Search found 26 matches
- Mon Sep 29, 2014 5:01 pm
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 88241
RE: New game mod: Pioneer Scout +
@walterarI hope, you are getting better soon. When you'll come back, I have a little surprise for you (see PR #3201).
- Sun Sep 28, 2014 10:03 am
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153492
RE: !! Pioneer Question Time !! - Ask them here
So i posted the Text from the Output file on"Pastbin". Umm, you should probably give us the link, since at least my crystal ball broke in a rough landing 
- Tue Jun 10, 2014 1:47 pm
- Forum: Pioneer Mods
- Topic: Things related to Scout+
- Replies: 205
- Views: 28645
RE: Things related to Scout+
<t>@Marcel: On which star systems did that happen (including sector coordinates please, names are not unique)? Did you activate the system info view for another system (or the same system) before (if so which one)? I don't think that whether there was an exploration mission for this system should ...
- Sun Apr 20, 2014 8:47 am
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<r>I would love to be able to program stuff but I can't. I am into 3D graphic and have no time to learn programing <E>:(</E> Ohh, that's fine we need a lot of 3D graphics (ships, stations, buildings) as well <E>:D</E>. If you want to contribute 3D assets, just make sure to check with nozmajner (our ...
- Tue Feb 25, 2014 3:13 pm
- Forum: Pioneer
- Topic: Issue tracker now available
- Replies: 142
- Views: 20951
RE: Issue tracker now available
This is not happening for me (Ubuntu 12.04.4, 64 Bits, self-compiled). I tried both tag 20140223 and current master (6e38538d9f03). I guess, it's related to your OpenGL configuration . You should probably open an issue and attach your opengl.txt and output.txt there.
- Sat Feb 15, 2014 1:44 pm
- Forum: Pioneer Mods
- Topic: Things related to Scout+
- Replies: 205
- Views: 28645
RE: Things related to Scout+
This has been fixed a few days ago. With a few days old Linux version there was a Greve (0,2,86) and it would throw the given assertion on activating system info view. Edit:Those were issues #2743,#2744 by the way
- Sat Feb 08, 2014 6:03 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<r>Ahh, I seldom use this view. Just looked into the code. The radius of the frame is double frameRadius = std::max(4.0*sbody->GetRadius(), sbody->GetMaxChildOrbitalDistance()*1.05); It isn't as easy to change this as it looks, as one must make sure, that the frame does not overlap with other frames ...
- Sat Feb 08, 2014 12:33 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<t>I fail to understand what you mean. Frames are a completely internal concept. Ideally, they wouldn't be noticeable at all to the player. And except for the switch from non-rotating to rotating frame they normally aren't. If you mean, when the altitude display appears, that is completely ...
- Fri Feb 07, 2014 1:02 pm
- Forum: Pioneer
- Topic: money cheat
- Replies: 12
- Views: 4585
RE: money cheat
<r>I see that this has been removed. I was still getting used to the game and was curious why the ctrl-M cheat was removed. Because cheating is evil and shall only be accessible to the devilopers :devil: <E>:D</E> No, I don't know actually. I think, it has something to do with the switch to New UI ...
- Fri Feb 07, 2014 12:53 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<t>At what distance does the switch to flight relative to the Planet vs Star happen?As far as I can see from the Navigation Screen it looks like it sometimes happens when you get within the distance of the furthest satellite... Yes, I think the non-rotating frame reaches out to the apoapsis (the ...
- Mon Feb 03, 2014 5:15 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<t>I think it make the gameplay suck if use different fuels for each thing so would be happy to see it switched back. Hmm, some details I'm wondering about: Should jumps take their fuel from the fuel tank instead of the cargo hold then instead?Should we be able to move hydrogen freely between tank ...
- Mon Feb 03, 2014 12:46 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<r>it's by far the most efficient propellant for deltaV No, it's not. Mass is mass. If you throw the same mass with the same velocity out of your back window, it will give you the same thrust. And water is much safer to handle (try to fill the same mass of hydrogen into your water tank, and it might ...
- Thu Jan 02, 2014 5:32 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<t>Sorry for the delay, but the pull request is now online: [url]https://github.com/pioneerspacesim/pioneer/pull/2609[/url] As for the Venus atmosphere: It is a carbon-dioxide atmosphere which is similar enough to air: 15% lower specific heat, 50% higher molar mass (hydrogen/helium compared to air ...
- Thu Nov 21, 2013 3:06 pm
- Forum: Pioneer
- Topic: Jovian Scooping
- Replies: 27
- Views: 2472
RE: Jovian Scooping
<t>The only real problem with gas giant atmospheres seems to be, that it uses the gas parameters of air (gas molar mass and specific heat). In fact all planets use the same set parameters. I did some experimentation using a different set of parameters for gas giants (those of an average helium ...
- Tue Nov 05, 2013 9:58 am
- Forum: Pioneer
- Topic: Wanted: new screenshots
- Replies: 730
- Views: 100071
RE: Wanted: new screenshots
I did some detective work and could recover the information from the picture
. The background is not completely white, so the text string is still there, only invisible to the human eye. Playing around with gimp's color curves revealed: "Arcan C a, Arcan (16, 5, -21)"
- Fri Oct 11, 2013 5:02 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 153492
RE: !! Pioneer Question Time !! - Ask them here
<t>Is this just me, or are some areas of space just really, really safe "Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space." Douglas Adams, The Hitchhiker's Guide ...
- Thu Sep 19, 2013 4:14 pm
- Forum: Pioneer
- Topic: a minor refuelling bug
- Replies: 3
- Views: 890
RE: a minor refuelling bug
@fluffyfreak: I think ZacharySmith was talking about an already fixed bug (missing import of "Translate"), see [url]http://spacesimcentral.com/ssc/topic/3906-crashing-game/?p=43303[/url] and following posts in "crashing game" thread.
- Tue Sep 17, 2013 2:56 pm
- Forum: Pioneer
- Topic: There is a way to map (update info) the unexplored systems?
- Replies: 6
- Views: 867
RE: There is a way to map (update info) the unexplored systems?
<r>Actually, what currently stops me is, that I don't want to have multiple bigger pull requests open at once. There are some small dependencies among them, and not knowing which would be merged first would cause some confusion. So, if you bribe a core developer with some additional virgins to ...
- Mon Sep 16, 2013 3:11 pm
- Forum: Pioneer
- Topic: There is a way to map (update info) the unexplored systems?
- Replies: 6
- Views: 867
RE: There is a way to map (update info) the unexplored systems?
I have some unfinished work in my queue, which allows to unset the "explored" flag from Lua thus making starsystem information visible. But don't hold your breath, yet. I have some stuff which I would like to finish first.
- Tue Sep 10, 2013 4:57 pm
- Forum: Pioneer
- Topic: Deneb & Venturestar
- Replies: 21
- Views: 1346
RE: Deneb & Venturestar
<t>@potsmoke66: The bad_alloc exception could be the bug described in [url]https://github.com/pioneerspacesim/pioneer/issues/2405[/url] which is supposed to be fixed with [url]https://github.com/pioneerspacesim/pioneer/pull/2418[/url] From the description, the bug lead to heightmaps being allocated ...