Search found 10 matches

by Darkdesire
Sat May 03, 2014 2:36 pm
Forum: Pioneer Mods
Topic: Proposal code: autotrader and mouse functions
Replies: 17
Views: 1516

RE: Proposal code: autotrader and mouse functions

@Marcel, asap i can solve the problem encounter with the Walterar version, i will continue to expand my script. :bye:
by Darkdesire
Sat May 03, 2014 2:34 pm
Forum: Pioneer Mods
Topic: Proposal code: autotrader and mouse functions
Replies: 17
Views: 1516

RE: Proposal code: autotrader and mouse functions

<t>@Walterar Thank's for your try, i just don't understand your 2 last sentences: you were not comfortable with my mouse management ? You said everything work as promised, but when i try, it doesn't work as expected for me (if the vessel was docked => asap i launch the autotrade function, the vessel ...
by Darkdesire
Thu Apr 24, 2014 2:43 am
Forum: Pioneer Mods
Topic: Proposal code: autotrader and mouse functions
Replies: 17
Views: 1516

RE: Proposal code: autotrader and mouse functions

Hello Walterar as promised, this is a link with source code modified [url]http://dl.free.fr/f9VqWFNbw[/url] I've tried it => ok i'm working on Win7 with visual 2013 express
by Darkdesire
Sat Apr 19, 2014 12:56 pm
Forum: Pioneer Mods
Topic: Proposal code: autotrader and mouse functions
Replies: 17
Views: 1516

RE: Proposal code: autotrader and mouse functions

@walterarÎm not to my house until thursday i'll take a look asapThank´s for your interrest
by Darkdesire
Fri Apr 18, 2014 12:18 pm
Forum: Pioneer Mods
Topic: Proposal code: autotrader and mouse functions
Replies: 17
Views: 1516

RE: Proposal code: autotrader and mouse functions

<t>High everybody the aim is just to add some autopilot function. In this very early version, when invoke, the system goes only in local trade (searching for a station, go to the station in autopilot and give some money to simulate local trade, repeat the operation until the player stop this) BUT i ...
by Darkdesire
Thu Apr 17, 2014 2:16 pm
Forum: Pioneer Mods
Topic: Things related to Scout+
Replies: 205
Views: 28645

RE: Things related to Scout+

Hello Waterar yes things can be moved in other thread. Can you do it for me ? Thank's
by Darkdesire
Sun Apr 13, 2014 11:01 am
Forum: Pioneer Mods
Topic: Things related to Scout+
Replies: 205
Views: 28645

RE: Things related to Scout+

<t>If you are interresting, i've posted a request on pioneer ([url]https://github.com/pioneerspacesim/pioneer/pull/2789[/url] to modifiy the mouse behavior (with this, you can switch the mouse and when you move it, the vessel follow the mouse movement no need to press button nor continously moving ...
by Darkdesire
Sun Apr 13, 2014 10:58 am
Forum: Pioneer Mods
Topic: Things related to Scout+
Replies: 205
Views: 28645

RE: Things related to Scout+

And this is the link for the 4 files modified to activate the script (i don't know how call a function in the console to try my script, that's why i must add a key) [url]http://dl.free.fr/n13gZCazT[/url]
by Darkdesire
Sun Apr 13, 2014 10:55 am
Forum: Pioneer Mods
Topic: Things related to Scout+
Replies: 205
Views: 28645

RE: Things related to Scout+

<t>Yo Walterar, thank's for your prompt reply, here this is the script (it can be activate only with a modification of the source (adding a key and a procedure to activate or desactivate it, if you want i can give you the modified file and you could try) as i said it's only the begining of my script ...
by Darkdesire
Sun Apr 13, 2014 4:50 am
Forum: Pioneer Mods
Topic: Things related to Scout+
Replies: 205
Views: 28645

RE: Things related to Scout+

<t>Hello Walterar, i've download you code, compile it (some problem but easy to fix for example in your project, it searchs for pioneer.rc and in your source, there is pioneer-sp.rc), works great. I've written a personnal script to let my vessel do simple thing for instance (for example making local ...

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