Search found 32 matches
- Sun Jan 22, 2012 10:25 am
- Forum: Free SciFi Gaming Projects
- Topic: Space Engine
- Replies: 39
- Views: 5658
RE: Space Engine
[attachment=1041:scr00005.jpg]
- Sat Jun 18, 2011 6:47 pm
- Forum: Free SciFi Gaming Projects
- Topic: Space Engine
- Replies: 39
- Views: 5658
RE: Space Engine
<t><br/>
PINBACK wrote:<br/>
It was not really a criticism of Space engine, more of general observation as there a number of these games appeared in the last few years and it’s not so much the size of their universe that counts but what’s in it. As one fractal planet can pretty much ...
PINBACK wrote:<br/>
It was not really a criticism of Space engine, more of general observation as there a number of these games appeared in the last few years and it’s not so much the size of their universe that counts but what’s in it. As one fractal planet can pretty much ...
- Fri Jun 17, 2011 6:45 pm
- Forum: Free SciFi Gaming Projects
- Topic: Space Engine
- Replies: 39
- Views: 5658
RE: Space Engine
<r><br/>
PINBACK wrote:<br/>
Nice just wish I had a computer capable of running it.One thing I would like to see in this type of games is more planet and animal life, the only game which IIRC that has ever tried to do is Ad Astra.If Borderlands can create 1 million guns using a procedural content ...
PINBACK wrote:<br/>
Nice just wish I had a computer capable of running it.One thing I would like to see in this type of games is more planet and animal life, the only game which IIRC that has ever tried to do is Ad Astra.If Borderlands can create 1 million guns using a procedural content ...
- Thu Jun 16, 2011 10:34 pm
- Forum: Free SciFi Gaming Projects
- Topic: Space Engine
- Replies: 39
- Views: 5658
RE: Space Engine
mathee wrote:
Hey guys, version 0.94 is out!
download link or it didn't happen
- Thu Apr 07, 2011 7:38 pm
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 37567
RE: Nightly builds
2 thumbs up.. keep it up guys!
- Fri Mar 25, 2011 8:19 pm
- Forum: Pioneer
- Topic: Chocolate flavoured galaxy
- Replies: 435
- Views: 48844
RE: Chocolate flavoured galaxy
Marcel wrote:
This looks great! If you could get some kind of specular reflection on the water areas you'd be done!
maybe done on the surface but to make it look right you need some cloud coverage...
RE: Buildings
would be cool to see more cities/bases over some planets randomly generated but without starports.habitable planets like Earth should be covered in stractures. don't display names to keep the clutter down. just building clusters here and there like 'shrooms in a forest...
- Sat Feb 12, 2011 10:13 am
- Forum: Pioneer
- Topic: Pioneer sticky?
- Replies: 9
- Views: 1413
Pioneer sticky?
how come there's no sticky on top of this forum to introduce newcomers to Pioneer with all the information and links and pics and stuff?
- Fri Feb 11, 2011 9:12 pm
- Forum: Pioneer
- Topic: Thoughts on the terrain rendering system
- Replies: 14
- Views: 1462
RE: Thoughts on the terrain rendering system
you guys should check out some dev journals that explicitly cover terrain generation for Infinity MMO.it's a very similar game in concept and it's been in development since 2005 or so. lotsa good info. for ppl who understand programming...
- Sat Feb 05, 2011 4:21 pm
- Forum: Pioneer
- Topic: Alpha 8, and a new lead programmer
- Replies: 127
- Views: 16710
RE: Alpha 8, and a new lead programmer
I have 64 bit and it seems to work fine so far...
- Sat Jan 29, 2011 8:33 pm
- Forum: Pioneer
- Topic: Alpha 8, and a new lead programmer
- Replies: 127
- Views: 16710
RE: Alpha 8, and a new lead programmer
nice. downloading!
RE: 3d galaxy
<t><br/>
tomm wrote:<br/>
Hello people,Do you think real 3d galaxies with 'up' and 'down' sector directions are a good idea, or just horribly confusing and too big? I mean sectors with x,y and z coordinate.<br/>
I've been dieing waiting for this implemented. very much needed!something along the ...
tomm wrote:<br/>
Hello people,Do you think real 3d galaxies with 'up' and 'down' sector directions are a good idea, or just horribly confusing and too big? I mean sectors with x,y and z coordinate.<br/>
I've been dieing waiting for this implemented. very much needed!something along the ...
- Wed Oct 06, 2010 9:17 pm
- Forum: Pioneer
- Topic: Can install, but won't run
- Replies: 9
- Views: 974
RE: Can install, but won't run
you need a better video card that support shaders 3 or so...
- Sun Sep 26, 2010 6:18 pm
- Forum: Pioneer
- Topic: On using libnoise for asteroids and small moons
- Replies: 19
- Views: 1508
RE: On using libnoise for asteroids and small moons
this is exactly what this project needs. better looking planets/moonlets/asteroids. more diverce terrain generation with reallistically looking canyons, craters and rivers.best part, it's open source ;)I'd help but doubt this will compile in W7 64b...
- Thu Sep 23, 2010 6:22 pm
- Forum: Pioneer
- Topic: OpenGL 2.0 requirement?
- Replies: 10
- Views: 1479
RE: OpenGL 2.0 requirement?
don't let Commodore ppl hold ya back!on that note I think clouds will look prettier with GL2 as well 
- Thu Sep 09, 2010 6:11 pm
- Forum: Pioneer
- Topic: Alpha 4 (may fix lots of crashing)
- Replies: 41
- Views: 3478
RE: Alpha 4 (may fix lots of crashing)
speaking of saved games. how come there isn't an option to delete them?
- Sun Aug 22, 2010 6:56 pm
- Forum: Pioneer
- Topic: Pioneer alpha3 :D
- Replies: 25
- Views: 3048
RE: Pioneer alpha3 :D
found another bug related to terrain.asteroids look super spikey.some work need to be done to reduce the uniformity of the terrain on most planets and asteroids.realistically plains will prevail over mountains and ridges on most planet types even Earth like ones...
- Fri Aug 20, 2010 11:11 pm
- Forum: Pioneer
- Topic: Pioneer alpha3 :D
- Replies: 25
- Views: 3048
RE: Pioneer alpha3 :D
no don't remove the cheat drive. remove gun points instead.we need something with range just for exploring.who cares 'bout the guns....
- Fri Aug 20, 2010 6:54 pm
- Forum: Pioneer
- Topic: Pioneer alpha3 :D
- Replies: 25
- Views: 3048
RE: Pioneer alpha3 :D
<t>is it possible to make cities reside on a flat terrain or at least flatten a certain area of the landscape around them to look more realistic and less like wierd trees?also some buildings need to be reworked to look more futuristic and practical on any planet. something like domes and more robust ...
- Thu Aug 19, 2010 7:32 pm
- Forum: Pioneer
- Topic: Pioneer Universe- Post your favorite places
- Replies: 173
- Views: 14164
RE: Pioneer Universe- Post your favorite places
nice. if only my screenshots worked and didn't get chopped and smeared all over 