Search found 61 matches

by Simbad
Sun Mar 31, 2013 2:10 am
Forum: Free SciFi Gaming Projects
Topic: PARSEC the forgotten LAN game
Replies: 29
Views: 5235

RE: PARSEC the forgotten LAN game

Its running. [url]http://sourceforge.net/p/openparsec/[/url] I did not test it, but it seems to work.
by Simbad
Mon Feb 25, 2013 9:57 am
Forum: General Coding and Mod discussion
Topic: Thread library with documentation. First publication.
Replies: 3
Views: 1269

RE: Thread library with documentation. First publication.

New link. More info [url]http://www.simulated-universe.de/libs/DocumentsOverview.html[/url]
by Simbad
Sat Feb 16, 2013 5:32 am
Forum: General Coding and Mod discussion
Topic: Thread library with documentation. First publication.
Replies: 3
Views: 1269

RE: Thread library with documentation. First publication.

<r>Using doxygen means to run a tool that extracts information from the source that is already present in the UML-Model. And the source is generated from the UML-Model.So it is no way to go through doxygen.I have seen documentations from doxygen that had not less than 2000 pages with no information ...
by Simbad
Fri Feb 15, 2013 1:45 pm
Forum: General Coding and Mod discussion
Topic: Thread library with documentation. First publication.
Replies: 3
Views: 1269

Thread library with documentation. First publication.

<t>Hello, this is the first publication of the work I am doing a long time now. [url]http://www.simulated-universe.de/libs/ThreadSpec.html[/url] know that C++ thread implementations are found in allmost any framework. The difference here is that the C++ source code, the documentation in HTML format ...
by Simbad
Sat Sep 01, 2012 11:48 am
Forum: General Coding and Mod discussion
Topic: How do you simulate an economy?
Replies: 13
Views: 2132

RE: How do you simulate an economy?

What programming language do you want to use?For C/C++ I could help you a bit with some code fragments and other information about how to solve.
by Simbad
Wed Aug 29, 2012 1:50 am
Forum: General Coding and Mod discussion
Topic: How do you simulate an economy?
Replies: 13
Views: 2132

RE: How do you simulate an economy?

If you are talking about how to realize it in code. Its all about state machines.
by Simbad
Sat Jul 07, 2012 11:27 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

To show how I am doing my planing for a more complex system. This is a part of the overall architecture of my simulation system.
by Simbad
Tue Jul 03, 2012 7:21 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

Have been out for a while.Cant see the attached UseCaseDiagrams.Maybe you can place them somewhere so I can look on them
by Simbad
Wed Mar 14, 2012 10:58 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

<t>AFAIK modelio has no easy to use Profile mechanism. This is one of the most important feature with UML because it gives you the ability to define your own stereotypes that can be assigned to meta-model objects.A class symbol may represent a C++ class a C module a SQL table or maybe an XML tag.To ...
by Simbad
Wed Mar 14, 2012 4:41 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

Most UML-Tools are not user friendly.
by Simbad
Fri Mar 09, 2012 9:53 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

<t><br/>
bertipa wrote:<br/>
Use cases for a 4X Space game are pratically infinite.Between the real user and the other non-human-being actors it will be a very big work.<br/>
If you think so. I think, as I show with my posting, that there are a lot of use cases that can be defined before you start ...
by Simbad
Thu Mar 08, 2012 10:22 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

This is a sample of use cases for a user DB
by Simbad
Thu Mar 08, 2012 8:00 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

For larger systems I would start with a usecase diagram.This helps you to see what components you need in your software.A use case defines who does what with the system.The actor need not be a human being. It may be a process.This way you can define libraries. There a program is the actor.
by Simbad
Tue Mar 06, 2012 8:41 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

If you do not like to communicate through ICQ I cannot help you much.OpenAmeos has a well organized documentation. On a windows machine you will find the Documents in C:\OpenAmeos10.2\Documentation\UMLEVALThis is a kind of tutiorial that gives you some hints how to use OpenAmeos.
by Simbad
Mon Mar 05, 2012 9:16 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

<t>OpenAmeos has the benefit of generating code from the model.You can easily create your own profiles and use them to make things more clear.It has the disadvantage that it is somewhat old and not UML-2.0. They are still developing it towards 2.0 but the standard changes faster than they can change ...
by Simbad
Sun Mar 04, 2012 3:24 am
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

<t>For smaller systems I use OpenAmeos [url]http://www.openameos.org[/url] that runs on Windows and Linux. Its a bit old but development is going on as I could see in the project trackers.For larger systems I use ArtisanStudio that is a commercial tool.One of the important features of theses tools ...
by Simbad
Sat Mar 03, 2012 3:07 pm
Forum: General Coding and Mod discussion
Topic: 4X Space game UML diagrams
Replies: 26
Views: 3914

RE: 4X Space game UML diagrams

Of course I am still there. Waiting! :)
by Simbad
Wed Feb 22, 2012 4:45 am
Forum: Free SciFi Gaming Projects
Topic: PARSEC the forgotten LAN game
Replies: 29
Views: 5235

RE: PARSEC the forgotten LAN game

Because I can boot my Windows into a virtual machine I am near to start compiling a windows version. But that must wait until another weekend.
by Simbad
Tue Feb 21, 2012 2:20 pm
Forum: Free SciFi Gaming Projects
Topic: PARSEC the forgotten LAN game
Replies: 29
Views: 5235

RE: PARSEC the forgotten LAN game

Started to help them.Made cleanup of the sources so that they compile with a actual gcc-4.5.x compiler. Any help, especially checking the build process, would be welcome.
by Simbad
Fri Feb 17, 2012 12:28 pm
Forum: Free SciFi Gaming Projects
Topic: PARSEC the forgotten LAN game
Replies: 29
Views: 5235

RE: PARSEC the forgotten LAN game

<t>I can help a bit. Near to the 25 years of software development work.Build-System as long as you dont change away from make.Remove all warnings. And transfer to 64-Bit.But who is responsible? Any workflow? If a few more people start working on the code you are getting crazy about all the changes ...

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