Search found 60 matches

by DraQ
Fri Jul 24, 2015 12:24 pm
Forum: Pioneer
Topic: So many stars...!
Replies: 12
Views: 1692

RE: So many stars...!

<t>I think two things need to be done about stars, but both are rather big sub-projects on their own:HDR - Pioneer is probably the only game I know of that actually needs HDR and needs it badly. We simply have so massive differences in lighting that doing it the usual way won't do. This would mean ...
by DraQ
Mon May 04, 2015 7:23 pm
Forum: Pioneer
Topic: Beams for lasers
Replies: 14
Views: 1694

RE: Beams for lasers

<t>Yes I get your point DraQ and I am thrilled your going to start coding for the game, so well done you! :girlcrazy: However (and you are preaching to the converted here as I would like to see different weapons also with their pros and cons ), I still get requests from folk who find the combat ...
by DraQ
Mon May 04, 2015 9:56 am
Forum: Pioneer
Topic: Beams for lasers
Replies: 14
Views: 1694

RE: Beams for lasers

<t>I agree with everything else you've said DraQ, except I'd keep the lasers simpler and make it a trade off of cost (more expensive), heat buildup (gets too hot to fire quickly), and tonnage (heavy, takes up lots of space). This would be a good area to join in with the coding, scripting etc. Making ...
by DraQ
Mon Mar 30, 2015 4:47 pm
Forum: Pioneer
Topic: Beams for lasers
Replies: 14
Views: 1694

RE: Beams for lasers

<t>Perhaps they could be used with the proper penalties. They could require a lot of mass to be effective. A beam weapon that could fit in a ship would only be able to inflict a minimal amount of damage, unless the ship was very large. I'm thinking beam turrets on transports and really deadly ones ...
by DraQ
Sun Mar 29, 2015 10:59 am
Forum: Pioneer
Topic: Beams for lasers
Replies: 14
Views: 1694

RE: Beams for lasers

<t>It would be easier, but not trivial. After all, they are moving targets, and NPCs could be programmed to be more or less good at diversionary maneuvers.It would still amount to duking it out in the open with a hitscan weapon.And spacecraft are less twitchy and more predictable (due to inertia ...
by DraQ
Sat Mar 28, 2015 11:58 am
Forum: Pioneer
Topic: Beams for lasers
Replies: 14
Views: 1694

RE: Beams for lasers

<t>I think the main problem with true beam weapons is that there is no real way of dodging them (you could only dodge them in FE2 and FFE because the AI was quite bad at hitting you), they deal guaranteed damage and with nowhere to hide they reduce combat victory to having bigger gun or more shields ...
by DraQ
Wed Mar 25, 2015 10:26 am
Forum: Pioneer
Topic: Help With Flight System
Replies: 9
Views: 1434

RE: Help With Flight System

<t>The closest you can get for WWII in space Is the Set Speed mode accessed with F5. I assume that you mean thrust control and E:D style flight assist by WWII in space. You can't really have that. Set Speed tries to maintain the speed you set in the direction you are facing, by using the thrusters ...
by DraQ
Sun Feb 08, 2015 7:42 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

<t>It's optional and I'm not the one writing it so the best person is to ask Robn on IRC.Also as I said it's not multiplayer or "always online" or any of that crap just some cool web stuff that we hope will make Pioneer better for those who want to use it.Do we have any sort of feature roadmap ...
by DraQ
Sun Feb 08, 2015 8:22 am
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

<t>It's not for networking, it's for community ideas.Such as?The "ifdef" approach, and I've used it before and seen it on other projects, results in a nightmare everytime with a mishmash of builds and versions.Only if there are official builds for different combinations of macros.We might just as ...
by DraQ
Sat Feb 07, 2015 6:27 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

<t>The openssl stuff is for the web-server stuff that robn is working on. Best to ask him on IRC.Wouldn't it be best to keep stuff that's not absolutely critical for Pioneer's functioning optional (for example using ifdefs)? I don't think we're ever going to need fully integrated networking in ...
by DraQ
Sat Feb 07, 2015 4:47 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

@fluffyfreakAlmost there, getting "The ordinal 4445 could not be located in the dynamic library LIBEAY32.dll" error when trying to run. :( Also, why the hell do we suddenly *need* OpenSSL?
by DraQ
Thu Feb 05, 2015 1:21 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

<t>It's not trialware anymore, the edition I linked too is permanent and free :)The express edition was similar but was a cut down version, free to use forever but with only 32-bit support.Last year MS decided that was a bad idea so the Community edition is just... free, for small groups upto 5 ...
by DraQ
Thu Feb 05, 2015 10:46 am
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

<t>@DraQ, honestly if you're building on Windows just install Visual[/url] Studio 2013 Community edition so you have a working version to test against.Then if you want to get C::B working again you can contrast and compare the two until it works.Then uninstall vs2013 again if you want.My main ...
by DraQ
Wed Feb 04, 2015 5:23 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

Oh, and by the way, does anyone have a working solution for building Pioneer in C::B under Windows?
by DraQ
Wed Feb 04, 2015 9:46 am
Forum: Pioneer
Topic: A question about speed...
Replies: 6
Views: 1102

RE: A question about speed...

I'm now morbidly curious regarding the original contents of your post.
by DraQ
Tue Feb 03, 2015 12:47 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

<t>Don't lobby for others to do, we've all got a huge amount to do, if you want something then do it. Otherwise it's just a case of if someone else ever gets interested enough to do it. We do this for fun y'know ;)Yeah, I guess I need to get back to Pioneer, set up the project to work in C::B and do ...
by DraQ
Mon Jan 26, 2015 6:23 pm
Forum: Pioneer
Topic: Loading older save files
Replies: 26
Views: 3920

RE: Loading older save files

I'm trying to "lobby" (heh) for a fallback system that would be triggered when encountering incompatible save data (for example because the system generation changed) but this will need the JSON or TLV based saves to work.
by DraQ
Sun Jul 20, 2014 12:35 pm
Forum: Pioneer
Topic: Pioneer and Success
Replies: 16
Views: 2440

RE: Pioneer and Success

<t>I think the most important thing Pioneer needs (apart from hunting down all those new bugs) is creating and solidifying actual gameplay. This is what appeals to the player apart from semi-vague promises of huge, procedural universe, this is what the tutorial will address and so on.Other things ...
by DraQ
Tue Jul 15, 2014 5:25 pm
Forum: Pioneer
Topic: Afar across the universe (retrospective to alpha8)
Replies: 93
Views: 7871

RE: Afar across the universe (retrospective to alpha8)

@ VuzzCould you please use English, which is pretty much the international language today? Nie damy rady siÄ™ porozumieć jeÅ›li każdy bÄ™dzie pisaÅ‚ we wÅ‚asnym jÄ™zyku.
by DraQ
Tue Jul 15, 2014 4:31 am
Forum: Pioneer
Topic: Afar across the universe (retrospective to alpha8)
Replies: 93
Views: 7871

RE: Afar across the universe (retrospective to alpha8)

<t>matter of choice, i was just suggesting.I can't really agree. If all ships were designed (like you said) with comparable thrusters sticking out in all direction, then yeah, it would work, but otherwise it just cripples aesthetic-mechanical integrity of the project. And if all ships were designed ...

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