Search found 11 matches

by GrumpySam
Wed Aug 10, 2016 3:20 pm
Forum: Space and SciFi MMO and Multi-Player Only Discussion
Topic: Starfighter inc/In The Black
Replies: 55
Views: 7211

RE: Starfighter inc/In The Black

<t>Some fun trivia: The brain scan in the second video shows a possible vermis atrophy (shrinking of a part of the brain). Its leads to balance disturbances. Bad locomotion skills, disturbed reflexes, dizziness. This guy is a NOT a top starfighter pilot.The rest of the brain seems fairly normal. So ...
by GrumpySam
Tue Aug 09, 2016 6:24 am
Forum: No Mans Sky
Topic: No Man's Sky
Replies: 409
Views: 63399

RE: No Man's Sky

LOL! Yeah, I saw that in the AMA too. I wish they release the list in a year.
by GrumpySam
Mon Aug 08, 2016 8:27 pm
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<t>A bit of work fleshing out the ore processor. Going from this: To this: In the pseudoscience the ring structures are gravity generators that create a linear gravity through the ore processor. A large chuck of ore is but in front of the grinder section. The or is crushed into smaller chunks that ...
by GrumpySam
Fri Aug 05, 2016 9:36 pm
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<r>A challenge to die for: Experimenting with some post processing effects got me thinking of challenge modes. If you feel like the game is too easy, activate one of these modes for an additional challenge. They might even net a small reward if you do well.The challenge is only for you, everybody ...
by GrumpySam
Mon Aug 01, 2016 10:13 pm
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<t>...its more cost effective to go with multiplayer combat with no story. We have seen quite a few games go this route, they had moderate success doing this but in the end the community dies off and then you cannot get games. Least with single player you have some reply-ability to it when no one ...
by GrumpySam
Sat Jul 30, 2016 10:12 pm
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<r>With great power comes great maneuverability (with video goodness): Here is a paradox of sorts. An interesting challenges we need to get right. I've tried to capture it on video, but its not as obvious and when you are actually flying the ships.Watch the clip below and decide which ship has the ...
by GrumpySam
Wed Jul 27, 2016 8:55 am
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<t>Bleak answer: Not right now. Long answer: It depends on what your definition of single player is.Offline mode: The multiplayer maps can be played offline against AI bots. So you are given a simple instanced mission to complete. But that isn't honest single player.Co-op multiplayer: We are hoping ...
by GrumpySam
Wed Jul 27, 2016 12:28 am
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<r>The Needs For Speeds (with video goodness): A couple of weeks back Ryan (lead developer) gave me updated tools for editing ship maneuverability, and today I got some time to sit down and iterate on our data. But rambling about a bunch of numbers in tables isn't all that productive, as all of them ...
by GrumpySam
Mon Jul 25, 2016 8:07 pm
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

RE: Grumpy's Developer Blog/Vlog

<t>Thanks! Much like how Quake and Doom don't have a lot of level destruction with their high powered weapons; Our game won't have you reducing the arena to itsy bitsy pieces, simply because it'd be unplayable after a few missile volleys. But we do hope to show catastrophic capital ship destruction ...
by GrumpySam
Mon Jul 25, 2016 5:13 pm
Forum: Sector 13
Topic: Grumpy's Developer Blog/Vlog
Replies: 11
Views: 1701

Grumpy's Developer Blog/Vlog

<r>Disclaimer:What you are about to witness is game design on a shoestring budget. Sector 13 is powered by the blood, sweat, and rears of a currently unfunded but ardent group of developers.Our unpaid free time goes into this. So please keep that in mind when comparing us to other projects. Blog ...
by GrumpySam
Sat Jul 23, 2016 8:23 am
Forum: Sector 13
Topic: Welcome to Sector 13
Replies: 0
Views: 1590

Welcome to Sector 13

<r> Sector 13 is a third-person multiplayer space combat game currently in development. Terrestrial and interstellar environments are densely populated with space stations, asteroid fields, shipyards with under-construction capital star cruisers, and the flaming wreckage of your fallen enemies ...

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