Search found 18 matches

by charlatan
Tue Mar 20, 2012 9:41 pm
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

RE: Black Warp: Star Runners

<t>Yes sir! That is exactly the point. I want to capture the feeling of being in your own physical ship. Part of that means when something breaks, there's no repair man to call. You have to figure out how to fix it yourself. Since this game is not based around combat, maintenance, repair, and upkeep ...
by charlatan
Mon Mar 19, 2012 11:32 pm
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

RE: Black Warp: Star Runners

<t>Hey guys. I'm back on this again. Right now I'm working on some core "systems" setup. That is, the ability to wire together various components to build complex systems. The goal here being that everything on the ship has a logical function instead of just scifi space magic.An easy example of this ...
by charlatan
Thu Nov 03, 2011 12:26 am
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

RE: Black Warp: Star Runners

Thanks! And yes, sir I did. Jack of many trades, master of none!
by charlatan
Wed Nov 02, 2011 12:25 am
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

RE: Black Warp: Star Runners

<r>Just so you guys dont feel entirely ripped off, here's a snippet of some music I started making for the game. I'll probably get a real musician before I finish, but hey.. it's fun!<SOUNDCLOUD id="jm0/black-warp-title-screenand">http://soundcloud.com/jm0/black-warp-title-screenand</SOUNDCLOUD> a ...
by charlatan
Sun Oct 30, 2011 12:54 am
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

RE: Black Warp: Star Runners

<r>Hey folks! Sorry I haven't been around. Work has been very very busy and as such, not a lot was done on the project. I have been spending time working on other smaller projects, but now that I have a little free time, I'm going to be jumping back in soon! I think you guys would like my other ...
by charlatan
Tue Apr 26, 2011 12:45 am
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

RE: Black Warp: Star Runners

<r>PINBACK: Everything in the world is physics based. At least in the sense they are rigid bodies with a certain mass and physical properties - but not realism in the sense of scale or true mass. I just do what "feels" right, you know? Great idea with the asteroids collection. I like that a lot! I ...
by charlatan
Sun Apr 24, 2011 12:30 am
Forum: Free SciFi Gaming Projects
Topic: Black Warp: Star Runners
Replies: 26
Views: 2627

Black Warp: Star Runners

<r>Greetings from the black!(starting up an official thread here. My original thread for reference: viewtopic.php?f=10&t=1159)I've been working on an indie space project (tentatively entitled "Black Warp: Star Runners"). First key point: it's entirely free. I have a full-time game dev job during the ...
by charlatan
Sat Apr 23, 2011 11:53 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: spaceship concept art?
Replies: 4
Views: 909

RE: spaceship concept art?

<r>Thanks a lot guys! Petroleus: Wow, thanks for that! Not what I asked for, but surely some good food for thought. My first goal with this project is not realism, but believability and entertainment. I want the world and technology to feel tangible, but not necessarily "realistic". Realism tends to ...
by charlatan
Fri Apr 22, 2011 11:29 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: spaceship concept art?
Replies: 4
Views: 909

spaceship concept art?

<r>Hey all! I was wondering if anyone had any links to their favorite artists who draw space ships. I'm working on a space game and I'm looking for inspiration. I'm not very good at designing ships (but I can make the 3d art). I really like stuff in Firefly, BSG, etc. Very industrial but not ...
by charlatan
Wed Feb 09, 2011 2:56 am
Forum: Mobile and Web Gaming
Topic: Battlestar Galactica Online
Replies: 24
Views: 2171

RE: Battlestar Galactica Online

Don't blame Unity! Blame the game creators :) There are plenty of good Unity powered games that work very well. What's that old phrase, "don't shoot the messenger"
by charlatan
Sun Sep 26, 2010 1:26 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<t>Cool ideas DarkOne.Ok, it's not the most exciting media.. ACTUAL STUFF COMING SUPER SOON!! But I threw together some logo imagery that will be used for the blog. This is done in 3d and will be the animated intro to the game or trailer or something.[hsimg]http://floatvoid.com/blackwarp/logo_mockup ...
by charlatan
Fri Sep 24, 2010 1:46 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<t><br/>
Rith wrote:<br/>
The ability to walk around in your ship, in first person?That is the most awesome thing I have ever heard in my entire life.Will there be portholes that you can look out of and see the ship's surroundings?<br/>
Absolutely! The captains quarters has a nice little window with ...
by charlatan
Wed Sep 22, 2010 4:07 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<r>Hey folks! I've had a bit of a break for real life/real job, but I'm back on semi-steady work now. I will have the dev blog up and running hopefully very soon, and with that I'll start showing the first media. I'm following a very bottom-up approach to building this game. Getting the core ...
by charlatan
Wed Aug 18, 2010 7:00 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<t>Cool ideas! As for the main ship, I was thinking about the fuel being a gel-like liquid that is stored in a massive piped coil. The fuel actually acts as a heat-sink for the engines or some other justifiable nonsense that i'll figure out later. Basically though, the fuel tanks are large flat ...
by charlatan
Mon Aug 16, 2010 5:22 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<t>Thanks for that Pinback! That is exactly the type of thing I'm working on. :)Also, fuel is a precious resource. All the points you guys made is valid. Also, it will help me mitigate people attempting to fly off into the black rather than warp to sectors. (Thinking warp energy and engine fuel ...
by charlatan
Mon Aug 16, 2010 4:18 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<r><br/>
PINBACK wrote:<br/>
Hello Charlaton should we be worried by that tag. <E>:lol:</E> I assume that there will only be one ship in the game as you say you want to be able to walk around it.First thing I think you should do is download a copy of Sundog and a copy of Steam the Atari ST emulator ...
by charlatan
Mon Aug 16, 2010 2:29 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

RE: Have ideas? Help me build my (your!) game.

<r>Wow, fantastic post Darkone. Thanks a lot! I'll run down the list and clarify things: 1. Is this going to be a 2D or 3D game?I should have mentioned, but it's full 3D in first-person. 2. Is this going to be only on the PC or other platforms?PC and Mac. I'm primarily a PC user, but you have no ...
by charlatan
Mon Aug 16, 2010 12:48 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Have ideas? Help me build my (your!) game.
Replies: 26
Views: 2360

Have ideas? Help me build my (your!) game.

<t>Hey Space Sim Central!. I'm a long-time lurker of the boards here, and huge space sim fan. Like most of you, I've spent many hours in the space and sci-fi genre of games.I've been working on an indie space project (tentatively entitled "Black Warp: Star Runners"). First key point: it's entirely ...

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