Search found 10 matches
- Fri Apr 09, 2010 10:27 am
- Forum: Pioneer
- Topic: Issues compiling with MSVC C++ 2008 Express
- Replies: 39
- Views: 4311
RE: Issues compiling with MSVC C++ 2008 Express
Apols, thought it had been submitted to SVN.http://nic.dnslias.com/dirent.zip
- Fri Apr 09, 2010 4:45 am
- Forum: Pioneer
- Topic: Issues compiling with MSVC C++ 2008 Express
- Replies: 39
- Views: 4311
RE: Issues compiling with MSVC C++ 2008 Express
<t>You may want to try adding win32-dirent.h and win32-dirent.cpp to the project, they are in the msvc directory.(The solution/project files need to be updated to include these)Although it should be picking up win32-dirent.h anyways (at the top of lmrmodel.cpp)....is _WIN32 definitely defined ...
- Wed Apr 07, 2010 4:46 pm
- Forum: Pioneer
- Topic: Progress in March
- Replies: 17
- Views: 2033
RE: Progress in March
<r>Hmmm hadn't noticed an issue with the FOV, but my eyes are cr*p at spotting things like that. Do you want it a bit more zoomed in then to reduce the FOV? Changing the frustrum can do that easily, but not sure if that's the best way.In the other thread I posted PiLibs which should give him the ...
- Wed Apr 07, 2010 1:54 pm
- Forum: Pioneer
- Topic: Progress in March
- Replies: 17
- Views: 2033
RE: Progress in March
<t>"As for hyperspace, is there a reason you have to go to the solar system (2d) to select a target"Is that still the case? You can select the star from the normal main 3D map now."is there a way to change the camera FOV because i think its at about 70"Do you mean from the external view of the ship ...
- Wed Apr 07, 2010 1:44 pm
- Forum: Pioneer
- Topic: Issues compiling with MSVC C++ 2008 Express
- Replies: 39
- Views: 4311
RE: Issues compiling with MSVC C++ 2008 Express
<t>Hi,I was trying to make up something useful to help with the compiling to give to Darkone, but never found the time :(I did put together a dump of all the h/c/cpp/dlls/libs etc in one folder in theory to make compiling easier.http://nic.dnsalias.com/PiLibs.zipThat probably contains what you need ...
- Sun Apr 04, 2010 9:58 am
- Forum: Pioneer
- Topic: Progress in March
- Replies: 17
- Views: 2033
RE: Progress in March
<r>New version up at:http://nic.dnsalias.com/pioneer.zip :)Check out the data/models/mods directory to see how the Cobra Mk III was added from Oolite. The .obj .png and even the .lua should be pretty self explanatory. So with a little work you should be able to add your own ships in <E>:)</E> But i ...
- Wed Mar 17, 2010 7:02 pm
- Forum: Pioneer
- Topic: Pioneer: new GPL Frontier Elite 2 style game
- Replies: 105
- Views: 11860
RE: Pioneer: new GPL Frontier Elite 2 style game
A teaser pic, while I try to write neater texture code, to add to stardreamer's awesome pics.Because stardreamer wanted to see a cobra mk III, here's oolite's in game::)-Nic
- Mon Mar 15, 2010 4:07 am
- Forum: Pioneer
- Topic: Issues compiling with MSVC C++ 2008 Express
- Replies: 39
- Views: 4311
RE: Issues compiling with MSVC C++ 2008 Express
<r>s20dan: Thanks for that! Not sure how I missed that dll from the zip. Corrected and re-uploaded.DarkOne: I'll try to write up some instructions if no one else does. It's all pretty straightforward stuff (i.e. grab all the libs, make sure you have paths to the include and lib directories, make ...
- Sat Mar 13, 2010 10:16 am
- Forum: Pioneer
- Topic: Issues compiling with MSVC C++ 2008 Express
- Replies: 39
- Views: 4311
RE: Issues compiling with MSVC C++ 2008 Express
<t>Uploaded a new build:http://nic.dnsalias.com/pioneer.zip(this one was built with Visual Studio 2008 SP1 rather MinGW, so needs the Visual Studio runtime to run (if not already installed)http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=enHas ...
- Sat Mar 13, 2010 8:01 am
- Forum: Pioneer
- Topic: Issues compiling with MSVC C++ 2008 Express
- Replies: 39
- Views: 4311
RE: Issues compiling with MSVC C++ 2008 Express
<t>There are two projects in the VS Solution. One is pioneer the other is a model viewer (I think). Delete the model viewer one out (as that's not needed to compile the game and it relies on sbre.cpp, etc which no longer exist)You also need libraries:SDL, SDL_image, SDL_mixer, GLEW, libsigc++ and ...