Search found 29 matches

by Hypnotron
Fri Apr 18, 2014 5:48 am
Forum: Introduce Yourself to SSC
Topic: I wanna be the dev
Replies: 6
Views: 1037

RE: I wanna be the dev

<t>and start small. limit the scope of the first project to the most narrow and focused design possible and see how fun/interesting you can make it. and dont even try to make the code design extensible for the future... it's a huge waste of time for a 1.0 project since a year later you'll just want ...
by Hypnotron
Thu Feb 20, 2014 12:39 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Why BSG doesn't work
Replies: 6
Views: 1070

RE: Why BSG doesn't work

<t>Well IMHO, Carriers in space do not make any sense. (Although I also enjoyed BSG). I think you're right that Carriers as fighter craft launchers is silly for space, but as giant transports of planet-side vehicles and troops for invasions/assaults/colonization it can make a lot of sense. Of course ...
by Hypnotron
Fri Jun 14, 2013 9:23 am
Forum: Sci-Fi Movies and Television
Topic: The Hobbit: The Desolation of Smaug
Replies: 15
Views: 1624

RE: The Hobbit: The Desolation of Smaug

I would prefer it if they just got rid of the actors and made them fully CGI. At least this way the types of shots they are creating aren't limited as the cgi actors are able to fully interact with the entire virtual realm. Na'vi, Gollum, why not go all the way?
by Hypnotron
Fri Jun 14, 2013 9:00 am
Forum: Sci-Fi Movies and Television
Topic: The Hobbit: The Desolation of Smaug
Replies: 15
Views: 1624

RE: The Hobbit: The Desolation of Smaug

<t>[url]http://www.theonering.com/news/the-hobbit-movies/behind-the-scenes-of-the-hobbit-s-special-effects[/url] just about every shot in the trailer at the start of this thread is using green screen. So i dont know what it means to be shot on location in new zealand if it's mostly inside a studio ...
by Hypnotron
Fri Jun 14, 2013 6:40 am
Forum: Sci-Fi Movies and Television
Topic: The Hobbit: The Desolation of Smaug
Replies: 15
Views: 1624

RE: The Hobbit: The Desolation of Smaug

<t>All i see is GREEN SCREEN when i watch this trailer. These are just lazy shots. All the actors huddled close together standing in front of a backdrop. Shot after shot after shot of green screen backdrops. And it's why i bet all the action shots of them running need quick cuts because they run out ...
by Hypnotron
Thu Jun 06, 2013 9:42 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space Shell
Replies: 2
Views: 969

RE: Space Shell

<r>Yeah, i found it's kickstarter page from the list of kickstarter projects on the side of the website. I have a simple dev blog at [url]http://makosoft.com/blog/[/url] there's not much to see really. I've been waiting til i have a playable pre-alpha version before i announce and make vids and ...
by Hypnotron
Wed Jun 05, 2013 8:47 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space Shell
Replies: 2
Views: 969

Space Shell

<r>[url]<KICKSTARTER id="899729105/space-shell-universe-build-kill-destroy">http://www.kickstarter.com/projects/899729105/space-shell-universe-build-kill-destroy?ref=card</KICKSTARTER>[/url] This game shares some of the same elements of the game I'm writing. I'm surprised it's done so poorly. Only 7 ...
by Hypnotron
Sun May 19, 2013 10:33 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Void Space Kickstarter
Replies: 4
Views: 938

RE: Void Space Kickstarter

This one looks pretty hopeless to be honest. And I did try the demo. It looks like something somebody whipped up in half day while learning Unity3d.
by Hypnotron
Thu Apr 25, 2013 9:08 am
Forum: Dominium
Topic: SSC need help with Kickstarter pitch
Replies: 16
Views: 4517

RE: SSC need help with Kickstarter pitch

you need videos to prove that you've got a legitimate chance at reaching your target. if you don't have an alpha already and your time frame is 12 months it's just not going to happen with one programmer. people know this. 
by Hypnotron
Mon Mar 25, 2013 2:22 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Save Homeworld
Replies: 28
Views: 3225

RE: Save Homeworld

<t>Am I correct in that these guys (teamPixel) do NOT currently own any license to create any new Homeworld game or to update and release any existing Homeworld game? If that is true, giving them money seems like a bad idea. You too then can start a campaign to release a Robotech game and hope to ...
by Hypnotron
Wed Jan 02, 2013 2:22 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Odyssey 3011
Replies: 6
Views: 1081

RE: Odyssey 3011

the music makes the game seem like a parody.
by Hypnotron
Tue Jan 01, 2013 6:16 am
Forum: Elite: Dangerous
Topic: Elite: Dangerous
Replies: 558
Views: 93574

RE: Elite: Dangerous

On the kickstarter side, both will have received ~2 million dollars US. But yes, Star Citizen raised alot of money on their own as well.
by Hypnotron
Mon Dec 03, 2012 1:12 am
Forum: Introduce Yourself to SSC
Topic: Greetings and salutations
Replies: 5
Views: 965

RE: Greetings and salutations

<t>Looks like he is. "Recently, DW Harper was tapped to write a new draft of The Forever War for Ridley Scott, Fox 2000 and Scott Free. This is the fifth draft of the screenplay, with the original screenplay authored by Blade Runner scribe David Peoples." But I have very little faith in Hollywood ...
by Hypnotron
Thu Nov 22, 2012 4:24 pm
Forum: Free SciFi Gaming Projects
Topic: Tolroko - A John carter inspired openworld game
Replies: 34
Views: 6391

RE: Tolroko - A John carter inspired openworld game

<t>Good luck on this project. Looks interesting.One of the areas where developers seem to get themselves derailed when working on projects like this, is they try too much to make their procedural game worlds conform to the conventions of non procedural games.I think you will be much more successful ...
by Hypnotron
Sun Sep 23, 2012 11:11 pm
Forum: Space and SciFi MMO and Multi-Player Only Discussion
Topic: The Epic Space Game
Replies: 9
Views: 1509

RE: The Epic Space Game

I think people need to spend time cultivating a fan base before they launch a kickstarter. If you come out of nowhere and start asking for money, you're going to have problems.
by Hypnotron
Tue Sep 04, 2012 2:21 pm
Forum: Free SciFi Gaming Projects
Topic: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
Replies: 16
Views: 2603

RE: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre

Re: First Mission Gameplay videoCan you imagine having to do 19 more missions like that?Zzzzz.....the age of the space fighter sim has passed.
by Hypnotron
Tue Sep 04, 2012 1:06 am
Forum: PC and Console Gaming
Topic: The Ultimate Space game
Replies: 14
Views: 1621

RE: The Ultimate Space game

<t>Seemless transitions from space to planet surface I feel is one of the biggest traps that a lot of independant space sim developers fall into.Users claim to want it but that's only because the standard model of scifi fighter simulations really don't have a lot of gameplay. It's mostly a ton of ...
by Hypnotron
Wed Aug 29, 2012 12:17 pm
Forum: General Coding and Mod discussion
Topic: How do you simulate an economy?
Replies: 13
Views: 3757

RE: How do you simulate an economy?

<r>I suppose you could go hog wild... not many folks would find that particularly fun though... but you can't please everyone <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /><YOUTUBE id="Fb6L2o_Ohtg"><s>[media]</s>http ...
by Hypnotron
Wed Aug 29, 2012 11:38 am
Forum: General Coding and Mod discussion
Topic: How do you simulate an economy?
Replies: 13
Views: 3757

RE: How do you simulate an economy?

<t>Also, what is your goal with the economy? A lot of games seem to try fancy realtime supply/demand economies but to what end? If it's just for passable valuations of products based on relative equilibrium between a lot of factors, then supply/demand isn't necessary at all. You can just fake the ...
by Hypnotron
Tue Aug 28, 2012 8:24 pm
Forum: General Coding and Mod discussion
Topic: How do you simulate an economy?
Replies: 13
Views: 3757

RE: How do you simulate an economy?

<t>I think the way to do this is to build many many small experimental applications where you test various concepts. Store them all in your EconExperimentsExp## folders and go from there.I think the wrong way to go is to try and design and build a monolithic model from start to finish in a single ...

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