Search found 10 matches

by pirogronian
Mon Mar 31, 2025 4:05 pm
Forum: Pioneer
Topic: 3D models format (SGM) import/convert
Replies: 1
Views: 2381

3D models format (SGM) import/convert

I wanted to use models from the game in blender but I don't know how to import or convert it properly. I also cannot find something useful on the Internet. What's that format and how to use it in 3D software (except Pioneer, of course)?
by pirogronian
Sat Nov 10, 2018 8:30 am
Forum: Pioneer
Topic: Little proposition for 3D audio plans
Replies: 1
Views: 2442

Little proposition for 3D audio plans

<t>I've red on dev forum that there are plans for 3d audio, maybe with OpenAL implementation. If so, you can look at my c++ OpenAL wrapper at Auio3D. Feel free to use & modify it, if only find it useful in some way. There is no license.<br/>
It was originally developed for Celestia, that's why there ...
by pirogronian
Sun May 06, 2018 4:39 pm
Forum: Pioneer
Topic: Official Wiki in other languages
Replies: 4
Views: 1788

RE: Official Wiki in other languages

Thank You, Impaktor. Just sent join request. Username as here.
by pirogronian
Sun Apr 22, 2018 6:33 am
Forum: Pioneer
Topic: Official Wiki in other languages
Replies: 4
Views: 1788

RE: Official Wiki in other languages

Thank Yout for reply. I'm interested in Polish, my native.
by pirogronian
Sat Apr 21, 2018 3:37 pm
Forum: Pioneer
Topic: Official Wiki in other languages
Replies: 4
Views: 1788

Official Wiki in other languages

<t>I post original question at Pioneer Wiki Community portal, however I'm unsure if somebody still visit this site. So I post it below:<br/>
<br/>
What about support other languages on this Wiki? Are language interwiki prefixes supported? If not, is a good idea just to write translations of some ...
by pirogronian
Sat Oct 22, 2016 4:20 pm
Forum: Pioneer
Topic: Sudden dramatic slowness and GL_OUT_OF_MEMORY
Replies: 9
Views: 2083

RE: Sudden dramatic slowness and GL_OUT_OF_MEMORY

<t>Well, after apply suggested changes in config.ini, problem seems to disappear, so probably I can mark it as "Solved". However, I'm linking opengl.txt and logs from working configuration, just in case:opengl.txt[/url] Is output.txt a conventional name for console output? I have no such file in ...
by pirogronian
Fri Oct 21, 2016 3:43 pm
Forum: Pioneer
Topic: Sudden dramatic slowness and GL_OUT_OF_MEMORY
Replies: 9
Views: 2083

Sudden dramatic slowness and GL_OUT_OF_MEMORY

<r>Hey, it's again me, unhappy with outdated but still working GeForce 8600M GT. I just installed last pioneer version (20161015-1). My software: Arch Linux, with legacy nVidia driver 340.98-2. Game seemed to work fine, until sudden freeze (at spaceport, external view), then unfreeze, then freeze ...
by pirogronian
Sat Feb 20, 2016 10:37 am
Forum: Pioneer
Topic: Buildings slows down game dramatically
Replies: 4
Views: 1279

RE: Buildings slows down game dramatically

<r>The problemis the "nVidia GeForce 8600GTM with legacy nVidia driver" which is now very low-end, this is a laptop that you are running the game on? Well, this card can run flightgear and scorched3d rather smoothely, so I'm a bit disappointed, thaf few buildings, which is not nessessery part of ...
by pirogronian
Sat Feb 20, 2016 6:00 am
Forum: Pioneer
Topic: Buildings slows down game dramatically
Replies: 4
Views: 1279

RE: Buildings slows down game dramatically

<t>Hi!Maybe silly question but have you tried to ower City size / detail in Options? It's unclear to me if you're saying that pioneer used to be faster for you. If this is the case, then it might help to know when (which version) was significantly faster then the current version. Good luck, and fly ...
by pirogronian
Fri Feb 19, 2016 5:44 pm
Forum: Pioneer
Topic: Buildings slows down game dramatically
Replies: 4
Views: 1279

Buildings slows down game dramatically

<t>At first, sorry for my English. I have dramatically drop of game fps (down to 2-3, making interaction not real time), when any buildings enters a viewport. I know, from another[/url] topic, that textured objects and WafeFront models are "fps killers". They are present in game data, but I'm not ...

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