick for movement and mouse for ui-control comboor at least be able to completely redefine keys. I wish you good luck with the progress on this game!
- Mon Jul 29, 2013 3:25 pm
- Forum: Starpoint Gemini Series
- Topic: Starpoint Gemini 2
- Replies: 37
- Views: 3885
RE: Starpoint Gemini 2
YAY Q4 is okbut more important (maybe i missed it) - any chance to buy it whithout using steam or credit cards ? (ie shop or wiretransfer in europe) are those asteroids just for looks - or do they have the same properties i encountered in privateer while on afterburner ?
- Wed Jul 24, 2013 4:24 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: New star control game....maybe
- Replies: 5
- Views: 879
RE: New star control game....maybe
<r>nice links with those bidding results - the most interesting part imo:who got that almost juicy master of orion franchise (almost cause of "3").. back to starcontrol there already is a 3rd part (1996 me thinks) - and all of the 3 parts can stay dead with its bugs and horrible ui.Old is usually ...