Search found 112 matches

by Coolhand
Sat Nov 12, 2011 11:35 am
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 69944

RE: Completed Pioneer Models

<r><br/>
UncleBob wrote:<br/>
<br/>
<br/>
Quote:<br/>
with realistic accel. to?, no > 10g, relation between main thrust and lateral in a realistic range? !<br/>
Problem is, no continious acceleration beyond anywhere than maybe a few mili-Gees is really in any range to be counted as realistic(TM ...
by Coolhand
Tue Aug 30, 2011 4:32 pm
Forum: Pioneer
Topic: Wanted: new screenshots
Replies: 730
Views: 99928

RE: Wanted: new screenshots

<r>Well, anyway whatever you decide you should really fix those hills so they don't look shiny. <br/>
s2odan wrote:<br/>
Thats not such a good idea as in this case its the difference between grass and rock, as as you know they are not the same colour.<br/>
I'm not talking about where you're trying ...
by Coolhand
Tue Aug 30, 2011 2:08 pm
Forum: Pioneer
Topic: Wanted: new screenshots
Replies: 730
Views: 99928

RE: Wanted: new screenshots

<t>if its a contrast / colour thing, that difference should really be reduced, so its like nearly the same... light falling on the surfaces will separate the top and the sides due to shading. Infact there's often too much contrast between patterns which emphasises the cg look of it. http://en ...
by Coolhand
Mon Aug 29, 2011 6:02 pm
Forum: Pioneer
Topic: Wanted: new screenshots
Replies: 730
Views: 99928

RE: Wanted: new screenshots

<r><br/>
Marcel wrote:<br/>
I haven't posted any screenshots because of my computer's lack of shaders. Also, I haven't been flying much. Been spending my Pioneer time texturing stuff instead. I'll do a test when I get home later today and post a pic.edit: Here's a couple. Looks good to me ...
by Coolhand
Mon Aug 29, 2011 2:33 pm
Forum: Pioneer
Topic: 3D Galaxy
Replies: 45
Views: 3370

RE: 3D Galaxy

<t>great work on converting it to a proper map. However, as it is, the controls this seem unintuitive. the arrow keys should be used for in and out - as if you were driving a FPS in 3d space. so essentially the motion should be locked to the camera perspectiveup arrow - "dolly" camera forwards ...
by Coolhand
Wed Jul 20, 2011 8:42 pm
Forum: Pioneer
Topic: Dan, your new avatar...
Replies: 14
Views: 1049

Dan, your new avatar...

Scares the **** out of me. :lol:
by Coolhand
Wed Jun 29, 2011 4:49 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 69944

RE: Completed Pioneer Models

hmm yeah in its absence, I just haven't chosen one. I did wonder why someone who lives in paradise would want to spend free time inside working on software. 8-)
by Coolhand
Tue Jun 28, 2011 1:00 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 69944

RE: Completed Pioneer Models

So, you don't actually live in the virgin islands then Dan? :D
by Coolhand
Thu Jun 16, 2011 12:33 am
Forum: Pioneer
Topic: getting the best display
Replies: 31
Views: 2844

RE: getting the best display

<t><br/>
fluffyfreak wrote:<br/>
@s20danWhat do you think about doing colourisation/texturing in the shaders?A good half of the terrain generation time is getting the colour for each vertex as it has to go through the noise system again.Instant win performance wise.<br/>
i have mentioned this before ...
by Coolhand
Fri Jun 10, 2011 10:02 am
Forum: Pioneer
Topic: Alpha 11 released
Replies: 23
Views: 1565

RE: Alpha 11 released

Thanks Rob, and everyone for their hard work :D
by Coolhand
Sun Jun 05, 2011 10:30 pm
Forum: Pioneer
Topic: EOI: Changing Modeling Data format
Replies: 14
Views: 1133

RE: EOI: Changing Modeling Data format

<t>Something that will convert an animation to Pioneer would be very useful, I could export perfect animations to FFED3D with basically one click while the same thing is apparently tediously complex or even impossible to recreate in pioneer without exporting every frame as a separate model... So lua ...
by Coolhand
Thu Jun 02, 2011 7:14 pm
Forum: Pioneer
Topic: Some ideas :-)
Replies: 17
Views: 1213

RE: Some ideas :-)

<t>I know there isn't, thats what i've been saying all along... And when i say spherical, i know there isn't actually a sphere, like a polygon or mesh or something interacting with some fluid dynamics simulation... I mean it acts like a sphere, if you had a sphere in space and de-orbited it, that ...
by Coolhand
Thu Jun 02, 2011 5:29 pm
Forum: Pioneer
Topic: Some ideas :-)
Replies: 17
Views: 1213

RE: Some ideas :-)

<t>sure, i understand. i mean "physically", heating (and of course drag, and also lift) is a function of surface area, angle of incidence and so on... Pioneer assumes a "spherical" model as far as i can tell. i.e. drag, heating and lift are a constant (given constant velocity and dynamic pressure ...
by Coolhand
Thu Jun 02, 2011 3:50 pm
Forum: Pioneer
Topic: Some ideas :-)
Replies: 17
Views: 1213

RE: Some ideas :-)

<t>well thats cool, is that actually supported right now? and aren't we still assuming a spherical heating model? like it heats equally on all sides... so in practice you can probably still assume that it has some sort of spherical shield - which also accounts for the aerodynamic model fairly well ...
by Coolhand
Thu Jun 02, 2011 12:47 pm
Forum: Pioneer
Topic: Some ideas :-)
Replies: 17
Views: 1213

RE: Some ideas :-)

<t><br/>
Brianetta wrote:<br/>
<br/>
<br/>
Coolhand wrote:<br/>
atmospheric shielding is more like an energy shield, always seemed like an explanation that better fitted the tech and look of the game - i.e. no visual changes required.<br/>
Not according to the manual (-:<br/>
well, whatever ...
by Coolhand
Thu Jun 02, 2011 12:41 pm
Forum: Pioneer
Topic: lua scripting changes-plans-enhancements-ideas
Replies: 8
Views: 893

RE: lua scripting changes-plans-enhancements-ideas

<t>Rob, are there any example missions? I have an idea for an entire story arc and i think LUA is about high level enough that i can wrap my head around it... but some kind of template to begin with would be really helpful. also, i'd been meaning to ask what happened with the pirates and ...
by Coolhand
Wed Jun 01, 2011 3:50 pm
Forum: Pioneer
Topic: Terrain loading?
Replies: 12
Views: 1339

RE: Terrain loading?

<t>yeah well the terrain doesn't really "load" as such, it generates.. it doesn't really exist on disk... so your bottleneck may well be your cpu, which probably means a new motherboard, ram and psu... or just use it on the medium settings, its a little old but not a bad machine at all really... I ...
by Coolhand
Wed Jun 01, 2011 3:23 pm
Forum: Pioneer
Topic: Terrain loading?
Replies: 12
Views: 1339

RE: Terrain loading?

<t>hmm, its a little old, but you could maybe get a little more out of it - you could perhaps get a faster graphics card pretty cheaply, but dont expect that to make a huge difference in simulators and you're probably limited by your motherboad in terms of transfer speed, perhaps get one with at ...
by Coolhand
Wed Jun 01, 2011 2:18 pm
Forum: Pioneer
Topic: Terrain loading?
Replies: 12
Views: 1339

RE: Terrain loading?

what system do you have now paul?
by Coolhand
Wed Jun 01, 2011 11:21 am
Forum: Pioneer
Topic: Some ideas :-)
Replies: 17
Views: 1213

RE: Some ideas :-)

<t>atmospheric shielding is more like an energy shield, always seemed like an explanation that better fitted the tech and look of the game - i.e. no visual changes required. but you're right, whatever - it should weigh more depending on the size of the ship and could also be damaged along with other ...

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