Search found 39 matches
- Sat Jun 02, 2012 4:58 am
- Forum: General Chat
- Topic: Joystick Recommendations?
- Replies: 22
- Views: 1907
RE: Joystick Recommendations?
<t>Yes, i know about the Cougar.Hands On Throttle And Stick ..I'm a programmer, developing a game ... and i love space-sims. Not the biggest fan of realistic combat flight sims like F16, .. etc. If i was, rest assured that the Cougar would be my primary option. One more thing is that i don't know if ...
- Thu May 31, 2012 12:52 am
- Forum: General Chat
- Topic: Joystick Recommendations?
- Replies: 22
- Views: 1907
RE: Joystick Recommendations?
<r>One thing the economic crisis brought here in Grece are really low priced Joysticks .... from 200 pounds (official price) down to less than 100 euros! <E>:mrgreen:</E> I'm talking about the "Saitek X52 Pro" <E>8-)</E> , which also happens to have non-contact Hall-Effect sensors <E>:geek:</E ...
- Fri May 11, 2012 5:44 pm
- Forum: Show Off
- Topic: Design Software
- Replies: 5
- Views: 1280
RE: Design Software
<t><br/>
PixelMonkey wrote:<br/>
There is also some offerings from Izware. http://www.izware.com/nendo/index.htm Nendo is a standalone modeler that has the simplest UI that I've ever seen. It's shareware, after 30 day's (I think) it's like $50.<br/>
Wings3D is a FREE modeller based on Nendo but it's ...
PixelMonkey wrote:<br/>
There is also some offerings from Izware. http://www.izware.com/nendo/index.htm Nendo is a standalone modeler that has the simplest UI that I've ever seen. It's shareware, after 30 day's (I think) it's like $50.<br/>
Wings3D is a FREE modeller based on Nendo but it's ...
- Fri May 11, 2012 5:35 pm
- Forum: General Chat
- Topic: Joystick Recommendations?
- Replies: 22
- Views: 1907
RE: Joystick Recommendations?
It's a "Force" stick, it's got Force feedback. The package contains a transformer which you plug in AC (hence the blue light) so that the force actuators can work.The "standard" 3D Pro doesn't have it. 
- Fri May 11, 2012 4:28 pm
- Forum: General Chat
- Topic: Joystick Recommendations?
- Replies: 22
- Views: 1907
RE: Joystick Recommendations?
My First one was a Sidewider programmable Throttle & Stick (can't remember the model) that just died one day.I've replaced it with a Logitech Force 3D Pro. It's not a bad stick (has force feedback) but my first one had too many programmable buttons to forget ...
- Wed May 09, 2012 4:32 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why is Space Sim Gaming so unpopular?
- Replies: 141
- Views: 11905
RE: Why is Space Sim Gaming so unpopular?
<r><br/>
DarkOne wrote:<br/>
I think we have dumbed down the games for the youth today that they generally shy away from a challenge or failure at not being good at something ... The kids gave up playing after about 30-40mins of failing the level and they just call the game stupid/lame and have yet ...
DarkOne wrote:<br/>
I think we have dumbed down the games for the youth today that they generally shy away from a challenge or failure at not being good at something ... The kids gave up playing after about 30-40mins of failing the level and they just call the game stupid/lame and have yet ...
- Sun May 06, 2012 2:35 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why is Space Sim Gaming so unpopular?
- Replies: 141
- Views: 11905
RE: Why is Space Sim Gaming so unpopular?
<r>Ok, i know i'm reviving a very old post but i couldn't help myself.It's a very interesting question so i'm going to give you the 3 main reasons of why space sims are so unpopular.1. People are "ground" dwelling beings which means that we're not accustomed in operating in the air/space.2 ...
- Wed Jun 23, 2010 11:35 am
- Forum: General Coding and Mod discussion
- Topic: Planetary Rendering: Outerra and more
- Replies: 17
- Views: 3147
RE: Planetary Rendering: Outerra and more
<r>Ok, that was a humorous post of mine so delete it if you feel it doesn't serve the thread.Games are not about knowledge of a programming language. They're about math, algorithms and modular programming structure. That's the foundation of game design and development. I agree that copy/paste can ...
- Tue Jun 22, 2010 6:33 pm
- Forum: General Coding and Mod discussion
- Topic: Planetary Rendering: Outerra and more
- Replies: 17
- Views: 3147
RE: Planetary Rendering: Outerra and more
<r>@scratt (this is a humorous post, not to be taken literally).Reminds me of my first project ... we utterly failed <E>:lol:</E> but we were young and quite inexperienced in such projects. We foolishly thought that since we can make the rendering engine sing and we know how to make applications ...
- Tue Jun 22, 2010 5:55 pm
- Forum: General Coding and Mod discussion
- Topic: Sand Box Game Maker
- Replies: 6
- Views: 1436
RE: Sand Box Game Maker
<r>Ok, this is hilarious and no i'm not and don't want to insult anyone. First and foremost, a rendering engine is not a game. If you manage to render a nice scenery (opinions vary), congrats you've made it to the moon. Your destination however is the Andromeda galaxy so don't get your hopes too ...
- Fri Jun 04, 2010 4:45 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 2970
RE: Exodus
<r>@Darkone: Regarding the video and the pre-flight check i can say that if the actual procedure on this helli is as shown, then it's a Simulator alright. If it's entertaining to some people, they can call it a Game but since it's a common practice for a word to be defined by majority, i wouldn't ...
- Fri Jun 04, 2010 10:22 am
- Forum: Surveys and Polls
- Topic: What game started it all?
- Replies: 44
- Views: 8296
RE: What game started it all?
Frontier(Not saying anything else, to not spoil it :p).
- Thu Jun 03, 2010 11:30 am
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 2970
RE: Exodus
<r>The basis of my argument was "how FUN is interpreted in the Game Industry Area" (I'm not in the Game Industry though, and not intent to be). Your arguments reflect your personal taste which is equally understandable, since you're a potential customer and you're stating your preference as to what ...
- Fri May 21, 2010 6:46 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Christian Pinder
- Replies: 15
- Views: 1962
RE: Christian Pinder
Lesson learned: pitfalls lurk from start to finish ... and beyond (sometimes).
- Sun May 02, 2010 2:50 am
- Forum: Miner Wars 2081
- Topic: Miner Wars Alpha Video
- Replies: 7
- Views: 1322
RE: Miner Wars Alpha Video
Pretty impressive for just an Alpha ... 
- Sun May 02, 2010 2:46 am
- Forum: Classic/Retro Space Games
- Topic: Mercenary
- Replies: 6
- Views: 1270
RE: Mercenary
I didn't play Elite (Only the Frontier series) and this is ..... bleep, bleep, bleep, bleep, bleep, bleep, bleep, bleep ........ HILARIOUS 
- Sat May 01, 2010 1:03 pm
- Forum: Free SciFi Gaming Projects
- Topic: BEFORE GAME DEVELOPMENT ... A list of things!
- Replies: 10
- Views: 1257
RE: BEFORE GAME DEVELOPMENT ... A list of things!
<r><br/>
RedChico wrote:<br/>
Care to explain why?<br/>
Certainly, but first let me clarify that i'm not against any specific language. C++ is the hardcore of computer programming as it's as close to assembly and its power is breathtaking. No doubt the things you can do with C++ surpass most things ...
RedChico wrote:<br/>
Care to explain why?<br/>
Certainly, but first let me clarify that i'm not against any specific language. C++ is the hardcore of computer programming as it's as close to assembly and its power is breathtaking. No doubt the things you can do with C++ surpass most things ...
- Fri Apr 30, 2010 5:25 am
- Forum: SSC Administration
- Topic: SpaceSimCentral Maintenance Area
- Replies: 258
- Views: 38731
RE: SpaceSimCentral Maintenance Area
Bouitaz wrote:
Darkone wrote:
They usually say that if no one complains, then you are doing things right, you know. ,)
Or, don't care ..
- Thu Apr 29, 2010 11:12 am
- Forum: Free SciFi Gaming Projects
- Topic: BEFORE GAME DEVELOPMENT ... A list of things!
- Replies: 10
- Views: 1257
RE: BEFORE GAME DEVELOPMENT ... A list of things!
<r><br/>
Bullwinkle wrote:<br/>
This will help people who want to develop a game but do not know where to start.<br/>
Actually, all that is before you start <E>;)</E> or in order to start if you like.<br/>
Bullwinkle wrote:<br/>
A "case history" or example project would round this out nicely.<br ...
Bullwinkle wrote:<br/>
This will help people who want to develop a game but do not know where to start.<br/>
Actually, all that is before you start <E>;)</E> or in order to start if you like.<br/>
Bullwinkle wrote:<br/>
A "case history" or example project would round this out nicely.<br ...
- Thu Apr 29, 2010 7:52 am
- Forum: Free SciFi Gaming Projects
- Topic: BEFORE GAME DEVELOPMENT ... A list of things!
- Replies: 10
- Views: 1257
RE: BEFORE GAME DEVELOPMENT ... A list of things!
<r>I really wouldn't like to talk about this subject but since it's a common thing, here i go.First, having a team or being a part of one has many challenges and none of them has anything to do with skill but with communication. Things don't just come crushing down suddenly. They progressively work ...