25 Years Of The Amiga
42 posts
• Page 3 of 3 • 1, 2, 3
Re: 25 Years Of The AmigaBeing an old fart I owned 3 Amigas over the years, and my friend still has his old 600 somewhere. I upgraded from the Atari-ST, and it was like a breath of fresh air. The ST was the first computer I owned with a 'desktop' environment and a mouse, what a revelation after all the Commodore-64s and Spectrums that went before. However, the Amiga was just so much nicer to use, so much more powerful and better supported with software. Syndicate was my favourite at the time, and I remember seeing one of the first versions of Lightwave being demonstrated on a top end Amiga too. I never got my hands on Lightwave until years later on the PC, but I still vividly remember seeing what it could do and wishing I had that sort of power at my fingertips.
Re: 25 Years Of The AmigaLightwave was allways the prog to have,I can remember seeing 3.5 being advertised for about £300.00 but not having the money to buy it.Then 4 come out and the price shot up to over a thousand.
"Ship computer calling bomb#20 you're out of bomb bay again"
Re: 25 Years Of The AmigaPlaying Precursors over the last few days put me in mind of Robinsons Requiem
http://www.mobygames.com/game/amiga/robinsons-requiem Any one ever play it never got far into it myself but an intresting game in the amount of freedom you had to things within the game world. "Ship computer calling bomb#20 you're out of bomb bay again"
Re: 25 Years Of The AmigaI recall that game Pinback. I never completed it either. Very tough game, I think I got half way through until I met a T-Rex and couldn't get past it. The game is available on GOG along with it's sequel Deus (without the EX
Geraldine ;)
(Keeping The Faith For Elite IV Since 1997)
Re: 25 Years Of The AmigaBoth Robinsons Requiem and Deus are INCREDIBLY difficult, made worse by having their fair share of bugs. This is a shame because the premise of having to survive in a hostile alien environment is one that's amazingly compelling, and is tackled so rarely in gaming (is suspect chiefly because it's so hard to get right). I tend to go back to them now and again to have another bash but struggle to get anywhere before I die.
Interesting that Precursors reminds you of that, Pinback. I'm playing Fallout 3 right now and am getting a similar vibe from that, too, what with the ability to have your extremities crippled and to become addicted to various chemical compounds. Last edited by Stardreamer on Thu Jul 08, 2010 1:15 am, edited 1 time in total.
Re: 25 Years Of The Amiga
Axeman, that's absolutely what early computing was like. A Bold New Frontier, where every new piece of software of hardware expanded the capabilities of what computing as a whole could offer to the human experience. For enthusiasts like you and I, software like lightwave did feel very much like being granted a new power, a new string to our bow. I remember getting my first copy of Knife ST (I was an avid Atari user so watch what you say about the power of that machine....!
Re: 25 Years Of The Amiga
You hit the nail right on the head there Stardreamer,its the same with Precursors as you can become addicted to drugs and alcohol and the more hit you take to the body and limbs the less mobility you have. Never kew there was a sequal to Robinsons Requiem,speaking of the more unusal game B.A.T was another one,again I don't remember getting that far into it,but I seem to recall that there was a lot freedom of actions in the game. "Ship computer calling bomb#20 you're out of bomb bay again"
Re: 25 Years Of The AmigaAnother game I recall was a precursor to the mighty System Shock, Cybercon III. Another very tough game
Geraldine ;)
(Keeping The Faith For Elite IV Since 1997)
Re: 25 Years Of The Amiga
Absolutely. That and Core Design's "Corporation" were definite precursors to the legendary System Shock. I recall Corporation even had hidden PSI powers in-game (that they only hinted at in the manual - you had to work out how to access them!) and had the unique selling point that if you posted the publishers a photo of your face they'd send you a 3D model of it for use in the character selection stage! Of course these were back in the days of low poly-counts but what a fantastic idea! I never did it but the desire to do so stuck with me for aaages .
Really? I've been tracking Precursors for a while...now I'm even more keen to take a crack at it!
Re: 25 Years Of The Amiga
Just remember Stardreamer that game is very much unfinshed. Liberation is another one.Never got far with the game as I think it only works on CD32,but Iam suprised to learn that there was a functional city within the game,as I had always dismissed it as just another dungon master clone. "Ship computer calling bomb#20 you're out of bomb bay again"
Re: 25 Years Of The AmigaLol I remember my Commodore Amiga back in my old days...:
I had a Commodore Amiga 500 + 1MB Ram, with 2 x 3.1/4 and 1 x 5.1/8 inch disks, 2 joysticks with about 1000 disks of games/programs/music/ you name it But my favorite where : - K 240 (space build up) - Wonderboy in Monsterland - Jimmy white Snooker - Monkey Island - Olympic Games summer and winter - Footbal manager - and a few more i even can't remember I regreted to sold it all, just because I had no place and no sources left( no internet at the time) to get what i wanted.. good old days , C amiga was way ahead on his time if ya compare with the Personal Computer on speed,graphics and sound regards
|