Search found 32 matches

by RedRiver
Sun Jan 22, 2012 10:25 am
Forum: Free SciFi Gaming Projects
Topic: Space Engine
Replies: 39
Views: 5658

RE: Space Engine

[attachment=1041:scr00005.jpg]
by RedRiver
Sat Jun 18, 2011 6:47 pm
Forum: Free SciFi Gaming Projects
Topic: Space Engine
Replies: 39
Views: 5658

RE: Space Engine

<t><br/>
PINBACK wrote:<br/>
It was not really a criticism of Space engine, more of general observation as there a number of these games appeared in the last few years and it’s not so much the size of their universe that counts but what’s in it. As one fractal planet can pretty much ...
by RedRiver
Fri Jun 17, 2011 6:45 pm
Forum: Free SciFi Gaming Projects
Topic: Space Engine
Replies: 39
Views: 5658

RE: Space Engine

<r><br/>
PINBACK wrote:<br/>
Nice just wish I had a computer capable of running it.One thing I would like to see in this type of games is more planet and animal life, the only game which IIRC that has ever tried to do is Ad Astra.If Borderlands can create 1 million guns using a procedural content ...
by RedRiver
Thu Jun 16, 2011 10:34 pm
Forum: Free SciFi Gaming Projects
Topic: Space Engine
Replies: 39
Views: 5658

RE: Space Engine


mathee wrote:
Hey guys, version 0.94 is out!
download link or it didn't happen :P
by RedRiver
Thu Apr 07, 2011 7:38 pm
Forum: Pioneer
Topic: Nightly builds
Replies: 349
Views: 37567

RE: Nightly builds

2 thumbs up.. keep it up guys!
by RedRiver
Fri Mar 25, 2011 8:19 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 48844

RE: Chocolate flavoured galaxy


Marcel wrote:
This looks great! If you could get some kind of specular reflection on the water areas you'd be done! :D
maybe done on the surface but to make it look right you need some cloud coverage...
by RedRiver
Tue Feb 15, 2011 10:54 pm
Forum: Pioneer
Topic: Buildings
Replies: 64
Views: 5112

RE: Buildings

would be cool to see more cities/bases over some planets randomly generated but without starports.habitable planets like Earth should be covered in stractures. don't display names to keep the clutter down. just building clusters here and there like 'shrooms in a forest...
by RedRiver
Sat Feb 12, 2011 10:13 am
Forum: Pioneer
Topic: Pioneer sticky?
Replies: 9
Views: 1413

Pioneer sticky?

how come there's no sticky on top of this forum to introduce newcomers to Pioneer with all the information and links and pics and stuff?
by RedRiver
Fri Feb 11, 2011 9:12 pm
Forum: Pioneer
Topic: Thoughts on the terrain rendering system
Replies: 14
Views: 1462

RE: Thoughts on the terrain rendering system

you guys should check out some dev journals that explicitly cover terrain generation for Infinity MMO.it's a very similar game in concept and it's been in development since 2005 or so. lotsa good info. for ppl who understand programming...
by RedRiver
Sat Feb 05, 2011 4:21 pm
Forum: Pioneer
Topic: Alpha 8, and a new lead programmer
Replies: 127
Views: 16710

RE: Alpha 8, and a new lead programmer

I have 64 bit and it seems to work fine so far...
by RedRiver
Sat Jan 29, 2011 8:33 pm
Forum: Pioneer
Topic: Alpha 8, and a new lead programmer
Replies: 127
Views: 16710

RE: Alpha 8, and a new lead programmer

nice. downloading!
by RedRiver
Tue Oct 12, 2010 7:00 pm
Forum: Pioneer
Topic: 3d galaxy
Replies: 6
Views: 1074

RE: 3d galaxy

<t><br/>
tomm wrote:<br/>
Hello people,Do you think real 3d galaxies with 'up' and 'down' sector directions are a good idea, or just horribly confusing and too big? I mean sectors with x,y and z coordinate.<br/>
I've been dieing waiting for this implemented. very much needed!something along the ...
by RedRiver
Wed Oct 06, 2010 9:17 pm
Forum: Pioneer
Topic: Can install, but won't run
Replies: 9
Views: 974

RE: Can install, but won't run

you need a better video card that support shaders 3 or so...
by RedRiver
Sun Sep 26, 2010 6:18 pm
Forum: Pioneer
Topic: On using libnoise for asteroids and small moons
Replies: 19
Views: 1508

RE: On using libnoise for asteroids and small moons

this is exactly what this project needs. better looking planets/moonlets/asteroids. more diverce terrain generation with reallistically looking canyons, craters and rivers.best part, it's open source ;)I'd help but doubt this will compile in W7 64b...
by RedRiver
Thu Sep 23, 2010 6:22 pm
Forum: Pioneer
Topic: OpenGL 2.0 requirement?
Replies: 10
Views: 1479

RE: OpenGL 2.0 requirement?

don't let Commodore ppl hold ya back!on that note I think clouds will look prettier with GL2 as well :P
by RedRiver
Thu Sep 09, 2010 6:11 pm
Forum: Pioneer
Topic: Alpha 4 (may fix lots of crashing)
Replies: 41
Views: 3478

RE: Alpha 4 (may fix lots of crashing)

speaking of saved games. how come there isn't an option to delete them?
by RedRiver
Sun Aug 22, 2010 6:56 pm
Forum: Pioneer
Topic: Pioneer alpha3 :D
Replies: 25
Views: 3048

RE: Pioneer alpha3 :D

found another bug related to terrain.asteroids look super spikey.some work need to be done to reduce the uniformity of the terrain on most planets and asteroids.realistically plains will prevail over mountains and ridges on most planet types even Earth like ones...
by RedRiver
Fri Aug 20, 2010 11:11 pm
Forum: Pioneer
Topic: Pioneer alpha3 :D
Replies: 25
Views: 3048

RE: Pioneer alpha3 :D

no don't remove the cheat drive. remove gun points instead.we need something with range just for exploring.who cares 'bout the guns....
by RedRiver
Fri Aug 20, 2010 6:54 pm
Forum: Pioneer
Topic: Pioneer alpha3 :D
Replies: 25
Views: 3048

RE: Pioneer alpha3 :D

<t>is it possible to make cities reside on a flat terrain or at least flatten a certain area of the landscape around them to look more realistic and less like wierd trees?also some buildings need to be reworked to look more futuristic and practical on any planet. something like domes and more robust ...
by RedRiver
Thu Aug 19, 2010 7:32 pm
Forum: Pioneer
Topic: Pioneer Universe- Post your favorite places
Replies: 173
Views: 14164

RE: Pioneer Universe- Post your favorite places

nice. if only my screenshots worked and didn't get chopped and smeared all over :(

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