Search found 20 matches

by spelk
Fri Jan 22, 2010 12:33 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Distant Worlds
Replies: 34
Views: 3416

Distant Worlds

Coming from Matrix Games soon..http://www.matrixgames.com/products/379/details/Distant.Worlds
by spelk
Tue Oct 20, 2009 6:04 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: AI War: Fleet Command
Replies: 21
Views: 1320

RE: AI War: Fleet Command

<t>More exposure for AI Warhttp://diehardgamefan.com/2009/10/16/review-a-i-war-fleet-command-pc/Looks like its coming to Steam soon..http://thereticule.com/2009/10/chris-park-ai-war-interview-part-one/http://thereticule.com/2009/10/chris-park-ai-war-interview-part-two/http://www.co-optimus.com ...
by spelk
Mon Aug 31, 2009 3:51 pm
Forum: Nexus: The Jupiter Incident
Topic: Petition for Nexus: The Jupiter Incident 2
Replies: 20
Views: 2773

RE: Petition for Nexus: The Jupiter Incident 2

Signed, the world needs big spaceship battlers, and Nexus is about the only decent one.. a sequel would be most appreciated.
by spelk
Mon Aug 31, 2009 3:31 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: AI War: Fleet Command
Replies: 21
Views: 1320

RE: AI War: Fleet Command

A bit late to report it here, but Chris (the developer of AI War, aka x4000) agreed to do an interview for UKGamer about AI War and indie development, so heres the link to it..http://www.ukgamer.co.uk/2009/07/interview-with-chris-park-about-ai-war.html
by spelk
Wed Jun 03, 2009 3:22 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: AI War: Fleet Command
Replies: 21
Views: 1320

RE: AI War: Fleet Command

I cobbled together a brief review of the game, so farhttp://www.ukgamer.co.uk/2009/06/ai-war-fleet-command.html
by spelk
Sun May 31, 2009 3:42 pm
Forum: FPS, Strategy and Tactical Scifi Games
Topic: AI War: Fleet Command
Replies: 21
Views: 1320

AI War: Fleet Command

<t>Not strictly Space Sim, as in cockpit control, but a new indie RTS.. [url]http://www.arcengames.com/w/index.php/aiwar-features[/url] is a 2d space RTS, which boasts a heavy duty AI, and 8 player co-op! It feels odd, slightly, but it supports the tactical level zoom of SupCom. The tutorial levels ...
by spelk
Thu Apr 30, 2009 4:28 pm
Forum: Starwraith Games
Topic: Evochron Legends Test Build 1.090
Replies: 1
Views: 863

Evochron Legends Test Build 1.090

<t>http://www.starwraith.com/forum/viewthread.php?tid=4663<br/>
Quote:<br/>
Test Build 1.090...The next test build is available for download. Here is the running list of improvements so far:- Spy missions have been added to war zones.- Date and time are now part of pilot profile stats.- Audio ...
by spelk
Tue Apr 28, 2009 3:37 am
Forum: Introduce Yourself to SSC
Topic: lo
Replies: 2
Views: 738

RE: lo

Welcome to SSC Pagan.
by spelk
Mon Apr 27, 2009 7:03 pm
Forum: General Chat
Topic: BSG Tactical for Mount & Blade!
Replies: 9
Views: 1193

BSG Tactical for Mount & Blade!

http://forums.taleworlds.net/index.php/topic,33462.0.htmlAll I can say is Wow!
by spelk
Thu Apr 23, 2009 2:43 am
Forum: Starwraith Games
Topic: Evochron Legends Preview
Replies: 15
Views: 1430

RE: Evochron Legends Preview

<t><br/>
Cigaro wrote:<br/>
I bought this - it's awesome. I haven't gone through all the games on this site (by the way, fantastic site, what a godsend), but Evochron Legend is by far the best spacesim I played in ages. Last time I got so excited about a game it was with Frontier, but the bugs ...
by spelk
Tue Apr 21, 2009 5:16 am
Forum: Jumpgate Series
Topic: JGE Interview
Replies: 1
Views: 869

JGE Interview

http://www.videogamer.com/pc/jumpgate/preview-1638.html
by spelk
Mon Apr 06, 2009 4:20 pm
Forum: Heresy War
Topic: Preview: Heresy War
Replies: 9
Views: 1702

RE: Preview: Heresy War

<t>When I found out about the HW demo, I gave it a blast and was very impressed with what I saw. It seems to fill the position of pick up and play shooter with an arcade aesthetic, yet with a Universe, story and missions that are involving and hopefully captivating. There are too many Elite wanna ...
by spelk
Mon Apr 06, 2009 2:10 pm
Forum: Heresy War
Topic: Preview: Heresy War
Replies: 9
Views: 1702

RE: Preview: Heresy War

<t>Its good to know that development is still underway, and that there are nuggets of information being published to keep our appetites whet. Heresy War is one of the shiniest stars of the upcoming Space Combat games, and one that seems to push action and story in equal measure. Here's hoping your ...
by spelk
Fri Apr 03, 2009 11:25 am
Forum: Starwraith Games
Topic: Evochron Legends Preview
Replies: 15
Views: 1430

RE: Evochron Legends Preview

The thing with the Evochron series and StarWraith stuff in general, is that its an evolution of a game, that has seen a number of engine rewrites and a lot of user requested stuff to make it better. The Arvoch Conflict game isn't a freeform game at all, its a mission based combat game.
by spelk
Fri Apr 03, 2009 11:23 am
Forum: Starwraith Games
Topic: Evochron Legends Preview
Replies: 15
Views: 1430

RE: Evochron Legends Preview

<t>Legends is a sequel to the Renegades game.From:http://starwraith3dgames.home.att.net/evochronlegends/faq.htm<br/>
Quote:<br/>
How is Evochron Legends different from previous Evochron games?- Evochron Legends adds many player requested features and changes. I've been able to implement most of the ...
by spelk
Fri Apr 03, 2009 2:16 am
Forum: Starwraith Games
Topic: Evochron Legends Preview
Replies: 15
Views: 1430

RE: Evochron Legends Preview

<t>New EL build is out today!http://www.starwraith.com/forum/viewthread.php?tid=4529<br/>
Quote:<br/>
Test build 1.078 ready for download...Build 1.078 is ready for download. This build adds the following:- New 'War Zone' added to upper Sierra solar system.- Race course boxes for ship-vs-ship races ...
by spelk
Wed Apr 01, 2009 4:50 pm
Forum: Starwraith Games
Topic: Evochron Legends Preview
Replies: 15
Views: 1430

RE: Evochron Legends Preview

Theres a new update out this Friday, plus Vice has posted a preview to the Evochron Legends Strategy Guide (although it may contain spoilers)http://starfighter.home.att.net/evochronlegendsguide/elguide.htm
by spelk
Mon Mar 23, 2009 5:59 pm
Forum: Surveys and Polls
Topic: 5 things you would stick in a space sim
Replies: 39
Views: 5323

RE: 5 things you would stick in a space sim

<r>Modular ship design is a very important point, because if you can build your own ship, it personalises the game much more for you, rather than having a selection of fixed ships, you could tweak a basic hull, and add what you want, where you want.. and come out with a completely unique ship for ...
by spelk
Mon Mar 23, 2009 3:11 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: What is a Space Sim?
Replies: 15
Views: 1572

RE: What is a Space Sim?

<t>I think Space Sim can be loosley applied to any game in which there is an element of play in space.. the 'sim' aspect usually infers theres a simulation element to it, whether it be the physics, travel, exploration or economy. You've got a number of "fighter level" combat simulators which break ...
by spelk
Mon Mar 23, 2009 2:56 am
Forum: Starwraith Games
Topic: Evochron Legends Preview
Replies: 15
Views: 1430

RE: Evochron Legends Preview

<t>Since release, the game has rapidly undergone a number of development iterations based on player feedback and now supports key features like this..<br/>
Quote:<br/>
Version 1.058 is ready for download. This update adds the following:- Ship template system added, ship designs can now be saved and ...

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