Search found 60 matches
- Fri Jul 24, 2015 12:24 pm
- Forum: Pioneer
- Topic: So many stars...!
- Replies: 12
- Views: 1692
RE: So many stars...!
<t>I think two things need to be done about stars, but both are rather big sub-projects on their own:HDR - Pioneer is probably the only game I know of that actually needs HDR and needs it badly. We simply have so massive differences in lighting that doing it the usual way won't do. This would mean ...
- Mon May 04, 2015 7:23 pm
- Forum: Pioneer
- Topic: Beams for lasers
- Replies: 14
- Views: 1694
RE: Beams for lasers
<t>Yes I get your point DraQ and I am thrilled your going to start coding for the game, so well done you! :girlcrazy: However (and you are preaching to the converted here as I would like to see different weapons also with their pros and cons ), I still get requests from folk who find the combat ...
- Mon May 04, 2015 9:56 am
- Forum: Pioneer
- Topic: Beams for lasers
- Replies: 14
- Views: 1694
RE: Beams for lasers
<t>I agree with everything else you've said DraQ, except I'd keep the lasers simpler and make it a trade off of cost (more expensive), heat buildup (gets too hot to fire quickly), and tonnage (heavy, takes up lots of space). This would be a good area to join in with the coding, scripting etc. Making ...
- Mon Mar 30, 2015 4:47 pm
- Forum: Pioneer
- Topic: Beams for lasers
- Replies: 14
- Views: 1694
RE: Beams for lasers
<t>Perhaps they could be used with the proper penalties. They could require a lot of mass to be effective. A beam weapon that could fit in a ship would only be able to inflict a minimal amount of damage, unless the ship was very large. I'm thinking beam turrets on transports and really deadly ones ...
- Sun Mar 29, 2015 10:59 am
- Forum: Pioneer
- Topic: Beams for lasers
- Replies: 14
- Views: 1694
RE: Beams for lasers
<t>It would be easier, but not trivial. After all, they are moving targets, and NPCs could be programmed to be more or less good at diversionary maneuvers.It would still amount to duking it out in the open with a hitscan weapon.And spacecraft are less twitchy and more predictable (due to inertia ...
- Sat Mar 28, 2015 11:58 am
- Forum: Pioneer
- Topic: Beams for lasers
- Replies: 14
- Views: 1694
RE: Beams for lasers
<t>I think the main problem with true beam weapons is that there is no real way of dodging them (you could only dodge them in FE2 and FFE because the AI was quite bad at hitting you), they deal guaranteed damage and with nowhere to hide they reduce combat victory to having bigger gun or more shields ...
- Wed Mar 25, 2015 10:26 am
- Forum: Pioneer
- Topic: Help With Flight System
- Replies: 9
- Views: 1434
RE: Help With Flight System
<t>The closest you can get for WWII in space Is the Set Speed mode accessed with F5. I assume that you mean thrust control and E:D style flight assist by WWII in space. You can't really have that. Set Speed tries to maintain the speed you set in the direction you are facing, by using the thrusters ...
- Sun Feb 08, 2015 7:42 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
<t>It's optional and I'm not the one writing it so the best person is to ask Robn on IRC.Also as I said it's not multiplayer or "always online" or any of that crap just some cool web stuff that we hope will make Pioneer better for those who want to use it.Do we have any sort of feature roadmap ...
- Sun Feb 08, 2015 8:22 am
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
<t>It's not for networking, it's for community ideas.Such as?The "ifdef" approach, and I've used it before and seen it on other projects, results in a nightmare everytime with a mishmash of builds and versions.Only if there are official builds for different combinations of macros.We might just as ...
- Sat Feb 07, 2015 6:27 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
<t>The openssl stuff is for the web-server stuff that robn is working on. Best to ask him on IRC.Wouldn't it be best to keep stuff that's not absolutely critical for Pioneer's functioning optional (for example using ifdefs)? I don't think we're ever going to need fully integrated networking in ...
- Sat Feb 07, 2015 4:47 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
@fluffyfreakAlmost there, getting "The ordinal 4445 could not be located in the dynamic library LIBEAY32.dll" error when trying to run.
Also, why the hell do we suddenly *need* OpenSSL?
- Thu Feb 05, 2015 1:21 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
<t>It's not trialware anymore, the edition I linked too is permanent and free :)The express edition was similar but was a cut down version, free to use forever but with only 32-bit support.Last year MS decided that was a bad idea so the Community edition is just... free, for small groups upto 5 ...
- Thu Feb 05, 2015 10:46 am
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
<t>@DraQ, honestly if you're building on Windows just install Visual[/url] Studio 2013 Community edition so you have a working version to test against.Then if you want to get C::B working again you can contrast and compare the two until it works.Then uninstall vs2013 again if you want.My main ...
- Wed Feb 04, 2015 5:23 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
Oh, and by the way, does anyone have a working solution for building Pioneer in C::B under Windows?
- Wed Feb 04, 2015 9:46 am
- Forum: Pioneer
- Topic: A question about speed...
- Replies: 6
- Views: 1102
RE: A question about speed...
I'm now morbidly curious regarding the original contents of your post.
- Tue Feb 03, 2015 12:47 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
<t>Don't lobby for others to do, we've all got a huge amount to do, if you want something then do it. Otherwise it's just a case of if someone else ever gets interested enough to do it. We do this for fun y'know ;)Yeah, I guess I need to get back to Pioneer, set up the project to work in C::B and do ...
- Mon Jan 26, 2015 6:23 pm
- Forum: Pioneer
- Topic: Loading older save files
- Replies: 26
- Views: 3920
RE: Loading older save files
I'm trying to "lobby" (heh) for a fallback system that would be triggered when encountering incompatible save data (for example because the system generation changed) but this will need the JSON or TLV based saves to work.
- Sun Jul 20, 2014 12:35 pm
- Forum: Pioneer
- Topic: Pioneer and Success
- Replies: 16
- Views: 2440
RE: Pioneer and Success
<t>I think the most important thing Pioneer needs (apart from hunting down all those new bugs) is creating and solidifying actual gameplay. This is what appeals to the player apart from semi-vague promises of huge, procedural universe, this is what the tutorial will address and so on.Other things ...
- Tue Jul 15, 2014 5:25 pm
- Forum: Pioneer
- Topic: Afar across the universe (retrospective to alpha8)
- Replies: 93
- Views: 7871
RE: Afar across the universe (retrospective to alpha8)
@ VuzzCould you please use English, which is pretty much the international language today? Nie damy rady się porozumieć jeśli każdy będzie pisał we własnym języku.
- Tue Jul 15, 2014 4:31 am
- Forum: Pioneer
- Topic: Afar across the universe (retrospective to alpha8)
- Replies: 93
- Views: 7871
RE: Afar across the universe (retrospective to alpha8)
<t>matter of choice, i was just suggesting.I can't really agree. If all ships were designed (like you said) with comparable thrusters sticking out in all direction, then yeah, it would work, but otherwise it just cripples aesthetic-mechanical integrity of the project. And if all ships were designed ...