Search found 155 matches
- Fri Nov 04, 2016 5:27 am
- Forum: Shallow Space
- Topic: Open-world Overhaul now in full swing!
- Replies: 1
- Views: 1428
Open-world Overhaul now in full swing!
<t>We're back in full swing as public updates resume for PC, Mac and Linux - this time featuring work on the shiny new Open-world Overhaul. [/url] The updates are flying out of the door as the alpha gains more functionality every week. The latest update, UPDATE 5 adds a whole host of intricate ...
- Thu Aug 18, 2016 7:39 am
- Forum: Shallow Space
- Topic: Cry Havoc!
- Replies: 1
- Views: 1085
Cry Havoc!
<r>We’re running at fever pitch here as development pauses while we start fine tuning for the First Playable Beta. A whole host of particle effects and shaders have been tweaked and added just for the sheer glory of it with a dramatic musical score thrown in for good measure.But don’t take our ...
- Mon Aug 01, 2016 4:36 pm
- Forum: Shallow Space
- Topic: 2 Development rambles and the conclusion of 'Paradijs Lost'
- Replies: 1
- Views: 1100
2 Development rambles and the conclusion of 'Paradijs Lost'
<r><YOUTUBE id="KdhJENvl3ZU"><s>[media]</s>https://www.youtube.com/watch?v=KdhJENvl3ZU<e>[/media]</e></YOUTUBE> to the game, some talk regarding recent developments with an extended video awaits you in the ‘Overhaul[/url] Progress Update’ blog post."Swinging development chat back round to combat ...
- Tue Apr 26, 2016 9:45 am
- Forum: Shallow Space
- Topic: New Video, Story & Open-world Overhaul article!
- Replies: 0
- Views: 1077
New Video, Story & Open-world Overhaul article!
<r>Hey there! Been a while - we have some interesting developments to share.The first is a video showing off some of the changes to Shallow Space with the UI, zones system and ship movement which now using PhysX. Also, it's our 50th video as we continue the voyage - checkout the channel[/url] page ...
- Tue Apr 26, 2016 9:45 am
- Forum: Shallow Space
- Topic: New Video, Story & Open-world Overhaul article!
- Replies: 0
- Views: 986
New Video, Story & Open-world Overhaul article!
<r>Hey there! Been a while - we have some interesting developments to share.The first is a video showing off some of the changes to Shallow Space with the UI, zones system and ship movement which now using PhysX. Also, it's our 50th video as we continue the voyage - checkout the channel[/url] page ...
- Tue Mar 29, 2016 4:33 am
- Forum: Shallow Space
- Topic: Open-world Overhaul Update #3 & 'Paradijs Lost' Part 2
- Replies: 0
- Views: 1262
Open-world Overhaul Update #3 & 'Paradijs Lost' Part 2
<t>The latest from project Overhaul as we present to you the third and juiciest update so far. As well as the latest developments there are a number of GIFs showing off zone switching, and procedural generated landscapes; really, it's a must see! Check[/url] it out. "But we need to keep the maps ...
- Mon Mar 14, 2016 8:55 am
- Forum: Shallow Space
- Topic: Continuing the Open-world Overhaul, 2 new ships and Lore.
- Replies: 0
- Views: 1130
Continuing the Open-world Overhaul, 2 new ships and Lore.
<t>A huge week as we ramp up publicity as we continue work on the Open-world Overhaul. We take a glimpse at just how we're going to do it, the problems we'll face and some new images in the post 'Open-world[/url] Overhaul Zones and UI.' "A ‘zone’ in short is a tactical play area, pretty much the ...
- Thu Feb 18, 2016 10:35 am
- Forum: Shallow Space
- Topic: Core mechanics overhaul, exploring the open world
- Replies: 2
- Views: 1289
RE: Core mechanics overhaul, exploring the open world
<r>If I understand your blog right, that is you are going to add a sandbox game play to what is an RTS game and this open world game will be playable between the missions/ story of the RTS game.? Well, the game as it was has had the usable elements extracted from it and is re-imagined as an open ...
- Tue Feb 16, 2016 7:40 am
- Forum: Shallow Space
- Topic: Core mechanics overhaul, exploring the open world
- Replies: 2
- Views: 1289
Core mechanics overhaul, exploring the open world
<t>So we've been doing some testing in the background and created a lightweight, physics based 3rd person FPS (ahem) to test viability for multiplayer. We also had another project going on testing the viability of chaining together 'instances' in Unity to get around floating point precision issues ...
- Mon Jan 11, 2016 7:45 am
- Forum: Shallow Space
- Topic: UPDATE 7.2, new ships and a special message!
- Replies: 1
- Views: 1128
UPDATE 7.2, new ships and a special message!
<t>Hey there, it’s been a while! Here’s the latest from the Shallow Space team.Two new ships complete with 3D turntable and descriptions for your perusal Commander.The Battlecruiser, the MFC ‘Blackbird’ comes with devastating on-board missile launchers and you can choose the ammunition to ...
- Mon Dec 07, 2015 6:13 am
- Forum: Shallow Space
- Topic: The PLC 'Homan' and UPDATE 6!
- Replies: 1
- Views: 1187
The PLC 'Homan' and UPDATE 6!
<t>New to Shallow Space in the last couple of weeks:The last remaining PLC Pegasus series ship is born; the ‘Homan’ which has an extra special surprise, a spinal mounted XL fixed weapon!“It distinguishes itself from the standard Cruiser by including capacity for a special weapon. With the MFC ...
- Thu Nov 19, 2015 6:21 am
- Forum: Shallow Space
- Topic: UPDATE 5 is live on Steam!
- Replies: 2
- Views: 1070
RE: UPDATE 5 is live on Steam!
<r>Congrats on the successful steam early access, users are giving shallow space some great ratings so I am sure you guys are excited about that. I also liked reading that you made starting a game a bit quicker and easier for gamers with some pre-configuration options.Cheers bud, appreciated! <E ...
- Mon Nov 16, 2015 5:57 am
- Forum: Shallow Space
- Topic: UPDATE 5 is live on Steam!
- Replies: 2
- Views: 1070
UPDATE 5 is live on Steam!
<t>Hey there, been a while!Did you see our latest ship the PLC Heavy Cruiser ‘Algenib?’“Although some critiques call the design into question noting that it’s peak fire coverage points are the same as the Matar’s, the craft sports far stronger generators making the Algenib a more capable ...
- Wed Oct 21, 2015 11:33 am
- Forum: Shallow Space
- Topic: It's the Early Access Launch day!
- Replies: 2
- Views: 1067
It's the Early Access Launch day!
<t>That day is finally here folks! But we haven't used it as an excuse to let progress slip, we have a lot of work to do. We bounce straight into the arena with UPDATE 3 which adds a sprinkling of new features most notably the ability to customize your ships appearance."The major feature added in ...
- Sat Oct 03, 2015 12:34 pm
- Forum: Shallow Space
- Topic: Amazing news over on IndieDB 'Force Multiplier'
- Replies: 0
- Views: 1127
Amazing news over on IndieDB 'Force Multiplier'
<t>[/url] announcement over on IndieDB folks as we get a new talented team member to assist us, Mathias (previously of Deep Space Settlement) joins the team further upping the quality of our ships and stations and speeding the time it’ll take to construct the long list of planned assets.In other ...
- Sun Sep 13, 2015 12:50 pm
- Forum: Shallow Space
- Topic: of Simulating Intelligence and Overlord AI
- Replies: 0
- Views: 1146
of Simulating Intelligence and Overlord AI
<t>[/url] We talk about some of the principles of the AI in the latest development post and talk about how individual components on a ship can influence the decisions of a ship or it's formation in a bid to make the behaviour of the units seem more realistic.Overlord AI gets mentioned and we talk a ...
- Wed Sep 02, 2015 3:39 pm
- Forum: Shallow Space
- Topic: PLC Destroyer turntable up and Steam page launched!
- Replies: 0
- Views: 1035
PLC Destroyer turntable up and Steam page launched!
<t>The latest ship is created for the Omega project; the Destroyer 'Markab' joins the PLC 'Pegasus series' line-up.An excerpt below from the blog (link)[/url] which contain both a 3D turntable and design blurb..."Due to increased usage of Carriers to deliver Corvettes in sporadic combat, the use of ...
- Tue Aug 18, 2015 5:19 am
- Forum: Shallow Space
- Topic: of Ship Customisation and the Mustering of Forces
- Replies: 0
- Views: 1019
of Ship Customisation and the Mustering of Forces
<t>The latest development blog article is up, this one discusses some of the concepts of the Ship Configuration and Fleet Configuration screens and there's also a VERY juicy extension video to #45 showing some extended gameplay footage, the ship and fleet config screens in action and a fly around ...
- Sun Aug 16, 2015 3:24 pm
- Forum: Shallow Space
- Topic: PLC Heavy Corvette
- Replies: 2
- Views: 1138
RE: PLC Heavy Corvette
<t>Nice looking models (as always) Question on the crew aspect of the ships when they are deployed/used. During any combat can crew members themselves be hurt thus bringing down the effectiveness of the ship when its on mission?It's an interesting mechanic which I think suits a TBS rather than a RTS ...
- Tue Aug 11, 2015 5:36 am
- Forum: Shallow Space
- Topic: Faction: Terran Confederate Navy
- Replies: 0
- Views: 1143
Faction: Terran Confederate Navy
<t>[/url] are 8 human factions in the Shallow Space universe:The 3 core empire factions with overall control of the majority of humanity.The 3 mighty corporations, nipping at the emperors heels for dominanceThe 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe ...