Search found 61 matches
- Sun Mar 31, 2013 2:10 am
- Forum: Free SciFi Gaming Projects
- Topic: PARSEC the forgotten LAN game
- Replies: 29
- Views: 5235
RE: PARSEC the forgotten LAN game
Its running. [url]http://sourceforge.net/p/openparsec/[/url] I did not test it, but it seems to work.
- Mon Feb 25, 2013 9:57 am
- Forum: General Coding and Mod discussion
- Topic: Thread library with documentation. First publication.
- Replies: 3
- Views: 1269
RE: Thread library with documentation. First publication.
New link. More info [url]http://www.simulated-universe.de/libs/DocumentsOverview.html[/url]
- Sat Feb 16, 2013 5:32 am
- Forum: General Coding and Mod discussion
- Topic: Thread library with documentation. First publication.
- Replies: 3
- Views: 1269
RE: Thread library with documentation. First publication.
<r>Using doxygen means to run a tool that extracts information from the source that is already present in the UML-Model. And the source is generated from the UML-Model.So it is no way to go through doxygen.I have seen documentations from doxygen that had not less than 2000 pages with no information ...
- Fri Feb 15, 2013 1:45 pm
- Forum: General Coding and Mod discussion
- Topic: Thread library with documentation. First publication.
- Replies: 3
- Views: 1269
Thread library with documentation. First publication.
<t>Hello, this is the first publication of the work I am doing a long time now. [url]http://www.simulated-universe.de/libs/ThreadSpec.html[/url] know that C++ thread implementations are found in allmost any framework. The difference here is that the C++ source code, the documentation in HTML format ...
- Sat Sep 01, 2012 11:48 am
- Forum: General Coding and Mod discussion
- Topic: How do you simulate an economy?
- Replies: 13
- Views: 2132
RE: How do you simulate an economy?
What programming language do you want to use?For C/C++ I could help you a bit with some code fragments and other information about how to solve.
- Wed Aug 29, 2012 1:50 am
- Forum: General Coding and Mod discussion
- Topic: How do you simulate an economy?
- Replies: 13
- Views: 2132
RE: How do you simulate an economy?
If you are talking about how to realize it in code. Its all about state machines.
- Sat Jul 07, 2012 11:27 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
To show how I am doing my planing for a more complex system. This is a part of the overall architecture of my simulation system.
- Tue Jul 03, 2012 7:21 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
Have been out for a while.Cant see the attached UseCaseDiagrams.Maybe you can place them somewhere so I can look on them
- Wed Mar 14, 2012 10:58 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
<t>AFAIK modelio has no easy to use Profile mechanism. This is one of the most important feature with UML because it gives you the ability to define your own stereotypes that can be assigned to meta-model objects.A class symbol may represent a C++ class a C module a SQL table or maybe an XML tag.To ...
- Wed Mar 14, 2012 4:41 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
Most UML-Tools are not user friendly.
- Fri Mar 09, 2012 9:53 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
<t><br/>
bertipa wrote:<br/>
Use cases for a 4X Space game are pratically infinite.Between the real user and the other non-human-being actors it will be a very big work.<br/>
If you think so. I think, as I show with my posting, that there are a lot of use cases that can be defined before you start ...
bertipa wrote:<br/>
Use cases for a 4X Space game are pratically infinite.Between the real user and the other non-human-being actors it will be a very big work.<br/>
If you think so. I think, as I show with my posting, that there are a lot of use cases that can be defined before you start ...
- Thu Mar 08, 2012 10:22 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
This is a sample of use cases for a user DB
- Thu Mar 08, 2012 8:00 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
For larger systems I would start with a usecase diagram.This helps you to see what components you need in your software.A use case defines who does what with the system.The actor need not be a human being. It may be a process.This way you can define libraries. There a program is the actor.
- Tue Mar 06, 2012 8:41 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
If you do not like to communicate through ICQ I cannot help you much.OpenAmeos has a well organized documentation. On a windows machine you will find the Documents in C:\OpenAmeos10.2\Documentation\UMLEVALThis is a kind of tutiorial that gives you some hints how to use OpenAmeos.
- Mon Mar 05, 2012 9:16 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
<t>OpenAmeos has the benefit of generating code from the model.You can easily create your own profiles and use them to make things more clear.It has the disadvantage that it is somewhat old and not UML-2.0. They are still developing it towards 2.0 but the standard changes faster than they can change ...
- Sun Mar 04, 2012 3:24 am
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
<t>For smaller systems I use OpenAmeos [url]http://www.openameos.org[/url] that runs on Windows and Linux. Its a bit old but development is going on as I could see in the project trackers.For larger systems I use ArtisanStudio that is a commercial tool.One of the important features of theses tools ...
- Sat Mar 03, 2012 3:07 pm
- Forum: General Coding and Mod discussion
- Topic: 4X Space game UML diagrams
- Replies: 26
- Views: 3914
RE: 4X Space game UML diagrams
Of course I am still there. Waiting! 
- Wed Feb 22, 2012 4:45 am
- Forum: Free SciFi Gaming Projects
- Topic: PARSEC the forgotten LAN game
- Replies: 29
- Views: 5235
RE: PARSEC the forgotten LAN game
Because I can boot my Windows into a virtual machine I am near to start compiling a windows version. But that must wait until another weekend.
- Tue Feb 21, 2012 2:20 pm
- Forum: Free SciFi Gaming Projects
- Topic: PARSEC the forgotten LAN game
- Replies: 29
- Views: 5235
RE: PARSEC the forgotten LAN game
Started to help them.Made cleanup of the sources so that they compile with a actual gcc-4.5.x compiler. Any help, especially checking the build process, would be welcome.
- Fri Feb 17, 2012 12:28 pm
- Forum: Free SciFi Gaming Projects
- Topic: PARSEC the forgotten LAN game
- Replies: 29
- Views: 5235
RE: PARSEC the forgotten LAN game
<t>I can help a bit. Near to the 25 years of software development work.Build-System as long as you dont change away from make.Remove all warnings. And transfer to 64-Bit.But who is responsible? Any workflow? If a few more people start working on the code you are getting crazy about all the changes ...