Search found 29 matches
- Fri Apr 18, 2014 5:48 am
- Forum: Introduce Yourself to SSC
- Topic: I wanna be the dev
- Replies: 6
- Views: 1037
RE: I wanna be the dev
<t>and start small. limit the scope of the first project to the most narrow and focused design possible and see how fun/interesting you can make it. and dont even try to make the code design extensible for the future... it's a huge waste of time for a 1.0 project since a year later you'll just want ...
- Thu Feb 20, 2014 12:39 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why BSG doesn't work
- Replies: 6
- Views: 1070
RE: Why BSG doesn't work
<t>Well IMHO, Carriers in space do not make any sense. (Although I also enjoyed BSG). I think you're right that Carriers as fighter craft launchers is silly for space, but as giant transports of planet-side vehicles and troops for invasions/assaults/colonization it can make a lot of sense. Of course ...
- Fri Jun 14, 2013 9:23 am
- Forum: Sci-Fi Movies and Television
- Topic: The Hobbit: The Desolation of Smaug
- Replies: 15
- Views: 1624
RE: The Hobbit: The Desolation of Smaug
I would prefer it if they just got rid of the actors and made them fully CGI. At least this way the types of shots they are creating aren't limited as the cgi actors are able to fully interact with the entire virtual realm. Na'vi, Gollum, why not go all the way?
- Fri Jun 14, 2013 9:00 am
- Forum: Sci-Fi Movies and Television
- Topic: The Hobbit: The Desolation of Smaug
- Replies: 15
- Views: 1624
RE: The Hobbit: The Desolation of Smaug
<t>[url]http://www.theonering.com/news/the-hobbit-movies/behind-the-scenes-of-the-hobbit-s-special-effects[/url] just about every shot in the trailer at the start of this thread is using green screen. So i dont know what it means to be shot on location in new zealand if it's mostly inside a studio ...
- Fri Jun 14, 2013 6:40 am
- Forum: Sci-Fi Movies and Television
- Topic: The Hobbit: The Desolation of Smaug
- Replies: 15
- Views: 1624
RE: The Hobbit: The Desolation of Smaug
<t>All i see is GREEN SCREEN when i watch this trailer. These are just lazy shots. All the actors huddled close together standing in front of a backdrop. Shot after shot after shot of green screen backdrops. And it's why i bet all the action shots of them running need quick cuts because they run out ...
- Thu Jun 06, 2013 9:42 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Space Shell
- Replies: 2
- Views: 969
RE: Space Shell
<r>Yeah, i found it's kickstarter page from the list of kickstarter projects on the side of the website. I have a simple dev blog at [url]http://makosoft.com/blog/[/url] there's not much to see really. I've been waiting til i have a playable pre-alpha version before i announce and make vids and ...
- Wed Jun 05, 2013 8:47 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Space Shell
- Replies: 2
- Views: 969
Space Shell
<r>[url]<KICKSTARTER id="899729105/space-shell-universe-build-kill-destroy">http://www.kickstarter.com/projects/899729105/space-shell-universe-build-kill-destroy?ref=card</KICKSTARTER>[/url] This game shares some of the same elements of the game I'm writing. I'm surprised it's done so poorly. Only 7 ...
- Sun May 19, 2013 10:33 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Void Space Kickstarter
- Replies: 4
- Views: 938
RE: Void Space Kickstarter
This one looks pretty hopeless to be honest. And I did try the demo. It looks like something somebody whipped up in half day while learning Unity3d.
- Thu Apr 25, 2013 9:08 am
- Forum: Dominium
- Topic: SSC need help with Kickstarter pitch
- Replies: 16
- Views: 4517
RE: SSC need help with Kickstarter pitch
you need videos to prove that you've got a legitimate chance at reaching your target. if you don't have an alpha already and your time frame is 12 months it's just not going to happen with one programmer. people know this.
- Mon Mar 25, 2013 2:22 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Save Homeworld
- Replies: 28
- Views: 3225
RE: Save Homeworld
<t>Am I correct in that these guys (teamPixel) do NOT currently own any license to create any new Homeworld game or to update and release any existing Homeworld game? If that is true, giving them money seems like a bad idea. You too then can start a campaign to release a Robotech game and hope to ...
- Wed Jan 02, 2013 2:22 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Odyssey 3011
- Replies: 6
- Views: 1081
RE: Odyssey 3011
the music makes the game seem like a parody.
- Tue Jan 01, 2013 6:16 am
- Forum: Elite: Dangerous
- Topic: Elite: Dangerous
- Replies: 558
- Views: 93574
RE: Elite: Dangerous
On the kickstarter side, both will have received ~2 million dollars US. But yes, Star Citizen raised alot of money on their own as well.
- Mon Dec 03, 2012 1:12 am
- Forum: Introduce Yourself to SSC
- Topic: Greetings and salutations
- Replies: 5
- Views: 965
RE: Greetings and salutations
<t>Looks like he is. "Recently, DW Harper was tapped to write a new draft of The Forever War for Ridley Scott, Fox 2000 and Scott Free. This is the fifth draft of the screenplay, with the original screenplay authored by Blade Runner scribe David Peoples." But I have very little faith in Hollywood ...
- Thu Nov 22, 2012 4:24 pm
- Forum: Free SciFi Gaming Projects
- Topic: Tolroko - A John carter inspired openworld game
- Replies: 34
- Views: 6391
RE: Tolroko - A John carter inspired openworld game
<t>Good luck on this project. Looks interesting.One of the areas where developers seem to get themselves derailed when working on projects like this, is they try too much to make their procedural game worlds conform to the conventions of non procedural games.I think you will be much more successful ...
- Sun Sep 23, 2012 11:11 pm
- Forum: Space and SciFi MMO and Multi-Player Only Discussion
- Topic: The Epic Space Game
- Replies: 9
- Views: 1509
RE: The Epic Space Game
I think people need to spend time cultivating a fan base before they launch a kickstarter. If you come out of nowhere and start asking for money, you're going to have problems.
- Tue Sep 04, 2012 2:21 pm
- Forum: Free SciFi Gaming Projects
- Topic: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
- Replies: 16
- Views: 2603
RE: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
Re: First Mission Gameplay videoCan you imagine having to do 19 more missions like that?Zzzzz.....the age of the space fighter sim has passed.
- Tue Sep 04, 2012 1:06 am
- Forum: PC and Console Gaming
- Topic: The Ultimate Space game
- Replies: 14
- Views: 1621
RE: The Ultimate Space game
<t>Seemless transitions from space to planet surface I feel is one of the biggest traps that a lot of independant space sim developers fall into.Users claim to want it but that's only because the standard model of scifi fighter simulations really don't have a lot of gameplay. It's mostly a ton of ...
- Wed Aug 29, 2012 12:17 pm
- Forum: General Coding and Mod discussion
- Topic: How do you simulate an economy?
- Replies: 13
- Views: 3757
RE: How do you simulate an economy?
<r>I suppose you could go hog wild... not many folks would find that particularly fun though... but you can't please everyone <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /><YOUTUBE id="Fb6L2o_Ohtg"><s>[media]</s>http ...
- Wed Aug 29, 2012 11:38 am
- Forum: General Coding and Mod discussion
- Topic: How do you simulate an economy?
- Replies: 13
- Views: 3757
RE: How do you simulate an economy?
<t>Also, what is your goal with the economy? A lot of games seem to try fancy realtime supply/demand economies but to what end? If it's just for passable valuations of products based on relative equilibrium between a lot of factors, then supply/demand isn't necessary at all. You can just fake the ...
- Tue Aug 28, 2012 8:24 pm
- Forum: General Coding and Mod discussion
- Topic: How do you simulate an economy?
- Replies: 13
- Views: 3757
RE: How do you simulate an economy?
<t>I think the way to do this is to build many many small experimental applications where you test various concepts. Store them all in your EconExperimentsExp## folders and go from there.I think the wrong way to go is to try and design and build a monolithic model from start to finish in a single ...