Search found 10 matches
- Mon Mar 31, 2025 4:05 pm
- Forum: Pioneer
- Topic: 3D models format (SGM) import/convert
- Replies: 1
- Views: 2381
3D models format (SGM) import/convert
I wanted to use models from the game in blender but I don't know how to import or convert it properly. I also cannot find something useful on the Internet. What's that format and how to use it in 3D software (except Pioneer, of course)?
- Sat Nov 10, 2018 8:30 am
- Forum: Pioneer
- Topic: Little proposition for 3D audio plans
- Replies: 1
- Views: 2442
Little proposition for 3D audio plans
<t>I've red on dev forum that there are plans for 3d audio, maybe with OpenAL implementation. If so, you can look at my c++ OpenAL wrapper at Auio3D. Feel free to use & modify it, if only find it useful in some way. There is no license.<br/>
It was originally developed for Celestia, that's why there ...
It was originally developed for Celestia, that's why there ...
- Sun May 06, 2018 4:39 pm
- Forum: Pioneer
- Topic: Official Wiki in other languages
- Replies: 4
- Views: 1788
RE: Official Wiki in other languages
Thank You, Impaktor. Just sent join request. Username as here.
- Sun Apr 22, 2018 6:33 am
- Forum: Pioneer
- Topic: Official Wiki in other languages
- Replies: 4
- Views: 1788
RE: Official Wiki in other languages
Thank Yout for reply. I'm interested in Polish, my native.
- Sat Apr 21, 2018 3:37 pm
- Forum: Pioneer
- Topic: Official Wiki in other languages
- Replies: 4
- Views: 1788
Official Wiki in other languages
<t>I post original question at Pioneer Wiki Community portal, however I'm unsure if somebody still visit this site. So I post it below:<br/>
<br/>
What about support other languages on this Wiki? Are language interwiki prefixes supported? If not, is a good idea just to write translations of some ...
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What about support other languages on this Wiki? Are language interwiki prefixes supported? If not, is a good idea just to write translations of some ...
- Sat Oct 22, 2016 4:20 pm
- Forum: Pioneer
- Topic: Sudden dramatic slowness and GL_OUT_OF_MEMORY
- Replies: 9
- Views: 2083
RE: Sudden dramatic slowness and GL_OUT_OF_MEMORY
<t>Well, after apply suggested changes in config.ini, problem seems to disappear, so probably I can mark it as "Solved". However, I'm linking opengl.txt and logs from working configuration, just in case:opengl.txt[/url] Is output.txt a conventional name for console output? I have no such file in ...
- Fri Oct 21, 2016 3:43 pm
- Forum: Pioneer
- Topic: Sudden dramatic slowness and GL_OUT_OF_MEMORY
- Replies: 9
- Views: 2083
Sudden dramatic slowness and GL_OUT_OF_MEMORY
<r>Hey, it's again me, unhappy with outdated but still working GeForce 8600M GT. I just installed last pioneer version (20161015-1). My software: Arch Linux, with legacy nVidia driver 340.98-2. Game seemed to work fine, until sudden freeze (at spaceport, external view), then unfreeze, then freeze ...
- Sat Feb 20, 2016 10:37 am
- Forum: Pioneer
- Topic: Buildings slows down game dramatically
- Replies: 4
- Views: 1279
RE: Buildings slows down game dramatically
<r>The problemis the "nVidia GeForce 8600GTM with legacy nVidia driver" which is now very low-end, this is a laptop that you are running the game on? Well, this card can run flightgear and scorched3d rather smoothely, so I'm a bit disappointed, thaf few buildings, which is not nessessery part of ...
- Sat Feb 20, 2016 6:00 am
- Forum: Pioneer
- Topic: Buildings slows down game dramatically
- Replies: 4
- Views: 1279
RE: Buildings slows down game dramatically
<t>Hi!Maybe silly question but have you tried to ower City size / detail in Options? It's unclear to me if you're saying that pioneer used to be faster for you. If this is the case, then it might help to know when (which version) was significantly faster then the current version. Good luck, and fly ...
- Fri Feb 19, 2016 5:44 pm
- Forum: Pioneer
- Topic: Buildings slows down game dramatically
- Replies: 4
- Views: 1279
Buildings slows down game dramatically
<t>At first, sorry for my English. I have dramatically drop of game fps (down to 2-3, making interaction not real time), when any buildings enters a viewport. I know, from another[/url] topic, that textured objects and WafeFront models are "fps killers". They are present in game data, but I'm not ...