Search found 17 matches

by Tyranuus
Tue May 03, 2011 4:28 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Game currently on update hiatus
Replies: 22
Views: 1242

RE: Game currently on update hiatus

Yes I would, SirBaron is (should be) aware my door is always open if I can be of assistance in the future.
by Tyranuus
Wed Apr 20, 2011 2:28 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Game currently on update hiatus
Replies: 22
Views: 1242

RE: Game currently on update hiatus

<t>The website is still up but hasn't been updated for some time, the indieDB page is still there too, just flagged as inactive . I know they were planning to shift to a dark until theres some light style development plan, so hopefully the project itself is not dead. I haven't spoken to Baron in ...
by Tyranuus
Sun Sep 12, 2010 8:27 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Game currently on update hiatus
Replies: 22
Views: 1242

RE: Game currently on update hiatus

I'm nothing to do with the website, and never have been, so no credit on that goes to me, I just link it as advertising for the team :)
by Tyranuus
Sat Sep 11, 2010 8:16 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Game currently on update hiatus
Replies: 22
Views: 1242

RE: Game currently on update hiatus

<r>Writing before I start work (on a work machine):As Dave and Gareth have said, the production is now fully underway again.As you can guess from my own signature, due to my own problems my position became untenable, and to continue the project at the required rate, a new writer has been taken ...
by Tyranuus
Sat Sep 11, 2010 8:08 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Updates Galore.
Replies: 4
Views: 876

RE: Updates Galore.

Just writing quickly from my work machine Gareth, but good luck. From what I heard before I know you have what it takes to give X32I the sonic treatment it deserves, I really look forward to seeing/hearing the final product :)
by Tyranuus
Sat Jul 03, 2010 1:58 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Game currently on update hiatus
Replies: 22
Views: 1242

Game currently on update hiatus

<t>Hi guys,Sorry to let you know but for the near future, there will be no updates on the project of the game. I'm sorry if any of you feel like we're wasting your time, but unfortunately several members of our teams are having some very real issues, which is holding back development.I myself have ...
by Tyranuus
Wed Apr 21, 2010 2:29 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: April Update
Replies: 8
Views: 898

RE: April Update

<r>Yep, the models produced and imported into the Cryengine2 will be used in the UDK also, although obviously a lot of the content we had is still technically WIP rather than final anyway (all our models are produced in programmes like 3dmax etc). As far as I've heard the UDK is actually being a lot ...
by Tyranuus
Tue Apr 20, 2010 3:53 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: MUST READ: Crysis Modification: X32i Redemption
Replies: 29
Views: 2351

RE: MUST READ: Crysis Modification: X32i Redemption

<r>I'm kinda amazed people are still going on about the sound thing.We've had it brought up so many times that its kinda a 'switch off' point for most of us on the team now, there will be sound, enough said hahaThe game is Science Fiction, not raw, modern day science, the backstory to the game ...
by Tyranuus
Tue Apr 20, 2010 3:45 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: April Update
Replies: 8
Views: 898

RE: April Update

<t>Yeah, it was a shame we had to shift away from CE2, as it's where the project was born.That said, the reasoning behind the move was NOT purely financial. There were issues in terms of flexibility/capability and bugs when comparing what we had available to us with the CE2 Modsdk, and the UDK; Epic ...
by Tyranuus
Sat Apr 03, 2010 12:48 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: April Update
Replies: 8
Views: 898

April Update

<t>Well here's the April Update (I've stolen this from our moddb page, and have removed references to the April Fool's Joke Update...if you wish to see it, pictures and video are still on Moddb).<br/>
Quote:<br/>
X32I Episode 1 Stand-off?Yes the project name has changed, this is due to the fact the ...
by Tyranuus
Mon Mar 15, 2010 5:12 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: MUST READ: Crysis Modification: X32i Redemption
Replies: 29
Views: 2351

RE: MUST READ: Crysis Modification: X32i Redemption

<r>As you guys may have noticed if you've been following us over on moddb or read the new thread, our project has officially changed from a CryEngine Mod, to a UDK Indie title.We've had the idea of changing from a mod to an Indie title for quite some time now, and the fact we've come out and ...
by Tyranuus
Thu Mar 04, 2010 4:44 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: MUST READ: Crysis Modification: X32i Redemption
Replies: 29
Views: 2351

RE: MUST READ: Crysis Modification: X32i Redemption

<t>I apologise for our silence.The project and our work is not dead, but there have been a couple of real life events outside the teams control that have taken a toll on the project's progress recently, so whilst things are still happening, overall output has been lower than expected for a couple of ...
by Tyranuus
Fri Jan 08, 2010 9:50 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Little thanks from the X32I Team - the manual backstory!
Replies: 6
Views: 880

RE: Little thanks from the X32I Team - the manual backstory!

<t>The descendents would be largely amalgamated into various Terran Chance provinces, a few in the UEA, and others on rogue settlements/colonies. The actual game takes place in about 300 years time, almost 2 centuries after the war, and almost 400 from now. America was literally half destroyed and ...
by Tyranuus
Fri Jan 08, 2010 1:13 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Little thanks from the X32I Team - the manual backstory!
Replies: 6
Views: 880

RE: Little thanks from the X32I Team - the manual backstory!

<t><br/>
Darkone wrote:<br/>
Keeping the faction count low for immersive storyline/plots is better I think anyway. But you did leave it a bit open for expansion later if that is the direction. I'm not sure what elements will be in X32i yet but I know currently this is a mod of Crysis and with that ...
by Tyranuus
Thu Jan 07, 2010 7:26 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Little thanks from the X32I Team - the manual backstory!
Replies: 6
Views: 880

RE: Little thanks from the X32I Team - the manual backstory!

<r>Currently we're sticking with two factions. However, the idea of multiple factions is something we're toying around with for future projects based in the universe (dependant on how this goes ofc!). There was an abundance of ideas early on, and this was one that was dropped from this game for a ...
by Tyranuus
Tue Jan 05, 2010 6:17 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Little thanks from the X32I Team - the manual backstory!
Replies: 6
Views: 880

Little thanks from the X32I Team - the manual backstory!

<t>Hi guys,Due to the support you guys have shown us, we thought it'd be a nice way to respond to give you guys the full, manual style backstory of the game a little bit earlier than everyone else!This will be going up to replace the shorter, original version in the coming months, but you guys can ...
by Tyranuus
Mon Jan 04, 2010 5:01 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: MUST READ: Crysis Modification: X32i Redemption
Replies: 29
Views: 2351

RE: MUST READ: Crysis Modification: X32i Redemption

<t>Hi guys, given your love for our project and this being pointed out, I thought I'd come say hi!I'm Tyr, I'm the writer on the project, and also have a hand in the design, although more on a story/universe/coherancy etc side than technical or artistic side.All I'll say is there are a lot of plans ...

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