25 Years Of The Amiga

Talk about everything else that may happen in life that doesn't happen inside the real world of Space Gaming... is there really anything outside of Space Sim Gaming??

Re: 25 Years Of The Amiga

PostAuthor: Axeman3d » Tue Jul 06, 2010 3:38 am

Being an old fart I owned 3 Amigas over the years, and my friend still has his old 600 somewhere. I upgraded from the Atari-ST, and it was like a breath of fresh air. The ST was the first computer I owned with a 'desktop' environment and a mouse, what a revelation after all the Commodore-64s and Spectrums that went before. However, the Amiga was just so much nicer to use, so much more powerful and better supported with software. Syndicate was my favourite at the time, and I remember seeing one of the first versions of Lightwave being demonstrated on a top end Amiga too. I never got my hands on Lightwave until years later on the PC, but I still vividly remember seeing what it could do and wishing I had that sort of power at my fingertips.
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Re: 25 Years Of The Amiga

PostAuthor: PINBACK » Tue Jul 06, 2010 12:14 pm

Lightwave was allways the prog to have,I can remember seeing 3.5 being advertised for about £300.00 but not having the money to buy it.Then 4 come out and the price shot up to over a thousand. :cry:
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Re: 25 Years Of The Amiga

PostAuthor: PINBACK » Wed Jul 07, 2010 2:17 pm

Playing Precursors over the last few days put me in mind of Robinsons Requiem
http://www.mobygames.com/game/amiga/robinsons-requiem
Any one ever play it never got far into it myself but an intresting game in the amount of freedom you had to things within the game world.
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Re: 25 Years Of The Amiga

PostAuthor: Geraldine » Wed Jul 07, 2010 8:58 pm

I recall that game Pinback. I never completed it either. Very tough game, I think I got half way through until I met a T-Rex and couldn't get past it. The game is available on GOG along with it's sequel Deus (without the EX :lol: )
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Re: 25 Years Of The Amiga

PostAuthor: Stardreamer » Thu Jul 08, 2010 12:50 am

Both Robinsons Requiem and Deus are INCREDIBLY difficult, made worse by having their fair share of bugs. This is a shame because the premise of having to survive in a hostile alien environment is one that's amazingly compelling, and is tackled so rarely in gaming (is suspect chiefly because it's so hard to get right). I tend to go back to them now and again to have another bash but struggle to get anywhere before I die.

Interesting that Precursors reminds you of that, Pinback. I'm playing Fallout 3 right now and am getting a similar vibe from that, too, what with the ability to have your extremities crippled and to become addicted to various chemical compounds.
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Re: 25 Years Of The Amiga

PostAuthor: Stardreamer » Thu Jul 08, 2010 1:15 am

Axeman3d wrote:Being an old fart I owned 3 Amigas over the years, and my friend still has his old 600 somewhere. I upgraded from the Atari-ST, and it was like a breath of fresh air. The ST was the first computer I owned with a 'desktop' environment and a mouse, what a revelation after all the Commodore-64s and Spectrums that went before. However, the Amiga was just so much nicer to use, so much more powerful and better supported with software. Syndicate was my favourite at the time, and I remember seeing one of the first versions of Lightwave being demonstrated on a top end Amiga too. I never got my hands on Lightwave until years later on the PC, but I still vividly remember seeing what it could do and wishing I had that sort of power at my fingertips.


Axeman, that's absolutely what early computing was like. A Bold New Frontier, where every new piece of software of hardware expanded the capabilities of what computing as a whole could offer to the human experience. For enthusiasts like you and I, software like lightwave did feel very much like being granted a new power, a new string to our bow. I remember getting my first copy of Knife ST (I was an avid Atari user so watch what you say about the power of that machine....! :D), a piece of software designed to look into programs and files directories at a much lower level than I'd ever seen and feeling like I'd been given the keys to reality itself! Of course in practical terms I barely found a need to use it but I never forgot how it pleased me to have it. :)
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Re: 25 Years Of The Amiga

PostAuthor: PINBACK » Thu Jul 08, 2010 11:03 am

Stardreamer wrote:
Interesting that Precursors reminds you of that, Pinback. I'm playing Fallout 3 right now and am getting a similar vibe from that, too, what with the ability to have your extremities crippled and to become addicted to various chemical compounds.


You hit the nail right on the head there Stardreamer,its the same with Precursors as you can become addicted to drugs and alcohol and the more hit you take to the body and limbs the less mobility you have.

Never kew there was a sequal to Robinsons Requiem,speaking of the more unusal game B.A.T was another one,again I don't remember getting that far into it,but I seem to recall that there was a lot freedom of actions in the game.
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Re: 25 Years Of The Amiga

PostAuthor: Geraldine » Sat Jul 17, 2010 6:50 pm

Another game I recall was a precursor to the mighty System Shock, Cybercon III. Another very tough game
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Re: 25 Years Of The Amiga

PostAuthor: Stardreamer » Sun Jul 18, 2010 3:48 am

Another game I recall was a precursor to the mighty System Shock, Cybercon III. Another very tough game


Absolutely. That and Core Design's "Corporation" were definite precursors to the legendary System Shock. I recall Corporation even had hidden PSI powers in-game (that they only hinted at in the manual - you had to work out how to access them!) and had the unique selling point that if you posted the publishers a photo of your face they'd send you a 3D model of it for use in the character selection stage! Of course these were back in the days of low poly-counts but what a fantastic idea! I never did it but the desire to do so stuck with me for aaages . :D

You hit the nail right on the head there Stardreamer,its the same with Precursors as you can become addicted to drugs and alcohol and the more hit you take to the body and limbs the less mobility you have.


Really? I've been tracking Precursors for a while...now I'm even more keen to take a crack at it!
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Re: 25 Years Of The Amiga

PostAuthor: PINBACK » Sun Jul 18, 2010 8:09 am

Stardreamer wrote:
Really? I've been tracking Precursors for a while...now I'm even more keen to take a crack at it!


Just remember Stardreamer that game is very much unfinshed.

Liberation is another one.Never got far with the game as I think it only works on CD32,but Iam suprised to learn that there was a functional city within the game,as I had always dismissed it as just another dungon master clone.
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Re: 25 Years Of The Amiga

PostAuthor: Ares » Tue Jul 27, 2010 2:55 pm

Lol I remember my Commodore Amiga back in my old days...:

I had a Commodore Amiga 500 + 1MB Ram, with 2 x 3.1/4 and 1 x 5.1/8 inch disks, 2 joysticks with about 1000 disks of games/programs/music/ you name it

But my favorite where :
- K 240 (space build up)
- Wonderboy in Monsterland
- Jimmy white Snooker
- Monkey Island
- Olympic Games summer and winter
- Footbal manager
- and a few more i even can't remember

I regreted to sold it all, just because I had no place and no sources left( no internet at the time) to get what i wanted..

good old days , C amiga was way ahead on his time if ya compare with the Personal Computer on speed,graphics and sound

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Amiga Site List

PostAuthor: Geraldine » Tue Aug 17, 2010 11:44 am

For those who might be interested in buying/replacing Amiga hardware there is Amibay. Its a very friendly site full of technomages and tons of Amiga goodies for sale, here is a link http://www.amibay.com/

For general advice and a high technomage count, another great site is The English Amiga Board, here is a link http://eab.abime.net/

For gaming advice covering all of Commodore's creations there is Lemon Amiga, here http://www.lemonamiga.com/
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