<r><br/>
UncleBob wrote:<br/>
<br/>
<br/>
Quote:<br/>
with realistic accel. to?, no > 10g, relation between main thrust and lateral in a realistic range? !<br/>
Problem is, no continious acceleration beyond anywhere than maybe a few mili-Gees is really in any range to be counted as realistic(TM ...
Search found 112 matches
- Sat Nov 12, 2011 11:35 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 69944
- Tue Aug 30, 2011 4:32 pm
- Forum: Pioneer
- Topic: Wanted: new screenshots
- Replies: 730
- Views: 99928
RE: Wanted: new screenshots
<r>Well, anyway whatever you decide you should really fix those hills so they don't look shiny. <br/>
s2odan wrote:<br/>
Thats not such a good idea as in this case its the difference between grass and rock, as as you know they are not the same colour.<br/>
I'm not talking about where you're trying ...
s2odan wrote:<br/>
Thats not such a good idea as in this case its the difference between grass and rock, as as you know they are not the same colour.<br/>
I'm not talking about where you're trying ...
- Tue Aug 30, 2011 2:08 pm
- Forum: Pioneer
- Topic: Wanted: new screenshots
- Replies: 730
- Views: 99928
RE: Wanted: new screenshots
<t>if its a contrast / colour thing, that difference should really be reduced, so its like nearly the same... light falling on the surfaces will separate the top and the sides due to shading. Infact there's often too much contrast between patterns which emphasises the cg look of it. http://en ...
- Mon Aug 29, 2011 6:02 pm
- Forum: Pioneer
- Topic: Wanted: new screenshots
- Replies: 730
- Views: 99928
RE: Wanted: new screenshots
<r><br/>
Marcel wrote:<br/>
I haven't posted any screenshots because of my computer's lack of shaders. Also, I haven't been flying much. Been spending my Pioneer time texturing stuff instead. I'll do a test when I get home later today and post a pic.edit: Here's a couple. Looks good to me ...
Marcel wrote:<br/>
I haven't posted any screenshots because of my computer's lack of shaders. Also, I haven't been flying much. Been spending my Pioneer time texturing stuff instead. I'll do a test when I get home later today and post a pic.edit: Here's a couple. Looks good to me ...
RE: 3D Galaxy
<t>great work on converting it to a proper map. However, as it is, the controls this seem unintuitive. the arrow keys should be used for in and out - as if you were driving a FPS in 3d space. so essentially the motion should be locked to the camera perspectiveup arrow - "dolly" camera forwards ...
- Wed Jul 20, 2011 8:42 pm
- Forum: Pioneer
- Topic: Dan, your new avatar...
- Replies: 14
- Views: 1049
Dan, your new avatar...
Scares the **** out of me. 
- Wed Jun 29, 2011 4:49 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 69944
RE: Completed Pioneer Models
hmm yeah in its absence, I just haven't chosen one. I did wonder why someone who lives in paradise would want to spend free time inside working on software. 
- Tue Jun 28, 2011 1:00 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 69944
RE: Completed Pioneer Models
So, you don't actually live in the virgin islands then Dan? 
- Thu Jun 16, 2011 12:33 am
- Forum: Pioneer
- Topic: getting the best display
- Replies: 31
- Views: 2844
RE: getting the best display
<t><br/>
fluffyfreak wrote:<br/>
@s20danWhat do you think about doing colourisation/texturing in the shaders?A good half of the terrain generation time is getting the colour for each vertex as it has to go through the noise system again.Instant win performance wise.<br/>
i have mentioned this before ...
fluffyfreak wrote:<br/>
@s20danWhat do you think about doing colourisation/texturing in the shaders?A good half of the terrain generation time is getting the colour for each vertex as it has to go through the noise system again.Instant win performance wise.<br/>
i have mentioned this before ...
- Fri Jun 10, 2011 10:02 am
- Forum: Pioneer
- Topic: Alpha 11 released
- Replies: 23
- Views: 1565
RE: Alpha 11 released
Thanks Rob, and everyone for their hard work 
- Sun Jun 05, 2011 10:30 pm
- Forum: Pioneer
- Topic: EOI: Changing Modeling Data format
- Replies: 14
- Views: 1133
RE: EOI: Changing Modeling Data format
<t>Something that will convert an animation to Pioneer would be very useful, I could export perfect animations to FFED3D with basically one click while the same thing is apparently tediously complex or even impossible to recreate in pioneer without exporting every frame as a separate model... So lua ...
- Thu Jun 02, 2011 7:14 pm
- Forum: Pioneer
- Topic: Some ideas :-)
- Replies: 17
- Views: 1213
RE: Some ideas :-)
<t>I know there isn't, thats what i've been saying all along... And when i say spherical, i know there isn't actually a sphere, like a polygon or mesh or something interacting with some fluid dynamics simulation... I mean it acts like a sphere, if you had a sphere in space and de-orbited it, that ...
- Thu Jun 02, 2011 5:29 pm
- Forum: Pioneer
- Topic: Some ideas :-)
- Replies: 17
- Views: 1213
RE: Some ideas :-)
<t>sure, i understand. i mean "physically", heating (and of course drag, and also lift) is a function of surface area, angle of incidence and so on... Pioneer assumes a "spherical" model as far as i can tell. i.e. drag, heating and lift are a constant (given constant velocity and dynamic pressure ...
- Thu Jun 02, 2011 3:50 pm
- Forum: Pioneer
- Topic: Some ideas :-)
- Replies: 17
- Views: 1213
RE: Some ideas :-)
<t>well thats cool, is that actually supported right now? and aren't we still assuming a spherical heating model? like it heats equally on all sides... so in practice you can probably still assume that it has some sort of spherical shield - which also accounts for the aerodynamic model fairly well ...
- Thu Jun 02, 2011 12:47 pm
- Forum: Pioneer
- Topic: Some ideas :-)
- Replies: 17
- Views: 1213
RE: Some ideas :-)
<t><br/>
Brianetta wrote:<br/>
<br/>
<br/>
Coolhand wrote:<br/>
atmospheric shielding is more like an energy shield, always seemed like an explanation that better fitted the tech and look of the game - i.e. no visual changes required.<br/>
Not according to the manual (-:<br/>
well, whatever ...
Brianetta wrote:<br/>
<br/>
<br/>
Coolhand wrote:<br/>
atmospheric shielding is more like an energy shield, always seemed like an explanation that better fitted the tech and look of the game - i.e. no visual changes required.<br/>
Not according to the manual (-:<br/>
well, whatever ...
- Thu Jun 02, 2011 12:41 pm
- Forum: Pioneer
- Topic: lua scripting changes-plans-enhancements-ideas
- Replies: 8
- Views: 893
RE: lua scripting changes-plans-enhancements-ideas
<t>Rob, are there any example missions? I have an idea for an entire story arc and i think LUA is about high level enough that i can wrap my head around it... but some kind of template to begin with would be really helpful. also, i'd been meaning to ask what happened with the pirates and ...
- Wed Jun 01, 2011 3:50 pm
- Forum: Pioneer
- Topic: Terrain loading?
- Replies: 12
- Views: 1339
RE: Terrain loading?
<t>yeah well the terrain doesn't really "load" as such, it generates.. it doesn't really exist on disk... so your bottleneck may well be your cpu, which probably means a new motherboard, ram and psu... or just use it on the medium settings, its a little old but not a bad machine at all really... I ...
- Wed Jun 01, 2011 3:23 pm
- Forum: Pioneer
- Topic: Terrain loading?
- Replies: 12
- Views: 1339
RE: Terrain loading?
<t>hmm, its a little old, but you could maybe get a little more out of it - you could perhaps get a faster graphics card pretty cheaply, but dont expect that to make a huge difference in simulators and you're probably limited by your motherboad in terms of transfer speed, perhaps get one with at ...
- Wed Jun 01, 2011 2:18 pm
- Forum: Pioneer
- Topic: Terrain loading?
- Replies: 12
- Views: 1339
RE: Terrain loading?
what system do you have now paul?
- Wed Jun 01, 2011 11:21 am
- Forum: Pioneer
- Topic: Some ideas :-)
- Replies: 17
- Views: 1213
RE: Some ideas :-)
<t>atmospheric shielding is more like an energy shield, always seemed like an explanation that better fitted the tech and look of the game - i.e. no visual changes required. but you're right, whatever - it should weigh more depending on the size of the ship and could also be damaged along with other ...